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source: code/branches/SpaceRace_HS16/src/modules/objects/collisionshapes/CylinderCollisionShape.h @ 11303

Last change on this file since 11303 was 10624, checked in by landauf, 9 years ago

merged branch core7 back to trunk

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file CylinderCollisionShape.h
31    @brief Definition of the CylinderCollisionShape class.
32    @ingroup Collisionshapes
33*/
34
35#ifndef _CylinderCollisionShape_H__
36#define _CylinderCollisionShape_H__
37
38#include "objects/ObjectsPrereqs.h"
39#include "AbstractRadiusHeightCollisionShape.h"
40
41namespace orxonox
42{
43
44    /**
45    @brief
46        Wrapper for the bullet Cylinder collision shape class btCylinderShape.
47
48    @see btCylinderShape
49    @ingroup Collisionshapes
50    */
51    class _ObjectsExport CylinderCollisionShape : public AbstractRadiusHeightCollisionShape
52    {
53        public:
54            CylinderCollisionShape(Context* context);
55
56        private:
57            btCollisionShape* createNewShape() const; // Creates a new internal collision shape for the CylinderCollisionShape.
58     };
59}
60
61#endif /* _CylinderCollisionShape_H__ */
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