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source: code/branches/StoryModeMap_HS16/data/levels/collisionShapes.oxw @ 11365

Last change on this file since 11365 was 10262, checked in by landauf, 10 years ago

eol-style native. no changes in code.

  • Property svn:eol-style set to native
File size: 1.5 KB
Line 
1<LevelInfo
2 name = "Collision shapes"
3 description = "A level with some collision shapes."
4 tags = "test"
5 screenshot = "emptylevel.png"
6/>
7
8<?lua
9  include("stats.oxo")
10  include("HUDTemplates3.oxo")
11  include("templates/lodInformation.oxt")
12?>
13
14<?lua
15  include("templates/spaceshipAssff2.oxt")
16  include("templates/spaceshipPirate.oxt")
17  include("templates/spaceshipEscort.oxt")
18?>
19
20<Level>
21  <templates>
22    <Template link=lodtemplate_default />
23  </templates>
24  <?lua include("includes/notifications.oxi") ?>
25
26  <Scene
27    ambientlight = "0.8, 0.8, 0.8"
28    skybox       = "Orxonox/Starbox"
29  >
30
31    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
32    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
33   
34        <StaticEntity position="1000,0,0" collisionType="static">
35                <collisionShapes>
36                        <SphereCollisionShape   yaw="20" pitch="20" roll="20" position="0,-300,0" radius="100" />
37                        <CylinderCollisionShape yaw="20" pitch="20" roll="20" position="0,+000,0" radius="50" height="150" />
38                        <BoxCollisionShape      yaw="20" pitch="20" roll="20" position="0,+200,0" halfExtents="30, 50, 80" />
39                        <ConeCollisionShape     yaw="20" pitch="20" roll="20" position="0,+400,0" radius="50" height="150" />
40                        <PlaneCollisionShape    yaw="20" pitch="20" roll="20" position="0,+600,0" normal="0, -1, 0" offset="30" />
41                </collisionShapes>
42        </StaticEntity>
43       
44  </Scene>
45</Level>
46
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