[12177] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Polak |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "WeaponPack.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/XMLPort.h" |
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| 33 | |
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| 34 | #include "Weapon.h" |
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| 35 | #include "WeaponSystem.h" |
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| 36 | #include "DefaultWeaponmodeLink.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | RegisterClass(WeaponPack); |
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| 41 | |
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| 42 | WeaponPack::WeaponPack(Context* context) : BaseObject(context) |
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| 43 | { |
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| 44 | RegisterObject(WeaponPack); |
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| 45 | |
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| 46 | this->weaponSystem_ = nullptr; |
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| 47 | } |
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| 48 | |
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| 49 | WeaponPack::~WeaponPack() |
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| 50 | { |
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| 51 | if (this->isInitialized()) |
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| 52 | { |
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| 53 | if( this->weaponSystem_ ) |
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| 54 | this->weaponSystem_->removeWeaponPack(this); |
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| 55 | |
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| 56 | while (!this->weapons_.empty()) |
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| 57 | (*this->weapons_.begin())->destroy(); |
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| 58 | |
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| 59 | for (std::set<DefaultWeaponmodeLink*>::iterator it = this->links_.begin(); it != this->links_.end(); ) |
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| 60 | (*(it++))->destroy(); |
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| 61 | } |
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| 62 | } |
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| 63 | |
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| 64 | void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 65 | { |
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| 66 | SUPER(WeaponPack, XMLPort, xmlelement, mode); |
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| 67 | |
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| 68 | XMLPortObjectExtended(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode, false, false); |
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| 69 | XMLPortObject(WeaponPack, DefaultWeaponmodeLink, "links", addDefaultWeaponmodeLink, getDefaultWeaponmodeLink, xmlelement, mode); |
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| 70 | } |
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| 71 | |
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| 72 | /** |
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| 73 | @brief |
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| 74 | Fire all weapons in this WeaponSet with the defined weaponmode. |
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| 75 | */ |
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| 76 | void WeaponPack::fire(unsigned int weaponmode) |
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| 77 | { |
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| 78 | for (Weapon* weapon : this->weapons_) |
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| 79 | weapon->fire(weaponmode); |
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| 80 | } |
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| 81 | |
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| 82 | /** |
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| 83 | @brief |
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| 84 | Reload all weapons in this WeaponSet. |
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| 85 | */ |
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| 86 | void WeaponPack::reload() |
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| 87 | { |
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| 88 | for (Weapon* weapon : this->weapons_) |
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| 89 | weapon->reload(); |
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| 90 | } |
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| 91 | |
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| 92 | void WeaponPack::addWeapon(Weapon * weapon) |
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| 93 | { |
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| 94 | if (!weapon) |
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| 95 | return; |
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| 96 | |
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| 97 | this->weapons_.push_back(weapon); |
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| 98 | weapon->setWeaponPack(this); |
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| 99 | } |
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| 100 | |
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| 101 | void WeaponPack::removeWeapon(Weapon * weapon) |
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| 102 | { |
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| 103 | if (!weapon) |
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| 104 | return; |
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| 105 | |
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| 106 | std::vector<Weapon*>::iterator it = std::find(this->weapons_.begin(), this->weapons_.end(), weapon); |
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| 107 | assert(it != this->weapons_.end()); |
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| 108 | this->weapons_.erase(it); |
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| 109 | weapon->setWeaponPack(nullptr); |
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| 110 | } |
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| 111 | |
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| 112 | Weapon * WeaponPack::getWeapon(unsigned int index) const |
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| 113 | { |
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| 114 | unsigned int i = 0; |
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| 115 | |
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| 116 | for (Weapon* weapon : this->weapons_) |
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| 117 | { |
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| 118 | if (i == index) |
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| 119 | return weapon; |
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| 120 | ++i; |
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| 121 | } |
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| 122 | |
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| 123 | return nullptr; |
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| 124 | } |
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| 125 | |
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| 126 | void WeaponPack::addDefaultWeaponmodeLink(DefaultWeaponmodeLink* link) |
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| 127 | { |
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| 128 | this->links_.insert(link); |
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| 129 | } |
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| 130 | |
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| 131 | DefaultWeaponmodeLink* WeaponPack::getDefaultWeaponmodeLink(unsigned int index) const |
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| 132 | { |
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| 133 | unsigned int i = 0; |
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| 134 | for (DefaultWeaponmodeLink* link : this->links_) |
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| 135 | { |
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| 136 | if (i == index) |
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| 137 | return link; |
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| 138 | |
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| 139 | ++i; |
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| 140 | } |
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| 141 | return nullptr; |
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| 142 | } |
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| 143 | |
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| 144 | unsigned int WeaponPack::getDesiredWeaponmode(unsigned int firemode) const |
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| 145 | { |
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| 146 | for (DefaultWeaponmodeLink* link : this->links_) |
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| 147 | if (link->getFiremode() == firemode) |
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| 148 | return link->getWeaponmode(); |
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| 149 | |
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| 150 | return WeaponSystem::WEAPON_MODE_UNASSIGNED; |
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| 151 | } |
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| 152 | |
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| 153 | void WeaponPack::notifyWeapons() |
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| 154 | { |
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| 155 | for (Weapon* weapon : this->weapons_) |
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| 156 | weapon->setWeaponPack(this); |
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| 157 | } |
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| 158 | |
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| 159 | void WeaponPack::updateMunition() |
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| 160 | { |
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| 161 | for (Weapon* weapon : this->weapons_) |
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| 162 | weapon->updateMunition(); |
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| 163 | } |
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| 164 | } |
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