[12177] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * Fabian 'x3n' Landau |
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| 26 | * Benjamin Knecht |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #include "GSLevel.h" |
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| 31 | #include "GSLevelMemento.h" |
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| 32 | |
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| 33 | #include <OgreCompositorManager.h> |
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| 34 | |
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| 35 | #include "util/Clock.h" |
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| 36 | #include "core/input/InputManager.h" |
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| 37 | #include "core/input/InputState.h" |
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| 38 | #include "core/input/KeyBinderManager.h" |
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| 39 | #include "core/Core.h" |
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| 40 | #include "core/CoreIncludes.h" |
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| 41 | #include "core/Game.h" |
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| 42 | #include "core/GameMode.h" |
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| 43 | #include "core/GUIManager.h" |
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| 44 | #include "core/Loader.h" |
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| 45 | #include "core/XMLFile.h" |
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| 46 | #include "core/command/ConsoleCommandIncludes.h" |
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| 47 | |
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| 48 | #include "LevelManager.h" |
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| 49 | #include "Level.h" |
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| 50 | #include "PlayerManager.h" |
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| 51 | #include "GSRoot.h" |
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| 52 | |
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| 53 | namespace orxonox |
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| 54 | { |
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| 55 | DeclareGameState(GSLevel, "level", false, false); |
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| 56 | |
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| 57 | static const std::string __CC_startMainMenu_name = "startMainMenu"; |
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| 58 | static const std::string __CC_changeGame_name = "changeGame"; |
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| 59 | static const std::string __CC_reloadLevel_name = "reloadLevel"; |
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| 60 | |
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| 61 | SetConsoleCommand(__CC_startMainMenu_name, &GSLevel::startMainMenu).deactivate(); |
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| 62 | SetConsoleCommand(__CC_changeGame_name, &GSLevel::changeGame).defaultValues("").deactivate(); |
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| 63 | SetConsoleCommand(__CC_reloadLevel_name, &GSLevel::reloadLevel).deactivate(); |
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| 64 | |
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| 65 | GSLevel::GSLevel(const GameStateInfo& info) |
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| 66 | : GameState(info) |
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| 67 | , gameInputState_(nullptr) |
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| 68 | , guiMouseOnlyInputState_(nullptr) |
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| 69 | , guiKeysOnlyInputState_(nullptr) |
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| 70 | , startFile_(nullptr) |
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| 71 | , bShowIngameGUI_(false) |
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| 72 | { |
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| 73 | } |
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| 74 | |
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| 75 | GSLevel::~GSLevel() |
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| 76 | { |
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| 77 | } |
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| 78 | |
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| 79 | void GSLevel::activate() |
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| 80 | { |
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| 81 | orxout(user_status) << "Loading level" << endl; |
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| 82 | |
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| 83 | if (GameMode::showsGraphics()) |
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| 84 | { |
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| 85 | gameInputState_ = InputManager::getInstance().createInputState("game"); |
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| 86 | gameInputState_->setMouseExclusive(true); |
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| 87 | gameInputState_->setHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); |
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| 88 | KeyBinderManager::getInstance().setToDefault(); |
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| 89 | |
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| 90 | guiMouseOnlyInputState_ = InputManager::getInstance().createInputState("guiMouseOnly"); |
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| 91 | guiMouseOnlyInputState_->setMouseExclusive(true); |
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| 92 | guiMouseOnlyInputState_->setMouseHandler(&GUIManager::getInstance()); |
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| 93 | |
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| 94 | guiKeysOnlyInputState_ = InputManager::getInstance().createInputState("guiKeysOnly"); |
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| 95 | guiKeysOnlyInputState_->setKeyHandler(&GUIManager::getInstance()); |
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| 96 | } |
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| 97 | |
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| 98 | this->prepareObjectTracking(); |
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| 99 | |
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| 100 | if (GameMode::isMaster()) |
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| 101 | { |
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| 102 | this->loadLevel(); |
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| 103 | } |
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| 104 | |
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| 105 | if (GameMode::showsGraphics()) |
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| 106 | { |
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| 107 | // level is loaded: we can start capturing the input |
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| 108 | InputManager::getInstance().enterState("game"); |
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| 109 | |
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| 110 | // connect the HumanPlayer to the game |
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| 111 | PlayerManager::getInstance().clientConnected(0); |
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| 112 | |
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| 113 | ModifyConsoleCommand(__CC_startMainMenu_name).activate(); |
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| 114 | } |
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| 115 | |
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| 116 | if (GameMode::isStandalone()) |
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| 117 | { |
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| 118 | ModifyConsoleCommand(__CC_changeGame_name).activate(); |
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| 119 | ModifyConsoleCommand(__CC_reloadLevel_name).setObject(this).activate(); |
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| 120 | } |
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| 121 | } |
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| 122 | |
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| 123 | void GSLevel::deactivate() |
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| 124 | { |
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| 125 | if (GameMode::showsGraphics()) |
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| 126 | InputManager::getInstance().leaveState("game"); |
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| 127 | |
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| 128 | // disconnect all HumanPlayers |
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| 129 | PlayerManager::getInstance().disconnectAllClients(); |
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| 130 | |
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| 131 | if (GameMode::isMaster()) |
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| 132 | this->unloadLevel(); |
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| 133 | else |
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| 134 | this->unloadLevelAsClient(); |
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| 135 | |
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| 136 | this->performObjectTracking(); |
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| 137 | |
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| 138 | if (GameMode::showsGraphics()) |
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| 139 | { |
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| 140 | #if OGRE_VERSION < 0x010700 |
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| 141 | // unload all compositors (this is only necessary because we don't yet destroy all resources!) |
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| 142 | Ogre::CompositorManager::getSingleton().removeAll(); |
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| 143 | #endif |
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| 144 | |
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| 145 | gameInputState_->setHandler(nullptr); |
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| 146 | guiMouseOnlyInputState_->setHandler(nullptr); |
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| 147 | guiKeysOnlyInputState_->setHandler(nullptr); |
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| 148 | InputManager::getInstance().destroyState("game"); |
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| 149 | InputManager::getInstance().destroyState("guiKeysOnly"); |
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| 150 | InputManager::getInstance().destroyState("guiMouseOnly"); |
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| 151 | |
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| 152 | ModifyConsoleCommand(__CC_startMainMenu_name ).deactivate(); |
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| 153 | } |
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| 154 | |
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| 155 | if (GameMode::isStandalone()) |
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| 156 | { |
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| 157 | ModifyConsoleCommand(__CC_changeGame_name).deactivate(); |
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| 158 | ModifyConsoleCommand(__CC_reloadLevel_name).setObject(nullptr).deactivate(); |
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| 159 | } |
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| 160 | } |
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| 161 | |
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| 162 | void GSLevel::update(const Clock& time) |
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| 163 | { |
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| 164 | // Note: Temporarily moved to GSRoot. |
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| 165 | //// Call the scene objects |
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| 166 | //for (Tickable* tickable : ObjectList<Tickable>()) |
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| 167 | // tickable->tick(time.getDeltaTime() * this->timeFactor_); |
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| 168 | } |
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| 169 | |
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| 170 | void GSLevel::prepareObjectTracking() |
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| 171 | { |
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| 172 | for (BaseObject* baseObject : ObjectList<BaseObject>()) |
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| 173 | this->staticObjects_.insert(baseObject); |
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| 174 | } |
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| 175 | |
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| 176 | void GSLevel::performObjectTracking() |
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| 177 | { |
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| 178 | orxout(internal_info) << "Remaining objects:" << endl; |
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| 179 | unsigned int i = 0; |
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| 180 | for (BaseObject* baseObject : ObjectList<BaseObject>()) |
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| 181 | { |
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| 182 | std::set<BaseObject*>::const_iterator find = this->staticObjects_.find(baseObject); |
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| 183 | if (find == this->staticObjects_.end()) |
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| 184 | { |
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| 185 | orxout(internal_warning) << ++i << ": " << baseObject->getIdentifier()->getName() << " (" << baseObject << "), references: " << baseObject->getReferenceCount() << endl; |
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| 186 | } |
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| 187 | } |
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| 188 | if (i == 0) |
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| 189 | orxout(internal_info) << i << " objects remaining. Well done!" << endl; |
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| 190 | else |
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| 191 | orxout(internal_warning) << i << " objects remaining. Try harder!" << endl; |
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| 192 | } |
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| 193 | |
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| 194 | void GSLevel::loadLevel() |
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| 195 | { |
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| 196 | // call the loader |
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| 197 | startFile_ = new XMLFile(LevelManager::getInstance().getDefaultLevel()); |
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| 198 | bool loaded = Loader::getInstance().load(startFile_); |
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| 199 | |
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| 200 | Core::getInstance().getConfig()->updateLastLevelTimestamp(); |
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| 201 | if(!loaded) |
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| 202 | GSRoot::delayedStartMainMenu(); |
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| 203 | } |
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| 204 | |
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| 205 | void GSLevel::unloadLevel() |
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| 206 | { |
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| 207 | Loader::getInstance().unload(startFile_); |
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| 208 | delete startFile_; |
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| 209 | } |
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| 210 | |
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| 211 | /** |
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| 212 | * Unloads a level when the game instance is (or was) a client in a multiplayer session. |
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| 213 | * In this case, cleanup after unloading a level is done differently because certain things (e.g. the xml file) are unknown. |
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| 214 | */ |
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| 215 | void GSLevel::unloadLevelAsClient() |
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| 216 | { |
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| 217 | ObjectList<Level> listLevel; |
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| 218 | for (ObjectList<Level>::iterator it = listLevel.begin(); it != listLevel.end(); ) |
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| 219 | { |
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| 220 | StrongPtr<Level> level = *(it++); // StrongPtr prevents that the Level gets destroyed while we loop over it |
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| 221 | ObjectList<BaseObject> listBaseObject(level); |
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| 222 | for (ObjectList<BaseObject>::iterator it = listBaseObject.begin(); it != listBaseObject.end(); ) |
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| 223 | (it++)->destroy(); |
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| 224 | } |
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| 225 | |
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| 226 | ObjectList<Synchronisable> listSynchronisable; |
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| 227 | for (ObjectList<Synchronisable>::iterator it = listSynchronisable.begin(); it != listSynchronisable.end(); ) |
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| 228 | { |
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| 229 | if (it->getSyncMode() != 0x0) |
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| 230 | (it++)->destroy(); |
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| 231 | else |
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| 232 | ++it; |
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| 233 | } |
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| 234 | } |
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| 235 | |
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| 236 | void GSLevel::reloadLevel() |
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| 237 | { |
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| 238 | // export all states |
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| 239 | std::vector<GSLevelMementoState*> states; |
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| 240 | for (GSLevelMemento* memento : ObjectList<GSLevelMemento>()) |
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| 241 | { |
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| 242 | GSLevelMementoState* state = memento->exportMementoState(); |
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| 243 | if (state) |
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| 244 | states.push_back(state); |
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| 245 | } |
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| 246 | |
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| 247 | // reload level (or better: reload the whole gamestate) |
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| 248 | this->deactivate(); |
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| 249 | this->activate(); |
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| 250 | |
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| 251 | // import all states |
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| 252 | for (GSLevelMemento* memento : ObjectList<GSLevelMemento>()) |
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| 253 | memento->importMementoState(states); |
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| 254 | |
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| 255 | // delete states |
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| 256 | for (GSLevelMementoState* state : states) |
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| 257 | delete state; |
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| 258 | } |
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| 259 | |
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| 260 | /** |
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| 261 | @brief |
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| 262 | Starts the MainMenu. |
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| 263 | */ |
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| 264 | /*static*/ void GSLevel::startMainMenu(void) |
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| 265 | { |
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| 266 | // HACK |
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| 267 | Game::getInstance().popState(); |
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| 268 | Game::getInstance().popState(); |
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| 269 | } |
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| 270 | |
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| 271 | /** |
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| 272 | @brief |
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| 273 | Terminates the current game and starts a new game. |
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| 274 | @param level |
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| 275 | The filename of the level to be started. |
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| 276 | */ |
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| 277 | /*static*/ void GSLevel::changeGame(const std::string& level) |
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| 278 | { |
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| 279 | if(level != "") |
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| 280 | LevelManager::getInstance().setDefaultLevel(level); |
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| 281 | |
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| 282 | // HACK |
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| 283 | Game::getInstance().popState(); |
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| 284 | Game::getInstance().popState(); |
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| 285 | Game::getInstance().requestStates("standalone, level"); |
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| 286 | } |
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| 287 | |
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| 288 | |
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| 289 | |
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| 290 | /////////////////////////////////////////////////////////////////////////// |
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| 291 | |
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| 292 | RegisterAbstractClass(GSLevelMemento).inheritsFrom<OrxonoxInterface>(); |
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| 293 | |
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| 294 | GSLevelMemento::GSLevelMemento() |
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| 295 | { |
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| 296 | RegisterObject(GSLevelMemento); |
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| 297 | } |
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| 298 | } |
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