[12177] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Sven Stucki |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file MoveToDockingTarget.h |
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| 31 | @brief Definition of the MoveToDockingTarget class. |
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| 32 | @ingroup Docking |
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| 33 | */ |
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| 34 | |
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| 35 | #include "MoveToDockingTarget.h" |
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| 36 | |
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| 37 | #include "core/XMLPort.h" |
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| 38 | #include "core/CoreIncludes.h" |
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| 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| 42 | RegisterClass(MoveToDockingTarget); |
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| 43 | |
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| 44 | MoveToDockingTarget::MoveToDockingTarget(Context* context) : DockingAnimation(context) |
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| 45 | { |
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| 46 | RegisterObject(MoveToDockingTarget); |
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| 47 | } |
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| 48 | |
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| 49 | MoveToDockingTarget::~MoveToDockingTarget() { |
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| 50 | |
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| 51 | } |
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| 52 | |
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| 53 | bool MoveToDockingTarget::docking(PlayerInfo *player) |
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| 54 | { |
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| 55 | assert(this->parent_); |
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| 56 | |
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| 57 | DockingController *dockingController = new DockingController(this->getContext()); |
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| 58 | dockingController->setDock(this->parent_); |
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| 59 | dockingController->setPlayer(player); |
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| 60 | dockingController->takeControl(true); |
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| 61 | |
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| 62 | return true; |
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| 63 | } |
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| 64 | |
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| 65 | bool MoveToDockingTarget::release(PlayerInfo *player) |
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| 66 | { |
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| 67 | //TODO: Investigate strange things... |
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| 68 | //this->parent_->detach((WorldEntity*)player->getControllableEntity()); |
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| 69 | |
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| 70 | //TODO: Check the issue with this detach call. |
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| 71 | //I have removed the line because the detach call only caused a warning and terminated. And because I didn't find a attach call either. |
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| 72 | //Didn't find the need for the line. |
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| 73 | this->parent_->undockingAnimationFinished(player); |
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| 74 | return true; |
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| 75 | } |
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| 76 | |
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| 77 | } |
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| 78 | |
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