[9396] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Andrea Soro |
---|
| 24 | * |
---|
| 25 | */ |
---|
| 26 | |
---|
| 27 | #include "HUDFindClosestEnemy.h" |
---|
| 28 | |
---|
| 29 | /*#include <OgreCamera.h> |
---|
| 30 | #include <OgreFontManager.h> |
---|
| 31 | #include <OgreOverlayManager.h> |
---|
| 32 | #include <OgreTextAreaOverlayElement.h> |
---|
| 33 | #include <OgrePanelOverlayElement.h>*/ |
---|
| 34 | |
---|
| 35 | #include "util/Math.h" |
---|
| 36 | #include "util/Convert.h" |
---|
| 37 | #include "core/CoreIncludes.h" |
---|
| 38 | #include "core/XMLPort.h" |
---|
| 39 | #include "CameraManager.h" |
---|
| 40 | #include "Scene.h" |
---|
| 41 | #include "Radar.h" |
---|
| 42 | #include "graphics/Camera.h" |
---|
| 43 | #include "controllers/HumanController.h" |
---|
| 44 | #include "worldentities/pawns/Pawn.h" |
---|
| 45 | #include "worldentities/WorldEntity.h" |
---|
| 46 | #include "core/ConfigValueIncludes.h" |
---|
| 47 | #include "tools/TextureGenerator.h" |
---|
| 48 | // #include <boost/bind/bind_template.hpp> |
---|
| 49 | |
---|
| 50 | |
---|
| 51 | namespace orxonox |
---|
| 52 | { |
---|
| 53 | CreateFactory ( HUDFindClosestEnemy ); |
---|
| 54 | |
---|
| 55 | HUDFindClosestEnemy::HUDFindClosestEnemy(BaseObject* creator) :HUDNavigation(creator) |
---|
| 56 | { |
---|
| 57 | orxout()<<"ClosestEnemyFinder activated"<<endl; |
---|
| 58 | } |
---|
| 59 | |
---|
| 60 | HUDFindClosestEnemy::~HUDFindClosestEnemy() |
---|
| 61 | { |
---|
| 62 | |
---|
| 63 | } |
---|
| 64 | |
---|
| 65 | |
---|
| 66 | void HUDFindClosestEnemy::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 67 | { |
---|
| 68 | SUPER(HUDFindClosestEnemy, XMLPort, xmlelement, mode); |
---|
| 69 | |
---|
| 70 | } |
---|
| 71 | |
---|
| 72 | |
---|
| 73 | |
---|
| 74 | |
---|
| 75 | void HUDFindClosestEnemy::tick(float dt) |
---|
| 76 | { |
---|
| 77 | SUPER(HUDFindClosestEnemy, tick, dt); |
---|
| 78 | |
---|
| 79 | |
---|
| 80 | } |
---|
| 81 | |
---|
| 82 | |
---|
| 83 | |
---|
| 84 | |
---|
| 85 | } |
---|