[12177] | 1 | <LevelInfo |
---|
| 2 | name = "Last Team Standing II" |
---|
| 3 | description = "Last Team Standing in an abstract level." |
---|
| 4 | screenshot = "onthefly.png" |
---|
| 5 | tags = "gametype" |
---|
| 6 | /> |
---|
| 7 | <?lua |
---|
| 8 | include("stats.oxo") |
---|
| 9 | include("HUDTemplates3.oxo") |
---|
| 10 | include("templates/lodInformation.oxt") |
---|
| 11 | include("lastTeamStandingHUD.oxo") |
---|
| 12 | include("templates/spaceshipAssff.oxt") |
---|
| 13 | include("templates/spaceshipPirate.oxt") |
---|
| 14 | include("templates/pickupRepresentationTemplates.oxt") |
---|
| 15 | ?> |
---|
| 16 | |
---|
| 17 | <Level |
---|
| 18 | gametype = "LastTeamStanding" |
---|
| 19 | > |
---|
| 20 | <templates> |
---|
| 21 | <Template link=lodtemplate_default /> |
---|
| 22 | </templates> |
---|
| 23 | <?lua include("includes/notifications.oxi") ?> |
---|
| 24 | |
---|
| 25 | <Scene |
---|
| 26 | ambientlight = "0.8, 0.8, 0.8" |
---|
| 27 | skybox = "Orxonox/skyBoxBasic" |
---|
| 28 | > |
---|
| 29 | <WorldAmbientSound source="Nebula_metal.ogg" looping="true" playOnLoad="true" /> |
---|
| 30 | |
---|
| 31 | <!-- TODO: |
---|
| 32 | 1. make collisionshapes bulletproof: -> attach movable entity with dynamic collisionshape within a static collisionshape |
---|
| 33 | 2. add forcefields -> there should be several "streams" through the level |
---|
| 34 | 3. add teamspawnpoints (different spaceships?) (where should the spawnpoints be placed?) |
---|
| 35 | --> |
---|
| 36 | <!--Bot / --> |
---|
| 37 | |
---|
| 38 | <!-------------------- Box: TopLayer + BottomLayer + 4 invisible Walls ---------------------> |
---|
| 39 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
---|
| 40 | <attached> |
---|
| 41 | <Model position="0,-400,0" mesh="cube_orange.mesh" scale3D="1000,10,1000" /> |
---|
| 42 | <Model position="0,-420,0" mesh="cube_orange.mesh" scale3D="1000,10,1000" /><!-- Second Model in order to avoid graphic errors--> |
---|
| 43 | </attached> |
---|
| 44 | <collisionShapes> |
---|
| 45 | <BoxCollisionShape position="0,-400,0" halfExtents="1500,10,1500" /> |
---|
| 46 | </collisionShapes> |
---|
| 47 | </StaticEntity> |
---|
| 48 | |
---|
| 49 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
---|
| 50 | <attached> |
---|
| 51 | <Model position="0,400,0" mesh="cube_orange.mesh" scale3D="1000,10,1000" /> |
---|
| 52 | <Model position="0,420,0" mesh="cube_orange.mesh" scale3D="1000,10,1000" /> |
---|
| 53 | </attached> |
---|
| 54 | <collisionShapes> |
---|
| 55 | <BoxCollisionShape position="0,400,0" halfExtents="1000,10,1000" /> |
---|
| 56 | </collisionShapes> |
---|
| 57 | </StaticEntity> |
---|
| 58 | |
---|
| 59 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
---|
| 60 | <attached> |
---|
| 61 | <!--Model position="1000,0,0" mesh="cube_green.mesh" scale3D="10,400,1000" /--> |
---|
| 62 | </attached> |
---|
| 63 | <collisionShapes> |
---|
| 64 | <BoxCollisionShape position="1000,0,0" halfExtents="10,400,1000" /> |
---|
| 65 | </collisionShapes> |
---|
| 66 | </StaticEntity> |
---|
| 67 | |
---|
| 68 | |
---|
| 69 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
---|
| 70 | <attached> |
---|
| 71 | <!-- Model position="-1000,0,0" mesh="cube_green.mesh" scale3D="10,400,1000" / --> |
---|
| 72 | </attached> |
---|
| 73 | <collisionShapes> |
---|
| 74 | <BoxCollisionShape position="-1000,0,0" halfExtents="10,400,1000" /> |
---|
| 75 | </collisionShapes> |
---|
| 76 | </StaticEntity> |
---|
| 77 | |
---|
| 78 | |
---|
| 79 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
---|
| 80 | <attached> |
---|
| 81 | <Model position="0,0,1000" mesh="cube_green.mesh" scale3D="1000,400,10" /> |
---|
| 82 | </attached> |
---|
| 83 | <collisionShapes> |
---|
| 84 | <BoxCollisionShape position="0,0,1000" halfExtents="1000,400,10" /> |
---|
| 85 | </collisionShapes> |
---|
| 86 | </StaticEntity> |
---|
| 87 | |
---|
| 88 | |
---|
| 89 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
---|
| 90 | <attached> |
---|
| 91 | <Model position="0,0,-1000" mesh="cube_green.mesh" scale3D="1000,400,10" /> |
---|
| 92 | </attached> |
---|
| 93 | <collisionShapes> |
---|
| 94 | <BoxCollisionShape position="0,0,-1000" halfExtents="1000,400,10" /> |
---|
| 95 | </collisionShapes> |
---|
| 96 | </StaticEntity> |
---|
| 97 | <!-- END of CUBE--> |
---|
| 98 | |
---|
| 99 | <!-------------- Centered Thin Gate --------------> |
---|
| 100 | |
---|
| 101 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
---|
| 102 | <attached> |
---|
| 103 | <Model position="0,-1200,0" mesh="hs-w01.mesh" scale3D="300,400,900" pitch="90" roll="0" yaw="0"/> |
---|
| 104 | <!--Model position="121,0,-80" mesh="cube.mesh" scale3D="18,400,18" /> |
---|
| 105 | <Model position="-121,0,-80" mesh="cube.mesh" scale3D="18,400,18" /--> |
---|
| 106 | <Model position="0,0,-80" scale=150 mesh="sphere.mesh" /> |
---|
| 107 | </attached> |
---|
| 108 | <collisionShapes> |
---|
| 109 | <BoxCollisionShape position="121,0,-80" halfExtents="18,400,18" /> |
---|
| 110 | <BoxCollisionShape position="-121,0,-80" halfExtents="18,400,18" /> |
---|
| 111 | <SphereCollisionShape position="0,0,-80" radius="150" /> |
---|
| 112 | </collisionShapes> |
---|
| 113 | </StaticEntity> |
---|
| 114 | |
---|
| 115 | <ForceField position="0,270,-80" direction="-3,-4,-3" diameter=150 velocity=2000 length=900 /> |
---|
| 116 | <MovableEntity position="0,270,-80" direction="-3,-4,-3"> |
---|
| 117 | <attached> |
---|
| 118 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
---|
| 119 | <?lua for i=0,4,1 do ?> |
---|
| 120 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
---|
| 121 | <?lua end ?> |
---|
| 122 | </attached> |
---|
| 123 | </MovableEntity> |
---|
| 124 | <!-- to bulk gate, left --> |
---|
| 125 | <ForceField position="0,-275,-80" direction="3,0,2" diameter=150 velocity=2000 length=900 /> |
---|
| 126 | <MovableEntity position="0,-275,-80" direction="3,0,2"> |
---|
| 127 | <attached> |
---|
| 128 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
---|
| 129 | <?lua for i=0,4,1 do ?> |
---|
| 130 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
---|
| 131 | <?lua end ?> |
---|
| 132 | </attached> |
---|
| 133 | </MovableEntity> |
---|
| 134 | |
---|
| 135 | |
---|
| 136 | <!-------------- Bulk Gate --------------> |
---|
| 137 | <StaticEntity position="300,0,500" direction="0,0,0" collisionType=static mass=100000 > |
---|
| 138 | <attached> |
---|
| 139 | <Model position="0,-100,0" mesh="hs-w01.mesh" scale3D="500,400,600" pitch="270" roll="0" yaw="0"/> |
---|
| 140 | <!--Model position="205,-105,20" mesh="cube.mesh" scale3D="135,280,60" /> |
---|
| 141 | <Model position="-205,-105,20" mesh="cube.mesh" scale3D="135,280,60" /> |
---|
| 142 | <Model position="0,235,0" mesh="cube.mesh" scale3D="180,35,35" /> |
---|
| 143 | <Model position="0,-344,-18" mesh="cube.mesh" scale3D="210,38,36" /--> |
---|
| 144 | </attached> |
---|
| 145 | <collisionShapes> |
---|
| 146 | <BoxCollisionShape position="205,-105,20" halfExtents="135,280,60" /> |
---|
| 147 | <BoxCollisionShape position="-205,-105,20" halfExtents="135,280,60" /> |
---|
| 148 | <BoxCollisionShape position="0,235,0" halfExtents="180,35,35" /> |
---|
| 149 | <BoxCollisionShape position="0,-344,-18" halfExtents="210,38,36" /> |
---|
| 150 | </collisionShapes> |
---|
| 151 | </StaticEntity> |
---|
| 152 | <!-- back to thin gate --> |
---|
| 153 | <ForceField position="300,0,650" direction="1,1.5,-4" diameter=150 velocity=2000 length=900 /> |
---|
| 154 | <MovableEntity position="300,0,650" direction="1,1.5,-4"> |
---|
| 155 | <attached> |
---|
| 156 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
---|
| 157 | <?lua for i=0,4,1 do ?> |
---|
| 158 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
---|
| 159 | <?lua end ?> |
---|
| 160 | </attached> |
---|
| 161 | </MovableEntity> |
---|
| 162 | <!-- to thin gate --> |
---|
| 163 | <ForceField position="300,300,500" direction="-1,0,-2" diameter=100 velocity=1500 length=900 /> |
---|
| 164 | <MovableEntity position="300,300,500" direction="-1,0,-2"> |
---|
| 165 | <attached> |
---|
| 166 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
---|
| 167 | <?lua for i=0,4,1 do ?> |
---|
| 168 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
---|
| 169 | <?lua end ?> |
---|
| 170 | </attached> |
---|
| 171 | </MovableEntity> |
---|
| 172 | <!-- alternative stream --> |
---|
| 173 | <ForceField position="830,-300,830" direction="-1,0,0" diameter=150 velocity=2000 length=900 /> |
---|
| 174 | <MovableEntity position="830,-300,830" direction="-1,0,0"> |
---|
| 175 | <attached> |
---|
| 176 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=1/> |
---|
| 177 | <?lua for i=0,4,1 do ?> |
---|
| 178 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/> |
---|
| 179 | <?lua end ?> |
---|
| 180 | </attached> |
---|
| 181 | </MovableEntity> |
---|
| 182 | <!-- alternative stream II--> |
---|
| 183 | <ForceField position="830,350,830" direction="0,0,-1" diameter=150 velocity=2000 length=900 /> |
---|
| 184 | <MovableEntity position="830,350,830" direction="0,0,-1"> |
---|
| 185 | <attached> |
---|
| 186 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0,0,0.5" scale=1/> |
---|
| 187 | <?lua for i=0,4,1 do ?> |
---|
| 188 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0,0,0.5" scale=1/> |
---|
| 189 | <?lua end ?> |
---|
| 190 | </attached> |
---|
| 191 | </MovableEntity> |
---|
| 192 | |
---|
| 193 | |
---|
| 194 | <!-------------- Bar --------------> |
---|
| 195 | <StaticEntity position="-495,0,-495" direction="0,0,0" collisionType=static mass=100000 > |
---|
| 196 | <attached> |
---|
| 197 | <Model position="0,0,0" mesh="CuboidBody.mesh" scale3D="20,720,20" pitch="90" roll="45" yaw="0"/> |
---|
| 198 | <!--Model position="0,0,0" mesh="cube.mesh" scale3D="19,719,19" pitch="90" roll="45" yaw="0"/--> |
---|
| 199 | </attached> |
---|
| 200 | |
---|
| 201 | <collisionShapes> |
---|
| 202 | <BoxCollisionShape position="0,0,0" halfExtents="20,720,20" pitch="90" roll="45" yaw="0"/> |
---|
| 203 | </collisionShapes> |
---|
| 204 | </StaticEntity> |
---|
| 205 | <!-- "lift" --> |
---|
| 206 | <ForceField position="-700,-300,-700" direction="0,1,0" diameter=100 velocity=2000 length=400 /> |
---|
| 207 | <MovableEntity position="-700,-300,-700" direction="0,1,0"> |
---|
| 208 | <attached> |
---|
| 209 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
---|
| 210 | <?lua for i=0,4,1 do ?> |
---|
| 211 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
---|
| 212 | <?lua end ?> |
---|
| 213 | </attached> |
---|
| 214 | </MovableEntity> |
---|
| 215 | <!-- to thin gate, low --> |
---|
| 216 | <ForceField position="0,60,-830" direction="0,-1,2" diameter=150 velocity=2000 length=900 /> |
---|
| 217 | <MovableEntity position="0,60,-830" direction="0,-1,2"> |
---|
| 218 | <attached> |
---|
| 219 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
---|
| 220 | <?lua for i=0,4,1 do ?> |
---|
| 221 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
---|
| 222 | <?lua end ?> |
---|
| 223 | </attached> |
---|
| 224 | </MovableEntity> |
---|
| 225 | <!-- alternative stream --> |
---|
| 226 | <ForceField position="-830,-350,-830" direction="2,0,0" diameter=100 velocity=2000 length=900 /> |
---|
| 227 | <MovableEntity position="-830,-350,-830" direction="2,0,0"> |
---|
| 228 | <attached> |
---|
| 229 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=1/> |
---|
| 230 | <?lua for i=0,4,1 do ?> |
---|
| 231 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/> |
---|
| 232 | <?lua end ?> |
---|
| 233 | </attached> |
---|
| 234 | </MovableEntity> |
---|
| 235 | <!-- alternative stream II--> |
---|
| 236 | <ForceField position="-870,350,-830" direction="0,0,1" diameter=150 velocity=2000 length=900 /> |
---|
| 237 | <MovableEntity position="-870,350,-830" direction="0,0,1"> |
---|
| 238 | <attached> |
---|
| 239 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0,0,0.5" scale=1/> |
---|
| 240 | <?lua for i=0,4,1 do ?> |
---|
| 241 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0,0,0.5" scale=1/> |
---|
| 242 | <?lua end ?> |
---|
| 243 | </attached> |
---|
| 244 | </MovableEntity> |
---|
| 245 | |
---|
| 246 | <!-------------- 2 Side-Bars --------------> |
---|
| 247 | <StaticEntity position="0,0,-1000" direction="0,0,0" collisionType=static mass=100000 > |
---|
| 248 | <attached> |
---|
| 249 | <Model position="0,0,0" mesh="CuboidBody.mesh" scale3D="20,405,20" pitch="0" roll="10" yaw="0"/> |
---|
| 250 | </attached> |
---|
| 251 | <collisionShapes> |
---|
| 252 | <BoxCollisionShape position="0,0,0" halfExtents="20,400,20" pitch="0" roll="0" yaw="0"/> |
---|
| 253 | </collisionShapes> |
---|
| 254 | </StaticEntity> |
---|
| 255 | <StaticEntity position="-1000,0,0" direction="0,0,0" collisionType=static mass=100000 > |
---|
| 256 | <attached> |
---|
| 257 | <Model position="0,0,0" mesh="CuboidBody.mesh" scale3D="20,405,20" pitch="7" roll="0" yaw="0"/> |
---|
| 258 | </attached> |
---|
| 259 | <collisionShapes> |
---|
| 260 | <BoxCollisionShape position="0,0,0" halfExtents="20,400,20" pitch="0" roll="0" yaw="0"/> |
---|
| 261 | </collisionShapes> |
---|
| 262 | </StaticEntity> |
---|
| 263 | <!-- to solar panels --> |
---|
| 264 | <ForceField position="-850,-300,-200" direction="1,0,2" diameter=150 velocity=2000 length=900 /> |
---|
| 265 | <MovableEntity position="-850,-300,-200" direction="1,0,2"> |
---|
| 266 | <attached> |
---|
| 267 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
---|
| 268 | <?lua for i=0,4,1 do ?> |
---|
| 269 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
---|
| 270 | <?lua end ?> |
---|
| 271 | </attached> |
---|
| 272 | </MovableEntity> |
---|
| 273 | <!-- along the bar --> |
---|
| 274 | <ForceField position="-900,50,-100" direction="1,0,-1" diameter=150 velocity=2000 length=900 /> |
---|
| 275 | <MovableEntity position="-900,50,-100" direction="1,0,-1"> |
---|
| 276 | <attached> |
---|
| 277 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
---|
| 278 | <?lua for i=0,4,1 do ?> |
---|
| 279 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
---|
| 280 | <?lua end ?> |
---|
| 281 | </attached> |
---|
| 282 | </MovableEntity> |
---|
| 283 | |
---|
| 284 | <!-------------- 3 Solar Panels ---------------> |
---|
| 285 | |
---|
| 286 | <?lua |
---|
| 287 | for i = 1, 3, 1 |
---|
| 288 | do |
---|
| 289 | x = i/4*1000 |
---|
| 290 | z = i/4*500 |
---|
| 291 | ?> |
---|
| 292 | <StaticEntity position="<?lua print(-1000+x) ?>,-310,<?lua print(z) ?>" direction="0,0,0" collisionType=static mass=100000 > |
---|
| 293 | <attached> |
---|
| 294 | <Model position="0,0,0" mesh="SolarPanel.mesh" scale3D="60,80,30" pitch="0" roll="0" yaw="120"/> |
---|
| 295 | </attached> |
---|
| 296 | <collisionShapes> |
---|
| 297 | <BoxCollisionShape position="0,300,0" halfExtents="155,460,3" pitch="0" roll="0" yaw="120"/> |
---|
| 298 | </collisionShapes> |
---|
| 299 | </StaticEntity> |
---|
| 300 | <?lua end ?> |
---|
| 301 | |
---|
| 302 | <ForceField position="-600,100,400" direction="0,-1,-3" diameter=100 velocity=2000 length=900 /> |
---|
| 303 | <MovableEntity position="-600,100,400" direction="0,-1,-3"> |
---|
| 304 | <attached> |
---|
| 305 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
---|
| 306 | <?lua for i=0,4,1 do ?> |
---|
| 307 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
---|
| 308 | <?lua end ?> |
---|
| 309 | </attached> |
---|
| 310 | </MovableEntity> |
---|
| 311 | <!-- alternative stream --> |
---|
| 312 | <ForceField position="-830,-100,830" direction="0,0,-1" diameter=100 velocity=2000 length=900 /> |
---|
| 313 | <MovableEntity position="-830,-100,830" direction="0,0,-1"> |
---|
| 314 | <attached> |
---|
| 315 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=1/> |
---|
| 316 | <?lua for i=0,4,1 do ?> |
---|
| 317 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/> |
---|
| 318 | <?lua end ?> |
---|
| 319 | </attached> |
---|
| 320 | </MovableEntity> |
---|
| 321 | <!-- alternative stream II --> |
---|
| 322 | <ForceField position="-830,350,830" direction="1,0,0" diameter=100 velocity=2000 length=900 /> |
---|
| 323 | <MovableEntity position="-830,350,830" direction="1,0,0"> |
---|
| 324 | <attached> |
---|
| 325 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0,0,0.5" scale=1/> |
---|
| 326 | <?lua for i=0,4,1 do ?> |
---|
| 327 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0,0,0.5" scale=1/> |
---|
| 328 | <?lua end ?> |
---|
| 329 | </attached> |
---|
| 330 | </MovableEntity> |
---|
| 331 | <!-- along the panels --> |
---|
| 332 | <ForceField position="-830,250,250" direction="3,0,2" diameter=100 velocity=2000 length=900 /> |
---|
| 333 | <MovableEntity position="-830,250,250" direction="3,0,2"> |
---|
| 334 | <attached> |
---|
| 335 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
---|
| 336 | <?lua for i=0,4,1 do ?> |
---|
| 337 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
---|
| 338 | <?lua end ?> |
---|
| 339 | </attached> |
---|
| 340 | </MovableEntity> |
---|
| 341 | |
---|
| 342 | <!-------------- Thin Gate --------------> |
---|
| 343 | |
---|
| 344 | <StaticEntity position="500,0,-500" direction="1,0,-1" collisionType=static mass=100000 > |
---|
| 345 | <attached> |
---|
| 346 | <Model position="0,-1200,0" mesh="hs-w01.mesh" scale3D="300,400,900" pitch="90" roll="0" yaw="0"/> |
---|
| 347 | <Model position="0,100,-80" scale=150 mesh="sphere.mesh" /> |
---|
| 348 | </attached> |
---|
| 349 | <collisionShapes> |
---|
| 350 | <BoxCollisionShape position="121,0,-80" halfExtents="18,400,18" /> |
---|
| 351 | <BoxCollisionShape position="-121,0,-80" halfExtents="18,400,18" /> |
---|
| 352 | <SphereCollisionShape position="0,100,-80" radius="150" /> |
---|
| 353 | </collisionShapes> |
---|
| 354 | </StaticEntity> |
---|
| 355 | <!-- to thin gate middle --> |
---|
| 356 | <ForceField position="550,350,-550" direction="-3.3,0,3" diameter=100 velocity=2000 length=900 /> |
---|
| 357 | <MovableEntity position="550,350,-550" direction="-3.3,0,3"> |
---|
| 358 | <attached> |
---|
| 359 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
---|
| 360 | <?lua for i=0,4,1 do ?> |
---|
| 361 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
---|
| 362 | <?lua end ?> |
---|
| 363 | </attached> |
---|
| 364 | </MovableEntity> |
---|
| 365 | <!-- across the field --> |
---|
| 366 | <ForceField position="550,-350,-550" direction="-3,0,1" diameter=100 velocity=2000 length=900 /> |
---|
| 367 | <MovableEntity position="550,-350,-550" direction="-3,0,1"> |
---|
| 368 | <attached> |
---|
| 369 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
---|
| 370 | <?lua for i=0,4,1 do ?> |
---|
| 371 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
---|
| 372 | <?lua end ?> |
---|
| 373 | </attached> |
---|
| 374 | </MovableEntity> |
---|
| 375 | <!-- alternative stream --> |
---|
| 376 | <ForceField position="830,-350,-830" direction="0,0,1" diameter=100 velocity=2000 length=900 /> |
---|
| 377 | <MovableEntity position="830,-350,-830" direction="0,0,1"> |
---|
| 378 | <attached> |
---|
| 379 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=1/> |
---|
| 380 | <?lua for i=0,4,1 do ?> |
---|
| 381 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/> |
---|
| 382 | <?lua end ?> |
---|
| 383 | </attached> |
---|
| 384 | </MovableEntity> |
---|
| 385 | <!-- alternative stream II --> |
---|
| 386 | <ForceField position="830,350,-830" direction="-1,0,0" diameter=100 velocity=2000 length=900 /> |
---|
| 387 | <MovableEntity position="830,350,-830" direction="-1,0,0"> |
---|
| 388 | <attached> |
---|
| 389 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0,0,0.5" scale=1/> |
---|
| 390 | <?lua for i=0,4,1 do ?> |
---|
| 391 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0,0,0.5" scale=1/> |
---|
| 392 | <?lua end ?> |
---|
| 393 | </attached> |
---|
| 394 | </MovableEntity> |
---|
| 395 | |
---|
| 396 | <!---------------- Spawnpoints ------------------> |
---|
| 397 | <TeamSpawnPoint team=0 position="845,350,-835" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
---|
| 398 | <TeamSpawnPoint team=0 position="845,-350,-835" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
---|
| 399 | <TeamSpawnPoint team=0 position="835,350,-845" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
---|
| 400 | <TeamSpawnPoint team=0 position="835,-350,-845" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
---|
| 401 | |
---|
| 402 | <TeamSpawnPoint team=1 position="-845,350,835" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
---|
| 403 | <TeamSpawnPoint team=1 position="-845,-100,835" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
---|
| 404 | <TeamSpawnPoint team=1 position="-835,350,845" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
---|
| 405 | <TeamSpawnPoint team=1 position="-835,-100,845" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
---|
| 406 | |
---|
| 407 | <TeamSpawnPoint team=2 position="-870,350,-835" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
---|
| 408 | <TeamSpawnPoint team=2 position="-840,-350,-835" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
---|
| 409 | <TeamSpawnPoint team=2 position="-865,350,-840" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
---|
| 410 | <TeamSpawnPoint team=2 position="-835,-350,-840" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
---|
| 411 | |
---|
| 412 | <TeamSpawnPoint team=3 position="835,350,845" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
---|
| 413 | <TeamSpawnPoint team=3 position="835,-300,845" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
---|
| 414 | <TeamSpawnPoint team=3 position="845,350,835" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
---|
| 415 | <TeamSpawnPoint team=3 position="845,-300,835" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
---|
| 416 | <Bot /><!-- at least one bot is needed to stat the game properly. Else the game finishes. This could be avoided, if the menue allows a preselection of the number of players. --> |
---|
| 417 | |
---|
| 418 | </Scene> |
---|
| 419 | </Level> |
---|
| 420 | |
---|