[12177] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "HumanPlayer.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/config/ConfigValueIncludes.h" |
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| 33 | #include "core/GameMode.h" |
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| 34 | // #include "network/ClientInformation.h" |
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| 35 | #include "network/Host.h" |
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| 36 | #include "controllers/HumanController.h" |
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| 37 | #include "controllers/NewHumanController.h" |
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| 38 | #include "gametypes/Gametype.h" |
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| 39 | #include "overlays/OverlayGroup.h" |
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| 40 | #include "Level.h" |
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| 41 | #include "scriptablecontroller/scriptable_controller.h" |
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| 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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| 45 | RegisterUnloadableClass(HumanPlayer); |
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| 46 | |
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| 47 | HumanPlayer::HumanPlayer(Context* context) : PlayerInfo(context) |
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| 48 | { |
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| 49 | RegisterObject(HumanPlayer); |
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| 50 | |
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| 51 | this->server_initialized_ = GameMode::isMaster(); |
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| 52 | this->client_initialized_ = false; |
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| 53 | |
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| 54 | this->bHumanPlayer_ = true; |
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| 55 | this->defaultController_ = Class(NewHumanController); |
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| 56 | |
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| 57 | this->humanHud_ = nullptr; |
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| 58 | this->gametypeHud_ = nullptr; |
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| 59 | |
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| 60 | this->setConfigValues(); |
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| 61 | this->registerVariables(); |
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| 62 | } |
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| 63 | |
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| 64 | HumanPlayer::~HumanPlayer() |
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| 65 | { |
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| 66 | if (this->BaseObject::isInitialized()) |
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| 67 | { |
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| 68 | if (this->humanHud_) |
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| 69 | this->humanHud_->destroy(); |
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| 70 | |
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| 71 | if (this->gametypeHud_) |
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| 72 | this->gametypeHud_->destroy(); |
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| 73 | } |
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| 74 | } |
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| 75 | |
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| 76 | void HumanPlayer::setConfigValues() |
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| 77 | { |
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| 78 | SetConfigValue(nick_, "Player").callback(this, &HumanPlayer::configvaluecallback_changednick); |
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| 79 | SetConfigValue(hudtemplate_, "defaultHUD").callback(this, &HumanPlayer::configvaluecallback_changedHUDTemplate); |
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| 80 | } |
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| 81 | |
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| 82 | void HumanPlayer::registerVariables() |
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| 83 | { |
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| 84 | registerVariable(this->synchronize_nick_, VariableDirection::ToServer, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_changednick)); |
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| 85 | |
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| 86 | registerVariable(this->clientID_, VariableDirection::ToClient, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_clientIDchanged)); |
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| 87 | registerVariable(this->server_initialized_, VariableDirection::ToClient, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_server_initialized)); |
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| 88 | registerVariable(this->client_initialized_, VariableDirection::ToServer, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_client_initialized)); |
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| 89 | } |
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| 90 | |
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| 91 | void HumanPlayer::configvaluecallback_changednick() |
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| 92 | { |
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| 93 | if (this->isLocalPlayer()) |
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| 94 | { |
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| 95 | this->synchronize_nick_ = this->nick_; |
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| 96 | |
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| 97 | if (GameMode::isMaster()) |
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| 98 | this->setName(this->nick_); |
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| 99 | } |
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| 100 | } |
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| 101 | |
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| 102 | void HumanPlayer::configvaluecallback_changedHUDTemplate() |
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| 103 | { |
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| 104 | this->setHumanHUDTemplate(this->hudtemplate_); |
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| 105 | } |
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| 106 | |
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| 107 | void HumanPlayer::networkcallback_changednick() |
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| 108 | { |
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| 109 | this->setName(this->synchronize_nick_); |
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| 110 | } |
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| 111 | |
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| 112 | void HumanPlayer::networkcallback_clientIDchanged() |
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| 113 | { |
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| 114 | if (this->clientID_ == Host::getPlayerID()) |
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| 115 | { |
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| 116 | this->bLocalPlayer_ = true; |
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| 117 | this->synchronize_nick_ = this->nick_; |
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| 118 | this->client_initialized_ = true; |
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| 119 | |
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| 120 | if (!GameMode::isMaster()) |
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| 121 | this->setSyncMode(ObjectDirection::Bidirectional); |
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| 122 | else |
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| 123 | this->setName(this->nick_); |
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| 124 | |
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| 125 | this->createController(); |
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| 126 | this->updateHumanHUD(); |
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| 127 | } |
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| 128 | } |
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| 129 | |
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| 130 | void HumanPlayer::networkcallback_server_initialized() |
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| 131 | { |
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| 132 | this->client_initialized_ = true; |
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| 133 | } |
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| 134 | |
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| 135 | void HumanPlayer::networkcallback_client_initialized() |
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| 136 | { |
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| 137 | if (this->getGametype()) |
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| 138 | this->getGametype()->playerEntered(this); |
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| 139 | } |
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| 140 | |
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| 141 | bool HumanPlayer::isInitialized() const |
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| 142 | { |
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| 143 | return (this->server_initialized_ && this->client_initialized_); |
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| 144 | } |
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| 145 | |
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| 146 | float HumanPlayer::getPing() const |
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| 147 | { |
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| 148 | // return static_cast<float>(ClientInformation::findClient(this->getClientID())->getRTT()); |
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| 149 | return 0.; //TODO: reimplement this |
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| 150 | } |
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| 151 | |
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| 152 | float HumanPlayer::getPacketLossRatio() const |
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| 153 | { |
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| 154 | // return static_cast<float>(ClientInformation::findClient(this->getClientID())->getPacketLoss()); |
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| 155 | return 0.; //TODO: reimplement this |
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| 156 | } |
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| 157 | |
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| 158 | void HumanPlayer::setClientID(unsigned int clientID) |
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| 159 | { |
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| 160 | this->clientID_ = clientID; |
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| 161 | this->networkcallback_clientIDchanged(); |
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| 162 | } |
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| 163 | |
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| 164 | void HumanPlayer::switchGametype(Gametype* gametype) |
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| 165 | { |
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| 166 | PlayerInfo::switchGametype(gametype); |
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| 167 | |
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| 168 | if (this->isInitialized() && this->isLocalPlayer()) |
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| 169 | { |
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| 170 | if (this->getGametype() && !this->getGametype()->getHUDTemplate().empty()) |
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| 171 | this->setGametypeHUDTemplate(this->getGametype()->getHUDTemplate()); |
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| 172 | else |
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| 173 | this->setGametypeHUDTemplate(""); |
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| 174 | } |
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| 175 | } |
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| 176 | |
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| 177 | void HumanPlayer::updateHumanHUD() |
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| 178 | { |
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| 179 | if (this->humanHud_) |
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| 180 | { |
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| 181 | this->humanHud_->destroy(); |
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| 182 | this->humanHud_ = nullptr; |
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| 183 | } |
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| 184 | |
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| 185 | if (this->isLocalPlayer() && !this->humanHudTemplate_.empty() && GameMode::showsGraphics()) |
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| 186 | { |
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| 187 | this->humanHud_ = new OverlayGroup(this->getContext()); |
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| 188 | this->humanHud_->addTemplate(this->humanHudTemplate_); |
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| 189 | this->humanHud_->setOwner(this); |
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| 190 | } |
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| 191 | } |
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| 192 | |
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| 193 | void HumanPlayer::updateGametypeHUD() |
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| 194 | { |
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| 195 | if (this->gametypeHud_) |
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| 196 | { |
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| 197 | this->gametypeHud_->destroy(); |
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| 198 | this->gametypeHud_ = nullptr; |
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| 199 | } |
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| 200 | |
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| 201 | if (this->isLocalPlayer() && !this->gametypeHudTemplate_.empty()) |
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| 202 | { |
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| 203 | this->gametypeHud_ = new OverlayGroup(this->getContext()); |
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| 204 | this->gametypeHud_->addTemplate(this->gametypeHudTemplate_); |
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| 205 | this->gametypeHud_->setOwner(this); |
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| 206 | } |
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| 207 | } |
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| 208 | } |
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