[11370] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[11416] | 23 | * Julien Kindle |
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[11370] | 24 | * Co-authors: |
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[11416] | 25 | * |
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[11370] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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[11416] | 30 | @file SOB.h |
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| 31 | @brief Declaration of the SOB class. |
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[11370] | 32 | */ |
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| 33 | |
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[11378] | 34 | #ifndef _SOB_H__ |
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| 35 | #define _SOB_H__ |
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[11370] | 36 | |
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[11378] | 37 | #include "superorxobros/SOBPrereqs.h" |
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| 38 | #include "gametypes/Deathmatch.h" |
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| 39 | #include "SOBCenterpoint.h" |
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| 40 | |
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[11370] | 41 | namespace orxonox |
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| 42 | { |
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| 43 | |
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[11378] | 44 | class _SOBExport SOB : public Deathmatch |
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[11370] | 45 | { |
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[11405] | 46 | public: |
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[11378] | 47 | SOB(Context* context); //!< Constructor. Registers and initializes the object. |
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| 48 | virtual ~SOB(); //!< Destructor. Cleans up, if initialized. |
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[11402] | 49 | virtual void tick(float dt) override; |
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[11370] | 50 | |
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[11405] | 51 | |
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[11378] | 52 | void setCenterpoint(SOBCenterpoint* center) |
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[11405] | 53 | { this->center_ = center; } |
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| 54 | virtual void start() override; |
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[11381] | 55 | virtual void end() override; |
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| 56 | virtual void spawnPlayer(PlayerInfo* player) override; |
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[11405] | 57 | PlayerInfo* getPlayer() const; |
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[11381] | 58 | |
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[11412] | 59 | void restart(); |
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[11416] | 60 | |
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| 61 | //Functions for points and coins |
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[11405] | 62 | int getPoints() { |
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| 63 | return points_; |
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| 64 | } |
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| 65 | int getCoins() { |
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| 66 | return coins_; |
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| 67 | } |
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| 68 | void addCoin() { |
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| 69 | ++coins_; |
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| 70 | points_+=200; |
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| 71 | } |
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| 72 | void addMushroom() { |
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| 73 | points_+=1000; |
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| 74 | } |
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[11412] | 75 | void addGumba() { |
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| 76 | points_+=100; |
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| 77 | } |
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[11416] | 78 | void addPoints(int poi) { |
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| 79 | points_+=poi; |
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| 80 | } |
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[11405] | 81 | int getTimeLeft() { |
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| 82 | return timeLeft_; |
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| 83 | } |
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[11412] | 84 | std::string getInfoText() { |
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| 85 | return info_; |
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[11418] | 86 | } |
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| 87 | void setDone(bool tr) { |
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| 88 | done_ = tr; |
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[11412] | 89 | } |
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[11416] | 90 | |
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| 91 | |
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| 92 | //Not used yet - placed if somebody wants to develop lvl 1-2 etc |
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[11412] | 93 | void setLvl(int lvl) { |
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| 94 | lvl_ = lvl; |
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| 95 | } |
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| 96 | int getLvl() { |
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| 97 | return lvl_; |
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| 98 | } |
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| 99 | virtual void playerEntered(PlayerInfo* player) override |
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[11405] | 100 | { |
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| 101 | Gametype::playerEntered(player); |
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| 102 | } |
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| 103 | |
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| 104 | WeakPtr<SOBCenterpoint> center_; |
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| 105 | |
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[11378] | 106 | protected: |
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[11370] | 107 | |
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[11405] | 108 | |
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[11383] | 109 | void cleanup(); //!< Cleans up the Gametype |
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[11378] | 110 | WeakPtr<SOBFigure> figure_; |
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| 111 | WeakPtr<Camera> camera; |
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[11405] | 112 | int points_; |
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| 113 | int coins_; |
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| 114 | float timeLeft_; |
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[11418] | 115 | bool done_; |
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[11412] | 116 | int lvl_; |
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| 117 | std::string info_; |
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[11370] | 118 | |
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[11405] | 119 | |
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| 120 | }; |
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| 121 | } |
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| 122 | |
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[11416] | 123 | #endif /* _SOB_H__ */ |
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