1 | #ifndef SCRIPTABLE_CONTROLLER_H |
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2 | #define SCRIPTABLE_CONTROLLER_H |
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3 | |
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4 | #include <lua.hpp> |
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5 | #include <string> |
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6 | #include <list> |
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7 | #include <map> |
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8 | #include <memory> |
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9 | #include "scriptable_controller_api.h" |
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10 | #include "core/CoreIncludes.h" |
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11 | #include "worldentities/WorldEntity.h" |
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12 | #include "worldentities/ControllableEntity.h" |
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13 | #include "tools/Timer.h" |
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14 | |
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15 | struct lua_State; |
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16 | |
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17 | namespace orxonox |
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18 | { |
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19 | |
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20 | /** |
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21 | * @brief Runs a scripts on a per-level basis and handles the connection to orxonox |
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22 | * |
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23 | * The script is an attribute of the <Level> element with the name 'script' and should be |
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24 | * the path to a lua script. The script will be run as soon as the player spawns. It can |
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25 | * then register on various events and react to them. See ScriptableControllerAPI for |
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26 | * the complete API. |
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27 | * |
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28 | * \sa ScriptableControllerAPI |
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29 | */ |
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30 | class ScriptableController |
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31 | { |
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32 | public: |
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33 | /** |
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34 | * @brief Run a lua script |
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35 | * @param file_path Path to the script |
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36 | * @return A lua error code (0 for success) |
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37 | * |
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38 | * Constructs an API for the script and runs it. |
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39 | */ |
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40 | int runScript(const std::string &file_path); |
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41 | |
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42 | /** |
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43 | * @brief Set the player object of the current game |
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44 | * @param player The player |
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45 | * |
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46 | * The player is a special object and can perfom special actions. |
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47 | */ |
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48 | void setPlayer(PlayerInfo *player); |
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49 | |
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50 | /** |
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51 | * @brief Register a WorldEntity to the ScriptableController |
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52 | * @param id The ID of the WorldEntity |
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53 | * @param entity The WorldEntity |
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54 | * |
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55 | * The ScriptableController needs a list of all WorldEntity's so it can |
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56 | * convert an ID to a WorldEntity. |
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57 | */ |
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58 | void registerWorldEntity(std::string id, WorldEntity *entity); |
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59 | |
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60 | /** |
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61 | * @brief Register a MobileEntity to the ScriptableController |
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62 | * @param id The ID of the MobileEntity |
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63 | * @param entity The MobileEntity |
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64 | * |
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65 | * The ScriptableController needs a list of all MobileEntity's so it can |
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66 | * convert an ID to a MobileEntity. |
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67 | */ |
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68 | void registerMobileEntity(std::string id, MobileEntity *entity); |
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69 | |
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70 | /** |
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71 | * @brief Register a Pawn to the ScriptableController |
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72 | * @param id The ID of the Pawn |
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73 | * @param pawn The Pawn |
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74 | * |
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75 | * The ScriptableController needs a list of all Pawn's in addition to |
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76 | * the WorldEntity's, because they have additional actions available. |
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77 | */ |
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78 | void registerPawn(std::string id, Pawn *pawn); |
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79 | |
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80 | /** |
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81 | * @brief Called when a Pawn is killed |
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82 | * @param pawn The Pawn |
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83 | * |
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84 | * Called by the Pawn itself as soon as it's killed. |
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85 | */ |
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86 | void pawnKilled(Pawn *pawn); |
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87 | |
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88 | /** |
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89 | * @brief Called when a Pawn is hit |
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90 | * @param target The hit Pawn |
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91 | * @param source The shooting Pawn |
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92 | * @param new_health The new health of the hit Pawn |
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93 | * @param new_shield The new shield health of the hit Pawn |
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94 | * |
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95 | * Called by the Pawn itself as soon as it's hit. |
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96 | */ |
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97 | void pawnHit(Pawn *target, Pawn *source, double new_health, double new_shield); |
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98 | |
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99 | /** |
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100 | * @brief Kill a Pawn |
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101 | * @param id The Pawn to kill |
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102 | */ |
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103 | void killPawn(std::string id); |
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104 | |
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105 | /** |
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106 | * @brief Convert an ID to a WorldEntity pointer |
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107 | * @param id The ID of the WorldEntity |
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108 | * @return A pointer to the WorldEntity, nullptr if it's not found |
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109 | */ |
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110 | WorldEntity *getWorldEntityByID(std::string id) const; |
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111 | |
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112 | /** |
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113 | * @brief Convert an ID to a MobileEntity pointer |
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114 | * @param id The ID of the MobileEntity |
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115 | * @return A pointer to the MobileEntity, nullptr if it's not found |
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116 | */ |
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117 | MobileEntity *getMobileEntityByID(std::string id) const; |
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118 | |
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119 | /** |
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120 | * @brief Convert an ID to a Pawt pointer |
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121 | * @param id The ID of the Pawn |
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122 | * @return A pointer to the Pawn, nullptr if it's not found |
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123 | */ |
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124 | Pawn *getPawnByID(std::string id) const; |
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125 | |
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126 | private: |
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127 | std::list<std::unique_ptr<ScriptableControllerAPI> > apis_; |
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128 | PlayerInfo *player_; |
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129 | std::map<std::string, WorldEntity*> worldEntities_; |
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130 | std::map<std::string, MobileEntity*> mobileEntities_; |
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131 | std::map<std::string, Pawn*> pawns_; |
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132 | std::map<Pawn*, std::string> pawnsReverse_; |
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133 | std::map<std::string, ControllableEntity*> controllabelEntities_; |
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134 | |
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135 | /** |
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136 | * @brief Prints a human readable error message if a lua error occurs |
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137 | * @param lua The lua state where the error occured |
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138 | */ |
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139 | void printLuaError(lua_State *lua); |
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140 | }; |
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141 | |
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142 | } |
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143 | |
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144 | #endif // SCRIPTABLE_CONTROLLER_H |
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