/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file Pong.h @brief Declaration of the Pong class. @ingroup Pong */ #ifndef _SOB_H__ #define _SOB_H__ #include "superorxobros/SOBPrereqs.h" #include "tools/Timer.h" #include "gametypes/Deathmatch.h" #include "SOBCenterpoint.h" namespace orxonox { class _SOBExport SOB : public Deathmatch { public: SOB(Context* context); //!< Constructor. Registers and initializes the object. virtual ~SOB(); //!< Destructor. Cleans up, if initialized. virtual void tick(float dt) override; void setCenterpoint(SOBCenterpoint* center) { this->center_ = center; } virtual void start() override; virtual void end() override; virtual void spawnPlayer(PlayerInfo* player) override; PlayerInfo* getPlayer() const; void restart(); int getPoints() { return points_; } int getCoins() { return coins_; } void addCoin() { ++coins_; points_+=200; } void addMushroom() { points_+=1000; } void addGumba() { points_+=100; } int getTimeLeft() { return timeLeft_; } std::string getInfoText() { return info_; } void setLvl(int lvl) { lvl_ = lvl; } int getLvl() { return lvl_; } virtual void playerEntered(PlayerInfo* player) override { Gametype::playerEntered(player); } WeakPtr center_; protected: void cleanup(); //!< Cleans up the Gametype WeakPtr figure_; WeakPtr camera; int points_; int coins_; float timeLeft_; int lvl_; std::string info_; }; } #endif /* _Pong_H__ */