1 | <LevelInfo |
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2 | name = "New Old Space Race 2" |
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3 | description = "Under maintenance..." |
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4 | tags = "gametype" |
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5 | screenshot = "spacerace.png" |
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6 | /> |
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7 | |
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8 | <?lua |
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9 | include("stats.oxo") |
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10 | include("HUDTemplates3.oxo") |
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11 | include("templates/lodInformation.oxt") |
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12 | include("templates/spaceshipAssff.oxt") |
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13 | |
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14 | ?> |
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15 | |
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16 | <?lua |
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17 | include("templates/spaceshipAssff2.oxt") |
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18 | include("templates/fastship.oxt") |
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19 | include("templates/spaceshipPirate.oxt") |
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20 | ?> |
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21 | |
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22 | <Level |
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23 | plugins = "gametypes" |
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24 | gametype = "OldSpaceRace" |
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25 | > |
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26 | <templates> |
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27 | <Template link=lodtemplate_default /> |
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28 | </templates> |
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29 | <?lua include("includes/notifications.oxi") ?> |
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30 | |
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31 | <Scene |
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32 | ambientlight = "0.8, 0.8, 0.8" |
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33 | skybox = "Orxonox/skyBoxMoreNebula" |
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34 | > |
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35 | |
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36 | |
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37 | |
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38 | <!-- SOUNDS & MUSIC --> |
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39 | |
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40 | |
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41 | <WorldSound name="Countdown" position="0,0,0" source="sounds/Countdown.ogg" > |
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42 | <events> |
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43 | <play> |
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44 | <EventListener event="start1" /> |
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45 | </play> |
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46 | </events> |
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47 | </WorldSound> |
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48 | |
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49 | |
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50 | <WorldSound name="Go" position="0,0,0" source="sounds/Go.ogg" > |
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51 | <events> |
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52 | <play> |
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53 | <EventListener event="go" /> |
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54 | </play> |
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55 | </events> |
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56 | </WorldSound> |
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57 | |
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58 | |
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59 | <DistanceTrigger name="start1" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=0.5 /> |
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60 | <DistanceTrigger name="go" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=10.5 /> |
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61 | |
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62 | <DistanceTrigger name="racetheme" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=10.75 /> |
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63 | |
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64 | |
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65 | |
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66 | |
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67 | <WorldAmbientSound source="racetheme.ogg" looping="true" playOnLoad="false" > |
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68 | <events> |
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69 | <play> |
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70 | <EventListener event="racetheme" /> |
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71 | </play> |
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72 | </events> |
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73 | </WorldAmbientSound> |
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74 | |
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75 | |
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76 | |
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77 | <!-- Das erste Bot --> |
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78 | <SpaceShip position="20,0,0" lookat="25,0,0"> |
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79 | <templates> |
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80 | <Template link=fastship /> |
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81 | </templates> |
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82 | <controller> |
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83 | <WaypointPatrolController alertnessradius=1 team=10> |
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84 | <waypoints> |
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85 | <Model mesh="cube.mesh" scale=0 position="1000,0,0" /> |
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86 | <Model mesh="cube.mesh" scale=0 position="1500,1000,250" /> |
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87 | <Model mesh="cube.mesh" scale=0 position="0,400,300" /> |
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88 | </waypoints> |
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89 | </WaypointPatrolController> |
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90 | </controller> |
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91 | </SpaceShip> |
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92 | |
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93 | |
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94 | |
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95 | |
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96 | |
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97 | |
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98 | <!-- <WorldAmbientSound source="Ganymede.ogg" looping="true" playOnLoad="true" /> --> |
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99 | |
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100 | |
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101 | <?lua math.randomseed(98) ?> |
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102 | |
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103 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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104 | |
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105 | <SimpleNotification message="Reach the last check point within 150 seconds!!" /> |
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106 | |
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107 | <!-- ------------------SpawnPoint----------------- --> |
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108 | <SpawnPoint position="0,0,0" lookat="1,0,0" spawnclass=SpaceShip pawndesign=fastship active="true" > |
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109 | </SpawnPoint> |
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110 | |
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111 | <Model mesh="axes.mesh" scale="10" position="600,0,0"/> |
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112 | <Model mesh="axes.mesh" scale="10" position="800,0,0"/> |
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113 | <Model mesh="axes.mesh" scale="10" position="1000,0,0"/> |
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114 | <Model mesh="axes.mesh" scale="10" position="1100,0,0"/> |
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115 | <Model mesh="axes.mesh" scale="10" position="1200,0,0"/> |
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116 | <Model mesh="axes.mesh" scale="10" position="1300,0,0"/> |
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117 | <Model mesh="axes.mesh" scale="10" position="1400,0,0"/> |
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118 | <Model mesh="axes.mesh" scale="10" position="1500,0,0"/> |
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119 | <Model mesh="axes.mesh" scale="10" position="1600,0,0"/> |
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120 | <Model mesh="axes.mesh" scale="10" position="1700,0,0"/> |
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121 | |
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122 | |
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123 | <!-- Launch station --> |
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124 | <StaticEntity mass="50" position="-400,-20,0" direction="0,-90,0" collisionType="static"> |
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125 | <attached> |
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126 | <Model scale="20" mesh="Carrier.mesh" /> |
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127 | </attached> |
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128 | <collisionShapes> |
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129 | <BoxCollisionShape position="280,0,-100" halfExtents="600, 200, 100" /> |
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130 | <BoxCollisionShape position="380,300,-64" halfExtents="280, 40, 48" /> |
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131 | <BoxCollisionShape position="380,-300,-64" halfExtents="280, 40, 48" /> |
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132 | <BoxCollisionShape position="308, 188,120" halfExtents="440, 80, 120" /> |
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133 | <BoxCollisionShape position="308,-188,120" halfExtents="440, 80, 120" /> |
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134 | <BoxCollisionShape position="308,0,200" halfExtents="440, 180, 24" /> |
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135 | <BoxCollisionShape position="668,0,280" halfExtents="108, 80, 80" /> |
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136 | </collisionShapes> |
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137 | </StaticEntity> |
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138 | |
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139 | <!-- ---------------asteroid ellipse1----------------- --> |
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140 | <?lua |
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141 | max = 50 |
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142 | for i = 0, max, 1 |
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143 | do |
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144 | x = i*1000 |
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145 | y = math.cos(i)*20 |
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146 | z = math.sin(i)*20 |
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147 | ?> |
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148 | <?lua |
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149 | for k = 1, 15, 1 |
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150 | do |
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151 | j = math.random() |
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152 | ?> |
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153 | |
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154 | <MovableEntity |
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155 | position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 500) ?>,<?lua print(z + math.random() * 1000) ?>" |
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156 | collisionType = "dynamic" |
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157 | linearDamping = "0.5" |
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158 | angularDamping = "0.01" |
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159 | collisiondamage = "0.01" |
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160 | enablecollisiondamage = "true" |
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161 | scale="<?lua print(j * 5) ?>" > |
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162 | <attached> |
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163 | <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"> |
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164 | <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- --> |
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165 | <ParticleEmitter position="0,0,0" source="Orxonox/Steam" /> |
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166 | </attached> <?lua end ?> |
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167 | </Model> |
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168 | </attached> |
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169 | <collisionShapes> |
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170 | <SphereCollisionShape radius="<?lua print(j * 80) ?>" /> |
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171 | </collisionShapes> |
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172 | </MovableEntity> |
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173 | <?lua |
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174 | end |
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175 | ?> |
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176 | <?lua end ?> |
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177 | |
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178 | <!-- ---------------asteroid ellipse1----------------- --> |
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179 | <?lua |
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180 | max = 50 |
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181 | for i = 0, max, 1 |
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182 | do |
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183 | x = i*1000 |
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184 | y = math.cos(i)*-20 |
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185 | z = math.sin(i)*-20 |
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186 | ?> |
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187 | <?lua |
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188 | for k = 1, 15, 1 |
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189 | do |
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190 | j = math.random() |
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191 | ?> |
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192 | |
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193 | <MovableEntity |
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194 | position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 500) ?>,<?lua print(z + math.random() * 1000) ?>" |
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195 | collisionType = "dynamic" |
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196 | linearDamping = "0.5" |
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197 | angularDamping = "0.01" |
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198 | collisiondamage = "0.01" |
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199 | enablecollisiondamage = "true" |
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200 | scale="<?lua print(j * 5) ?>" > |
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201 | <attached> |
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202 | <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"> |
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203 | <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- --> |
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204 | <ParticleEmitter position="0,0,0" source="Orxonox/Steam" /> |
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205 | </attached> <?lua end ?> |
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206 | </Model> |
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207 | </attached> |
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208 | <collisionShapes> |
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209 | <SphereCollisionShape radius="<?lua print(j * 80) ?>" /> |
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210 | </collisionShapes> |
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211 | </MovableEntity> |
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212 | <?lua |
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213 | end |
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214 | ?> |
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215 | <?lua end ?> |
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216 | |
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217 | |
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218 | <!-- ---------------ForceFields----------------- --> |
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219 | <ForceField position="0,0,0" direction="0,-1,0" diameter=500 velocity=2000 length=1200/> |
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220 | |
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221 | <!-- ------------------CheckPoints----------------- --> |
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222 | <OldRaceCheckPoint name="checkpoint1" direction="0,2,0" position="800,20,0" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false"> |
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223 | <attached> |
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224 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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225 | </attached> |
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226 | <collisionShapes> |
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227 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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228 | <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> |
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229 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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230 | <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> |
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231 | </collisionShapes> |
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232 | </OldRaceCheckPoint> |
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233 | |
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234 | <OldRaceCheckPoint name="checkpoint2" position="1600,60,40" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false"> |
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235 | <attached> |
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236 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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237 | </attached> |
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238 | <collisionShapes> |
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239 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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240 | <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> |
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241 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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242 | <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> |
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243 | </collisionShapes> |
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244 | </OldRaceCheckPoint> |
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245 | |
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246 | <OldRaceCheckPoint name="checkpoint3" position="2400,100,70" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false"> |
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247 | <attached> |
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248 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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249 | </attached> |
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250 | <collisionShapes> |
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251 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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252 | <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> |
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253 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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254 | <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> |
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255 | </collisionShapes> |
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256 | </OldRaceCheckPoint> |
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257 | |
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258 | <OldRaceCheckPoint name="checkpoint4" position="3200,150,120" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false"> |
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259 | <attached> |
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260 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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261 | </attached> |
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262 | <collisionShapes> |
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263 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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264 | <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> |
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265 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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266 | <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> |
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267 | </collisionShapes> |
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268 | </OldRaceCheckPoint> |
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269 | |
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270 | <OldRaceCheckPoint name="checkpoint5" position="4000,200,140" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false"> |
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271 | <attached> |
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272 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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273 | </attached> |
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274 | <collisionShapes> |
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275 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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276 | <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> |
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277 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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278 | <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> |
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279 | </collisionShapes> |
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280 | </OldRaceCheckPoint> |
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281 | |
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282 | <OldRaceCheckPoint name="checkpoint6" position="4800,100,100" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false"> |
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283 | <attached> |
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284 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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285 | </attached> |
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286 | <collisionShapes> |
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287 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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288 | <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> |
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289 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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290 | <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> |
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291 | </collisionShapes> |
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292 | </OldRaceCheckPoint> |
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293 | |
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294 | <OldRaceCheckPoint name="checkpoint7" position="5600,0,-20" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="true"> |
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295 | <attached> |
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296 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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297 | </attached> |
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298 | <collisionShapes> |
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299 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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300 | <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> |
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301 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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302 | <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> |
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303 | </collisionShapes> |
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304 | </OldRaceCheckPoint> |
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305 | |
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306 | </Scene> |
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307 | </Level> |
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