[12177] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Julien Kindle |
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| 24 | * Co-authors: |
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| 25 | * |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _SOBCenterpoint_H__ |
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| 30 | #define _SOBCenterpoint_H__ |
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| 31 | |
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| 32 | #include "superorxobros/SOBPrereqs.h" |
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| 33 | #include "worldentities/StaticEntity.h" |
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| 34 | |
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| 35 | namespace orxonox |
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| 36 | { |
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| 37 | |
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| 38 | /** |
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| 39 | @brief |
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| 40 | @brief The SOBCenterpoint is a StaticEntity which represents the level of the minigame. Everybody used it so I used it too, do not ask my why.. |
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| 41 | */ |
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| 42 | class _SOBExport SOBCenterpoint : public StaticEntity |
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| 43 | { |
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| 44 | public: |
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| 45 | SOBCenterpoint(Context* context); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually SOB. |
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| 46 | virtual ~SOBCenterpoint() {} |
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| 47 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method to create a SOBCenterpoint through XML. |
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| 48 | |
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| 49 | void setFigureTemplate(const std::string& newTemplate) |
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| 50 | { this->figureTemplate_ = newTemplate; |
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| 51 | } |
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| 52 | const std::string& getFigureTemplate() const |
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| 53 | { return this->figureTemplate_; } |
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| 54 | |
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| 55 | |
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| 56 | void setCameraOffset(const float cameraOffset) |
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| 57 | { this->cameraOffset_ = cameraOffset; } |
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| 58 | float getCameraOffset() const |
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| 59 | { return cameraOffset_; } |
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| 60 | |
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| 61 | |
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| 62 | private: |
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| 63 | void checkGametype(); |
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| 64 | |
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| 65 | std::string figureTemplate_; |
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| 66 | |
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| 67 | |
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| 68 | float cameraOffset_; |
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| 69 | }; |
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| 70 | } |
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| 71 | |
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| 72 | #endif /* _SOBCenterpoint_H__ */ |
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