[12177] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * ... |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Dialog_H__ |
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| 30 | #define _Dialog_H__ |
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| 31 | |
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| 32 | #include "core/BaseObject.h" |
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| 33 | #include "DialogPrereqs.h" |
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| 34 | #include "Question.h" |
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| 35 | #include "Answer.h" |
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| 36 | #include "core/XMLPort.h" |
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| 37 | #include "core/CoreIncludes.h" |
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| 38 | #include "overlays/OrxonoxOverlay.h" |
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| 39 | |
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| 40 | #include <map> |
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| 41 | #include <vector> |
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| 42 | #include <string> |
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| 43 | |
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| 44 | namespace orxonox |
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| 45 | { |
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| 46 | /** |
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| 47 | @brief |
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| 48 | class containing core of one dialog with one npc |
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| 49 | |
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| 50 | this class contains a map of all answerids to answers (player text options) and one of all questionids to questions (npc text options) |
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| 51 | it realizes a state machine with the question beeing the states and the answers beeing the connections, it has a current state and |
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| 52 | can be commanded to go to the next state according to a given answer |
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| 53 | */ |
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| 54 | |
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| 55 | class _DialogExport Dialog : public BaseObject |
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| 56 | { |
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| 57 | public: |
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| 58 | Dialog(Context* context); |
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| 59 | |
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| 60 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 61 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); |
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| 62 | |
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| 63 | void setName(const std::string& name); //xmlPort-Funktion, sets Namen |
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| 64 | const std::string& getName() const; //xmlPort-Funktion, returns Namen |
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| 65 | |
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| 66 | void setCurrentQuestionId(const std::string& questionId); //xmlPort-Funktion, sets string id of current question |
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| 67 | const std::string& getCurrentQuestionId() const; //xmlPort-Funktion, returns id of current question |
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| 68 | |
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| 69 | void addQuestion(Question* question); //xmlPort-Funktion, adds question to map |
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| 70 | Question* getQuestion(unsigned int index) const; //xmlPort-Funktion |
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| 71 | |
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| 72 | void addAnswer(Answer* answer); //xmlPort-Funktion, adds answer to map |
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| 73 | Answer* getAnswer(unsigned int index) const; //xmlPort-Funktion |
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| 74 | |
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| 75 | /** |
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| 76 | @brief |
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| 77 | returns a pointer to the array of answers belonging to the current question for use in dialogManager |
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| 78 | |
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| 79 | @return |
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| 80 | pointer to answerId array of question |
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| 81 | */ |
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| 82 | const std::vector<std::string>& getAnswerIds() const; |
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| 83 | |
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| 84 | /** |
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| 85 | @brief |
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| 86 | function called when the trigger object defined in the xml file sets to triggered |
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| 87 | |
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| 88 | @param bTriggered |
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| 89 | needs to be set like this for correctness |
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| 90 | @param trigger |
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| 91 | needs to be set like this for correctness |
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| 92 | @return |
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| 93 | not really used |
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| 94 | */ |
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| 95 | bool execute(bool bTriggered, BaseObject* trigger); |
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| 96 | |
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| 97 | /** |
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| 98 | @brief |
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| 99 | updates the current Dialog according to the id of a given answer, by setting currentQuestionId to the next one |
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| 100 | |
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| 101 | @param givenAnswerId |
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| 102 | id of the answer given by player |
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| 103 | */ |
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| 104 | void update(const std::string& givenAnswerId); |
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| 105 | |
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| 106 | /** |
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| 107 | @brief |
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| 108 | tests if there is a next question for the given answerId |
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| 109 | |
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| 110 | @param givenAnswerId |
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| 111 | id of the answer given by player |
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| 112 | @return |
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| 113 | true if there is no more Question to the given answerId |
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| 114 | */ |
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| 115 | bool ending(const std::string& givenAnswerId); |
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| 116 | |
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| 117 | /** |
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| 118 | @brief |
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| 119 | gives the text of the npc in the current state |
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| 120 | |
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| 121 | @return |
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| 122 | sting with npc text |
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| 123 | */ |
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| 124 | const std::string& getQuestionString(); |
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| 125 | |
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| 126 | /** |
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| 127 | @brief |
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| 128 | returns a sting with the pc answer to the id |
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| 129 | |
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| 130 | @param answerId |
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| 131 | the id of the answer looked for |
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| 132 | @return |
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| 133 | sting with answer |
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| 134 | */ |
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| 135 | const std::string& getAnswerString(const std::string& answerId); |
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| 136 | |
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| 137 | private: |
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| 138 | std::string name_; //!< name of the npc talking |
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| 139 | std::string currentQuestionId_; //!< id of the npc question currently active |
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| 140 | std::map<std::string, Question*> questions_; //!< a map form the ids of npc textoptions to the objects containing them |
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| 141 | std::map<std::string, Answer*> answers_; //!< a map form the ids of npc textoptions to the objects containing them |
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| 142 | }; |
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| 143 | } |
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| 144 | |
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| 145 | #endif |
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