[12177] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #ifndef _Controller_H__ |
---|
| 30 | #define _Controller_H__ |
---|
| 31 | |
---|
| 32 | #include "OrxonoxPrereqs.h" |
---|
| 33 | #include "core/BaseObject.h" |
---|
| 34 | #include "core/class/Super.h" |
---|
| 35 | |
---|
| 36 | namespace orxonox |
---|
| 37 | { |
---|
| 38 | class _OrxonoxExport Controller : public BaseObject |
---|
| 39 | { |
---|
| 40 | // set friend classes to access setControllableEntity |
---|
| 41 | friend class PlayerInfo; |
---|
| 42 | friend class ControllableEntity; |
---|
| 43 | |
---|
| 44 | public: |
---|
| 45 | Controller(Context* context); |
---|
| 46 | virtual ~Controller(); |
---|
| 47 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
---|
| 48 | inline void setPlayer(PlayerInfo* player) |
---|
| 49 | { this->player_ = player; } |
---|
| 50 | inline PlayerInfo* getPlayer() const |
---|
| 51 | { return this->player_; } |
---|
| 52 | inline void setTeam(int team) |
---|
| 53 | { this->team_ = team; } |
---|
| 54 | inline int getTeam() const |
---|
| 55 | { return this->team_; } |
---|
| 56 | |
---|
| 57 | virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) {}; |
---|
| 58 | |
---|
| 59 | /* Override needed for different visual effects (e.g. in "NewHumanController.cc") depending on |
---|
| 60 | the DIFFERENT AMOUNT OF DAMAGE done to the shield and to the health of "victim" (see Projectile.cc, Pawn.cc) |
---|
| 61 | |
---|
| 62 | // virtual inline void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage, float healthdamage, float shielddamage) {}; |
---|
| 63 | */ |
---|
| 64 | |
---|
| 65 | void setGodMode( bool mode ){ this->bGodMode_ = mode; } |
---|
| 66 | bool getGodMode(){ return this->bGodMode_; } |
---|
| 67 | |
---|
| 68 | inline ControllableEntity* getControllableEntity() const |
---|
| 69 | { return this->controllableEntity_; } |
---|
| 70 | virtual void changedControllableEntity() {} |
---|
| 71 | |
---|
| 72 | // protected: |
---|
| 73 | // don't use this directly, use getPlayer()->startControl(entity) (unless you know exactly what you do) |
---|
| 74 | inline void setControllableEntity(ControllableEntity* entity) |
---|
| 75 | { |
---|
| 76 | if (entity != this->controllableEntity_) |
---|
| 77 | { |
---|
| 78 | this->controllableEntity_ = entity; |
---|
| 79 | this->changedControllableEntity(); |
---|
| 80 | } |
---|
| 81 | } |
---|
| 82 | |
---|
| 83 | protected: |
---|
| 84 | PlayerInfo* player_; |
---|
| 85 | ControllableEntity* controllableEntity_; |
---|
| 86 | int team_; |
---|
| 87 | private: |
---|
| 88 | bool bGodMode_; |
---|
| 89 | }; |
---|
| 90 | } |
---|
| 91 | |
---|
| 92 | #endif /* _Controller_H__ */ |
---|