[11370] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[11378] | 23 | * Fabian 'x3n' Landau |
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[11370] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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[11378] | 30 | @file Pong.h |
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| 31 | @brief Declaration of the Pong class. |
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| 32 | @ingroup Pong |
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[11370] | 33 | */ |
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| 34 | |
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[11378] | 35 | #ifndef _SOB_H__ |
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| 36 | #define _SOB_H__ |
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[11370] | 37 | |
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[11378] | 38 | #include "superorxobros/SOBPrereqs.h" |
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[11370] | 39 | |
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| 40 | #include "tools/Timer.h" |
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| 41 | |
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[11378] | 42 | #include "gametypes/Deathmatch.h" |
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| 43 | #include "SOBCenterpoint.h" |
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| 44 | |
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[11370] | 45 | namespace orxonox |
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| 46 | { |
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| 47 | |
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[11405] | 48 | |
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[11378] | 49 | class _SOBExport SOB : public Deathmatch |
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[11370] | 50 | { |
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[11405] | 51 | public: |
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[11378] | 52 | SOB(Context* context); //!< Constructor. Registers and initializes the object. |
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| 53 | virtual ~SOB(); //!< Destructor. Cleans up, if initialized. |
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[11402] | 54 | virtual void tick(float dt) override; |
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[11370] | 55 | |
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[11405] | 56 | |
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[11378] | 57 | void setCenterpoint(SOBCenterpoint* center) |
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[11405] | 58 | { this->center_ = center; } |
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| 59 | virtual void start() override; |
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[11381] | 60 | virtual void end() override; |
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| 61 | virtual void spawnPlayer(PlayerInfo* player) override; |
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[11405] | 62 | PlayerInfo* getPlayer() const; |
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[11381] | 63 | |
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[11412] | 64 | void restart(); |
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[11405] | 65 | int getPoints() { |
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| 66 | return points_; |
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| 67 | } |
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| 68 | int getCoins() { |
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| 69 | return coins_; |
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| 70 | } |
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| 71 | void addCoin() { |
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| 72 | ++coins_; |
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| 73 | points_+=200; |
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| 74 | } |
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| 75 | void addMushroom() { |
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| 76 | points_+=1000; |
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| 77 | } |
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[11412] | 78 | void addGumba() { |
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| 79 | points_+=100; |
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| 80 | } |
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[11405] | 81 | int getTimeLeft() { |
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| 82 | return timeLeft_; |
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| 83 | } |
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[11412] | 84 | std::string getInfoText() { |
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| 85 | return info_; |
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| 86 | } |
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[11405] | 87 | |
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[11412] | 88 | void setLvl(int lvl) { |
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| 89 | lvl_ = lvl; |
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| 90 | } |
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| 91 | int getLvl() { |
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| 92 | return lvl_; |
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| 93 | } |
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| 94 | virtual void playerEntered(PlayerInfo* player) override |
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[11405] | 95 | { |
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| 96 | Gametype::playerEntered(player); |
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| 97 | } |
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| 98 | |
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| 99 | |
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| 100 | WeakPtr<SOBCenterpoint> center_; |
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| 101 | |
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[11378] | 102 | protected: |
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[11370] | 103 | |
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[11405] | 104 | |
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[11383] | 105 | void cleanup(); //!< Cleans up the Gametype |
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[11378] | 106 | WeakPtr<SOBFigure> figure_; |
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| 107 | WeakPtr<Camera> camera; |
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[11405] | 108 | int points_; |
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| 109 | int coins_; |
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| 110 | float timeLeft_; |
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[11412] | 111 | |
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| 112 | int lvl_; |
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| 113 | std::string info_; |
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[11370] | 114 | |
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[11405] | 115 | |
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| 116 | }; |
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| 117 | } |
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| 118 | |
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[11378] | 119 | #endif /* _Pong_H__ */ |
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