1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Andrea Soro |
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24 | * |
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25 | */ |
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26 | |
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27 | #include "HUDFindClosestEnemy.h" |
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28 | |
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29 | /*#include <OgreCamera.h> |
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30 | #include <OgreFontManager.h> |
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31 | #include <OgreOverlayManager.h> |
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32 | #include <OgreTextAreaOverlayElement.h> |
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33 | #include <OgrePanelOverlayElement.h>*/ |
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34 | |
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35 | #include "util/Math.h" |
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36 | #include "util/Convert.h" |
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37 | #include "core/CoreIncludes.h" |
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38 | #include "core/XMLPort.h" |
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39 | #include "CameraManager.h" |
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40 | #include "Scene.h" |
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41 | #include "Radar.h" |
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42 | #include "graphics/Camera.h" |
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43 | #include "controllers/HumanController.h" |
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44 | #include "worldentities/pawns/Pawn.h" |
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45 | #include "worldentities/WorldEntity.h" |
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46 | #include "core/ConfigValueIncludes.h" |
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47 | #include "tools/TextureGenerator.h" |
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48 | // #include <boost/bind/bind_template.hpp> |
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49 | |
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50 | |
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51 | namespace orxonox |
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52 | { |
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53 | CreateFactory ( HUDFindClosestEnemy ); |
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54 | |
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55 | HUDFindClosestEnemy::HUDFindClosestEnemy(BaseObject* creator) :HUDNavigation(creator) |
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56 | { |
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57 | orxout()<<"ClosestEnemyFinder activated"<<endl; |
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58 | } |
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59 | |
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60 | HUDFindClosestEnemy::~HUDFindClosestEnemy() |
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61 | { |
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62 | |
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63 | } |
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64 | |
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65 | |
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66 | void HUDFindClosestEnemy::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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67 | { |
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68 | SUPER(HUDFindClosestEnemy, XMLPort, xmlelement, mode); |
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69 | |
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70 | } |
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71 | |
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72 | |
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73 | |
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74 | |
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75 | void HUDFindClosestEnemy::tick(float dt) |
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76 | { |
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77 | SUPER(HUDFindClosestEnemy, tick, dt); |
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78 | |
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79 | |
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80 | } |
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81 | |
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82 | |
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83 | |
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84 | |
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85 | } |
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