[12177] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Baxissimo, Emmeran, DWORD, EtherDrive (OGRE Wiki) |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "DynamicLines.h" |
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| 30 | |
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| 31 | #include <cassert> |
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| 32 | #include <cmath> |
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| 33 | |
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| 34 | namespace Ogre |
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| 35 | { |
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| 36 | enum |
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| 37 | { |
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| 38 | POSITION_BINDING, |
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| 39 | TEXCOORD_BINDING |
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| 40 | }; |
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| 41 | |
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| 42 | DynamicLines::DynamicLines(OperationType opType) |
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| 43 | { |
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| 44 | initialize(opType,false); |
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| 45 | setMaterial("BaseWhiteNoLighting"); |
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| 46 | mDirty = true; |
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| 47 | } |
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| 48 | |
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| 49 | DynamicLines::~DynamicLines() |
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| 50 | { |
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| 51 | } |
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| 52 | |
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| 53 | void DynamicLines::setOperationType(OperationType opType) |
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| 54 | { |
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| 55 | mRenderOp.operationType = opType; |
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| 56 | } |
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| 57 | |
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| 58 | RenderOperation::OperationType DynamicLines::getOperationType() const |
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| 59 | { |
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| 60 | return mRenderOp.operationType; |
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| 61 | } |
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| 62 | |
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| 63 | void DynamicLines::addPoint(const Vector3 &p) |
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| 64 | { |
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| 65 | mPoints.push_back(p); |
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| 66 | mDirty = true; |
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| 67 | } |
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| 68 | |
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| 69 | void DynamicLines::addPoint(Real x, Real y, Real z) |
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| 70 | { |
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| 71 | mPoints.emplace_back(x,y,z); |
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| 72 | mDirty = true; |
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| 73 | } |
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| 74 | |
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| 75 | const Vector3& DynamicLines::getPoint(unsigned short index) const |
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| 76 | { |
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| 77 | assert(index < mPoints.size() && "Point index is out of bounds!!"); |
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| 78 | return mPoints[index]; |
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| 79 | } |
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| 80 | |
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| 81 | unsigned short DynamicLines::getNumPoints(void) const |
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| 82 | { |
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| 83 | return (unsigned short)mPoints.size(); |
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| 84 | } |
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| 85 | |
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| 86 | void DynamicLines::setPoint(unsigned short index, const Vector3 &value) |
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| 87 | { |
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| 88 | assert(index < mPoints.size() && "Point index is out of bounds!!"); |
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| 89 | |
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| 90 | mPoints[index] = value; |
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| 91 | mDirty = true; |
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| 92 | } |
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| 93 | |
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| 94 | void DynamicLines::clear() |
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| 95 | { |
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| 96 | mPoints.clear(); |
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| 97 | mDirty = true; |
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| 98 | } |
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| 99 | |
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| 100 | void DynamicLines::update() |
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| 101 | { |
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| 102 | if (mDirty) |
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| 103 | fillHardwareBuffers(); |
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| 104 | } |
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| 105 | |
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| 106 | void DynamicLines::createVertexDeclaration() |
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| 107 | { |
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| 108 | VertexDeclaration *decl = mRenderOp.vertexData->vertexDeclaration; |
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| 109 | decl->addElement(POSITION_BINDING, 0, VET_FLOAT3, VES_POSITION); |
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| 110 | } |
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| 111 | |
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| 112 | void DynamicLines::fillHardwareBuffers() |
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| 113 | { |
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| 114 | int size = mPoints.size(); |
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| 115 | |
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| 116 | prepareHardwareBuffers(size,0); |
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| 117 | |
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| 118 | if (!size) |
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| 119 | { |
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| 120 | mBox.setExtents(Vector3::ZERO,Vector3::ZERO); |
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| 121 | mDirty=false; |
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| 122 | return; |
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| 123 | } |
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| 124 | |
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| 125 | Vector3 vaabMin = mPoints[0]; |
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| 126 | Vector3 vaabMax = mPoints[0]; |
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| 127 | |
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| 128 | HardwareVertexBufferSharedPtr vbuf = |
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| 129 | mRenderOp.vertexData->vertexBufferBinding->getBuffer(0); |
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| 130 | |
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| 131 | Real *prPos = static_cast<Real*>(vbuf->lock(HardwareBuffer::HBL_DISCARD)); |
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| 132 | for (int i = 0; i < size; i++) |
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| 133 | { |
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| 134 | *prPos++ = mPoints[i].x; |
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| 135 | *prPos++ = mPoints[i].y; |
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| 136 | *prPos++ = mPoints[i].z; |
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| 137 | |
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| 138 | if (mPoints[i].x < vaabMin.x) |
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| 139 | vaabMin.x = mPoints[i].x; |
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| 140 | if (mPoints[i].y < vaabMin.y) |
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| 141 | vaabMin.y = mPoints[i].y; |
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| 142 | if (mPoints[i].z < vaabMin.z) |
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| 143 | vaabMin.z = mPoints[i].z; |
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| 144 | |
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| 145 | if (mPoints[i].x > vaabMax.x) |
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| 146 | vaabMax.x = mPoints[i].x; |
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| 147 | if (mPoints[i].y > vaabMax.y) |
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| 148 | vaabMax.y = mPoints[i].y; |
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| 149 | if (mPoints[i].z > vaabMax.z) |
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| 150 | vaabMax.z = mPoints[i].z; |
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| 151 | } |
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| 152 | vbuf->unlock(); |
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| 153 | |
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| 154 | mBox.setExtents(vaabMin, vaabMax); |
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| 155 | |
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| 156 | mDirty = false; |
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| 157 | } |
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| 158 | |
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| 159 | /* |
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| 160 | void DynamicLines::getWorldTransforms(Matrix4 *xform) const |
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| 161 | { |
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| 162 | // return identity matrix to prevent parent transforms |
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| 163 | *xform = Matrix4::IDENTITY; |
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| 164 | } |
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| 165 | */ |
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| 166 | |
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| 167 | /* |
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| 168 | const Quaternion &DynamicLines::getWorldOrientation(void) const |
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| 169 | { |
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| 170 | return Quaternion::IDENTITY; |
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| 171 | } |
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| 172 | |
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| 173 | const Vector3 &DynamicLines::getWorldPosition(void) const |
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| 174 | { |
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| 175 | return Vector3::ZERO; |
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| 176 | } |
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| 177 | */ |
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| 178 | } |
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