Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/SpaceshipNavigation2/src/modules/objects/collisionshapes/ConeCollisionShape.h @ 9385

Last change on this file since 9385 was 8706, checked in by dafrick, 13 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file ConeCollisionShape.h
31    @brief Definition of the ConeCollisionShape class.
32    @ingroup Collisionshapes
33*/
34
35#ifndef _ConeCollisionShape_H__
36#define _ConeCollisionShape_H__
37
38#include "objects/ObjectsPrereqs.h"
39#include "collisionshapes/CollisionShape.h"
40
41namespace orxonox
42{
43
44    /**
45    @brief
46        Wrapper for the bullet cone collision shape class btConeShape.
47
48    @author
49        Reto Grieder
50
51    @see btConeShape
52    @ingroup Collisionshapes
53    */
54    class _ObjectsExport ConeCollisionShape : public CollisionShape
55    {
56        public:
57            ConeCollisionShape(BaseObject* creator);
58            virtual ~ConeCollisionShape();
59
60            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
61
62            /**
63            @brief Set the radius of the ConeCollisionShape.
64                   If the radius changes, this causes the internal collision shape to be recreated.
65            @param value The radius to be set.
66            @return Returns true if the radius has changed, false if not.
67            */
68            inline bool setRadius(float value)
69                { if(this->radius_ == value) return false; this->radius_ = value; updateShape(); return true; }
70            /**
71            @brief Get the radius of the ConeCollisionShape.
72            @return Returns the radius of the ConeCollisionShape.
73            */
74            inline float getRadius() const
75                { return radius_; }
76
77            /**
78            @brief Set the height of the ConeCollisionShape.
79                   If the height changes, this causes the internal collision shape to be recreated.
80            @param value The height to be set.
81            @return Returns true if the height has changed, false if not.
82            */
83            inline bool setHeight(float value)
84                { if(this->height_ == value) return false; this->height_ = value; updateShape(); return true; }
85            /**
86            @brief Get the height of the ConeCollisionShape.
87            @return Returns the height of the ConeCollisionShape.
88            */
89            inline float getHeight() const
90                { return this->height_; }
91
92            virtual void changedScale(); // Is called when the scale of the ConeCollisionShape has changed.
93
94        private:
95            void registerVariables();
96
97            btCollisionShape* createNewShape() const; // Creates a new internal collision shape for the ConeCollisionShape.
98
99            float radius_; //!< The radius of the ConeCollisionShape.
100            float height_; //!< The height of the ConeCollisionShape.
101     };
102}
103
104#endif /* _ConeCollisionShape_H__ */
Note: See TracBrowser for help on using the repository browser.