1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Julien Kindle |
---|
24 | * Co-authors: |
---|
25 | * |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file SOBGumba.cc |
---|
31 | @brief All items in this minigame inherit from this class. Items can move around like platforms and enemies. |
---|
32 | */ |
---|
33 | |
---|
34 | #include "SOBCactus.h" |
---|
35 | |
---|
36 | #include "core/CoreIncludes.h" |
---|
37 | #include "core/XMLPort.h" |
---|
38 | #include "SOBFigure.h" |
---|
39 | #include "util/Output.h" |
---|
40 | #include "objects/collisionshapes/BoxCollisionShape.h" |
---|
41 | |
---|
42 | |
---|
43 | namespace orxonox |
---|
44 | { |
---|
45 | RegisterClass(SOBCactus); |
---|
46 | |
---|
47 | SOBCactus::SOBCactus(Context* context) : MovableEntity(context) |
---|
48 | { |
---|
49 | RegisterObject(SOBCactus); |
---|
50 | //a=CollisionType::None; //initializing Collisiontypes for tick function |
---|
51 | //b=CollisionType::Dynamic; //initializing Collisiontypes for tick function |
---|
52 | |
---|
53 | a = new BoxCollisionShape(context); //BoxCollisionshape initialized for tube (here in Programm not in SOB.oxw as others) |
---|
54 | a->setPosition(Vector3(0,0,25)); |
---|
55 | a->setHalfExtents(Vector3(5, 5, 7)); |
---|
56 | |
---|
57 | |
---|
58 | b = new BoxCollisionShape(context); //BoxCollisionshape initialized for tube (here in Programm not in SOB.oxw as others) |
---|
59 | b->setPosition(Vector3(0,0,16)); |
---|
60 | b->setHalfExtents(Vector3(5, 5, 15)); |
---|
61 | |
---|
62 | |
---|
63 | setAngularFactor(0.0); |
---|
64 | this->enableCollisionCallback(); |
---|
65 | gravityAcceleration_ = 350.0; |
---|
66 | speed_ = 0.0; |
---|
67 | hasCollided_=false; |
---|
68 | goesUp_ = true; |
---|
69 | changeAllowed_ = true; |
---|
70 | changedOn_ = 0.0; |
---|
71 | creator_ = nullptr; |
---|
72 | maxLifetime_ = 10; |
---|
73 | lifetime_ = 0; |
---|
74 | k = 0; |
---|
75 | |
---|
76 | } |
---|
77 | |
---|
78 | |
---|
79 | |
---|
80 | void SOBCactus::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
81 | { |
---|
82 | SUPER(SOBCactus, XMLPort, xmlelement, mode); |
---|
83 | XMLPortParam(SOBCactus, "speed", setSpeed, getSpeed, xmlelement, mode); |
---|
84 | |
---|
85 | |
---|
86 | } |
---|
87 | |
---|
88 | |
---|
89 | bool SOBCactus::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { |
---|
90 | |
---|
91 | return true; |
---|
92 | } |
---|
93 | |
---|
94 | |
---|
95 | void SOBCactus::setDirection(const bool direction) |
---|
96 | { |
---|
97 | |
---|
98 | } |
---|
99 | |
---|
100 | void SOBCactus::die(){ |
---|
101 | Vector3 velocity = this->getVelocity(); |
---|
102 | velocity.y = speed_; |
---|
103 | this->setVelocity(velocity); |
---|
104 | } |
---|
105 | |
---|
106 | void SOBCactus::tick(float dt) |
---|
107 | { |
---|
108 | SUPER(SOBCactus, tick, dt); |
---|
109 | |
---|
110 | k++; |
---|
111 | |
---|
112 | Vector3 velocity = getVelocity(); |
---|
113 | |
---|
114 | velocity.y = 0; |
---|
115 | |
---|
116 | |
---|
117 | if (k > -5 && k < 100 ) |
---|
118 | { |
---|
119 | velocity.z = -speed_; |
---|
120 | } |
---|
121 | else if(k >= 100 && k < 200) |
---|
122 | { |
---|
123 | velocity.z = speed_; |
---|
124 | } |
---|
125 | else |
---|
126 | { |
---|
127 | k=0; |
---|
128 | } |
---|
129 | |
---|
130 | if( k > 2 && k < 198){ |
---|
131 | //CollisionType a = CollisionType::None; |
---|
132 | //this->setCollisionType(a); |
---|
133 | detachCollisionShape(getAttachedCollisionShape(0)); |
---|
134 | attachCollisionShape(a); |
---|
135 | } |
---|
136 | else{ |
---|
137 | //this->setCollisionType(b); |
---|
138 | detachCollisionShape(getAttachedCollisionShape(0)); |
---|
139 | attachCollisionShape(b); |
---|
140 | } |
---|
141 | this->setVelocity(velocity); |
---|
142 | } |
---|
143 | } |
---|