[12177] | 1 | |
---|
| 2 | /* |
---|
| 3 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 4 | * > www.orxonox.net < |
---|
| 5 | * |
---|
| 6 | * |
---|
| 7 | * License notice: |
---|
| 8 | * |
---|
| 9 | * This program is free software; you can redistribute it and/or |
---|
| 10 | * modify it under the terms of the GNU General Public License |
---|
| 11 | * as published by the Free Software Foundation; either version 2 |
---|
| 12 | * of the License, or (at your option) any later version. |
---|
| 13 | * |
---|
| 14 | * This program is distributed in the hope that it will be useful, |
---|
| 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 17 | * GNU General Public License for more details. |
---|
| 18 | * |
---|
| 19 | * You should have received a copy of the GNU General Public License |
---|
| 20 | * along with this program; if not, write to the Free Software |
---|
| 21 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 22 | * |
---|
| 23 | * Author: |
---|
| 24 | * Aurelian Jaggi |
---|
| 25 | * Co-authors: |
---|
| 26 | * Damian 'Mozork' Frick |
---|
| 27 | * Kevin Young |
---|
| 28 | * |
---|
| 29 | */ |
---|
| 30 | |
---|
| 31 | /** |
---|
| 32 | @file ForceField.h |
---|
| 33 | @brief Definition of the ForceField class. |
---|
| 34 | @ingroup Objects |
---|
| 35 | */ |
---|
| 36 | |
---|
| 37 | #ifndef _ForceField_H__ |
---|
| 38 | #define _ForceField_H__ |
---|
| 39 | |
---|
| 40 | #include "objects/ObjectsPrereqs.h" |
---|
| 41 | |
---|
| 42 | #include "tools/interfaces/Tickable.h" |
---|
| 43 | #include "worldentities/StaticEntity.h" |
---|
| 44 | |
---|
| 45 | namespace orxonox |
---|
| 46 | { |
---|
| 47 | |
---|
| 48 | /** |
---|
| 49 | @brief |
---|
| 50 | The mode of the ForceField. |
---|
| 51 | |
---|
| 52 | @ingroup Objects |
---|
| 53 | */ |
---|
| 54 | enum class ForceFieldMode { |
---|
| 55 | tube, //!< The ForceField has a tube shape. |
---|
| 56 | sphere, //!< The ForceField has a spherical shape. |
---|
| 57 | invertedSphere, //!< The ForceField has a spherical shape but "inverted" behavior. |
---|
| 58 | newtonianGravity, //!< The ForceField imitates Newtonian gravitation for use in stellar bodies. |
---|
| 59 | homogen //!< Local homogenous Force field with changeable direction for the Space Station |
---|
| 60 | }; |
---|
| 61 | |
---|
| 62 | /** |
---|
| 63 | @brief |
---|
| 64 | Implements a force field, that applies a force to any @ref orxonox::MobileEntity "MobileEntity" that enters its range. |
---|
| 65 | |
---|
| 66 | The following parameters can be set to specify the behavior of the ForceField. |
---|
| 67 | - @b forcedirection The direction and the strength of the homogenous force field. Default is 0,-400,0. |
---|
| 68 | - @b velocity The amount of force the ForceField excerts. Default is 100. |
---|
| 69 | - @b diameter The diameter of the ForceField. Default is 500. |
---|
| 70 | - @b length The length of the ForceField. Default is 2000. |
---|
| 71 | - @b mode The mode the ForceField is in. For mode: |
---|
| 72 | - <em>tube</em> A ForceField which exerts force only in the direction it is oriented. The force is only exerted on objects that are in a tube of length <em>length</em> and diameter <em>diameter</em> (with rounded start and end faces, so in fact the <em>length</em> parameter specifies a ball with <code>origin + length/2</code> as the center and <code>length/2</code> as the radius). The magintude of the force is proportional to the <em>velocity</em>, being highest when an object is in the middle of the tube (radius-wise), linearly decreasing with greater radii and finally reaching zero, when the object is <code>diameter/2</code> away from the orientation vector. |
---|
| 73 | - <em>sphere</em> A Force Field which exerts force radially away from itself, with the greatest magnitude (proportional to <em>velocity</em>) being in the origin of the ForceField, linearly decreasing with respect to the distance to the origin and finally reaching zero at distance <code>diameter/2</code>. |
---|
| 74 | Default is <em>tube</em>. |
---|
| 75 | - <em>invertedSphere</em> A ForceField which excerts force radially towards itself, with the highest force at the boundary of the sphere, linear decreasing until reaching a distance of <code>radius-length</code> from the origin, where the force reaches zero. |
---|
| 76 | |
---|
| 77 | @author |
---|
| 78 | Aurelian Jaggi |
---|
| 79 | |
---|
| 80 | @author |
---|
| 81 | Damian 'Mozork' Frick |
---|
| 82 | |
---|
| 83 | @ingroup Objects |
---|
| 84 | */ |
---|
| 85 | class _ObjectsExport ForceField : public StaticEntity, public Tickable |
---|
| 86 | { |
---|
| 87 | public: |
---|
| 88 | ForceField(Context* context); |
---|
| 89 | virtual ~ForceField(); |
---|
| 90 | |
---|
| 91 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Creates a ForceField object through XML. |
---|
| 92 | void registerVariables(); //!< Registers the variables that should get synchronised over the network |
---|
| 93 | virtual void tick(float dt) override; //!< A method that is called every tick. |
---|
| 94 | |
---|
| 95 | |
---|
| 96 | /** |
---|
| 97 | @brief Set the velocity of the ForceField. |
---|
| 98 | @param vel The velocity to be set. |
---|
| 99 | */ |
---|
| 100 | inline void setFieldVelocity(float vel) |
---|
| 101 | { this->velocity_ = vel; } |
---|
| 102 | /** |
---|
| 103 | @brief Get the velocity of the ForceField. |
---|
| 104 | @return Returns the velocity of the ForceField. |
---|
| 105 | */ |
---|
| 106 | inline float getFieldVelocity() |
---|
| 107 | { return this->velocity_; } |
---|
| 108 | |
---|
| 109 | /** |
---|
| 110 | @brief Set the diameter of the ForceField. In mode StellarBody this stands for the outer radius. |
---|
| 111 | @param diam The diameter to be set. |
---|
| 112 | */ |
---|
| 113 | inline void setDiameter(float diam) |
---|
| 114 | { this->radius_ = diam/2; } |
---|
| 115 | /** |
---|
| 116 | @brief Get the diameter of the ForceField. In mode StellarBody this stands for the outer radius. |
---|
| 117 | @return Returns the diameter of the ForceField. |
---|
| 118 | */ |
---|
| 119 | inline float getDiameter() |
---|
| 120 | { return this->radius_*2; } |
---|
| 121 | |
---|
| 122 | /** |
---|
| 123 | @brief Set the diameter of the stellar body for the Newtonian ForceField. |
---|
| 124 | @param massDiam The diameter of the stellar body. |
---|
| 125 | */ |
---|
| 126 | inline void setMassDiameter(float massDiam) |
---|
| 127 | { this->massRadius_ = massDiam/2; } |
---|
| 128 | |
---|
| 129 | /** |
---|
| 130 | @brief Get the diameter of the stellar body for the Newtonian ForceField. |
---|
| 131 | @return float Returns the diameter of the stellar body. |
---|
| 132 | */ |
---|
| 133 | inline float getMassDiameter() |
---|
| 134 | { return this->massRadius_*2; } |
---|
| 135 | |
---|
| 136 | /** |
---|
| 137 | @brief Set the length of the ForceField. |
---|
| 138 | @param l The length to be set. |
---|
| 139 | */ |
---|
| 140 | inline void setLength(float l) |
---|
| 141 | { this->halfLength_ = l/2; } |
---|
| 142 | /** |
---|
| 143 | @brief Get the length of the ForceField. |
---|
| 144 | @return Returns the length of the ForceField. |
---|
| 145 | */ |
---|
| 146 | inline float getLength() |
---|
| 147 | { return this->halfLength_*2; } |
---|
| 148 | |
---|
| 149 | inline void setForceDirection(Vector3 forcedir) |
---|
| 150 | { this->forceDirection_ = forcedir; } |
---|
| 151 | |
---|
| 152 | inline Vector3 getForceDirection() |
---|
| 153 | { return this->forceDirection_; } |
---|
| 154 | |
---|
| 155 | |
---|
| 156 | void setMode(const std::string& mode); //!< Set the mode of the ForceField. |
---|
| 157 | const std::string& getMode(void); //!< Get the mode of the ForceField. |
---|
| 158 | |
---|
| 159 | //! Strings to represent the modes. |
---|
| 160 | static const std::string modeTube_s; |
---|
| 161 | static const std::string modeSphere_s; |
---|
| 162 | static const std::string modeInvertedSphere_s; |
---|
| 163 | static const std::string modeNewtonianGravity_s; |
---|
| 164 | static const std::string modeHomogen_s; |
---|
| 165 | |
---|
| 166 | private: |
---|
| 167 | float velocity_; //!< The velocity of the ForceField. |
---|
| 168 | float radius_; //!< The radius of the ForceField. |
---|
| 169 | float massRadius_; //!< The radius of the stellar body for the Newtonian ForceField. |
---|
| 170 | float halfLength_; //!< Half of the length of the ForceField. |
---|
| 171 | ForceFieldMode mode_; //!< The mode of the ForceField. |
---|
| 172 | |
---|
| 173 | //! Gravitational constant for Newtonian ForceFields. |
---|
| 174 | static const float gravConstant_; |
---|
| 175 | //! Attenuation factor for Newtonian ForceFields |
---|
| 176 | static const float attenFactor_; |
---|
| 177 | Vector3 forceDirection_; |
---|
| 178 | }; |
---|
| 179 | } |
---|
| 180 | |
---|
| 181 | #endif |
---|