1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | |
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30 | #ifndef _TixyTaxyTorxy_H__ |
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31 | #define _TixyTaxyTorxy_H__ |
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32 | #include "TixyTaxyTorxyCoordinate.h" |
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33 | #include "TixyTaxyTorxySelecter.h" |
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34 | #include "TixyTaxyTorxy/TixyTaxyTorxyPrereqs.h" |
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35 | #include "gametypes/TeamDeathmatch.h" |
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36 | #include "util/Output.h" |
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37 | #include "TixyTaxyTorxyField.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | /** |
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42 | @brief |
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43 | GameType class for TixyTaxyTorxy |
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44 | TixyTaxyTorxy. See TixyTaxyTorxy |
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45 | TixyTaxyTorxyReadme.txt for Information. |
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46 | |
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47 | @ingroup TixyTaxyTorxy |
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48 | TixyTaxyTorxy |
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49 | */ |
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50 | class _TixyTaxyTorxyExport TixyTaxyTorxy : public TeamDeathmatch |
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51 | { |
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52 | public: |
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53 | TixyTaxyTorxy(Context* context); |
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54 | virtual ~TixyTaxyTorxy(); |
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55 | virtual void start() override; //<! The function is called when the gametype starts |
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56 | virtual void end() override; |
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57 | virtual void tick(float dt) override; |
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58 | virtual void spawnPlayer(PlayerInfo* player) override; |
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59 | PlayerInfo* getPlayer(void) const; |
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60 | int getCredit(){ return this->credit_; } |
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61 | void payCredit(int pay){ this->credit_ -= pay; } |
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62 | int getLifes(){ return this->lifes_; } |
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63 | int getWaveNumber(){ return this->waveNumber_; } |
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64 | void setWaveNumber(int wavenumber){ waveNumber_=wavenumber; } |
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65 | void setCredit(int credit){ credit_ = credit; } |
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66 | void setLifes(int lifes){ lifes_ = lifes; } |
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67 | void buyTower(int cost){ cost -= cost;} |
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68 | void addCredit(int credit) { credit_+=credit; } |
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69 | int reduceLifes(int NumberofLifes){ return lifes_-=NumberofLifes; } |
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70 | TixyTaxyTorxyField* getField(TixyTaxyTorxyCoordinate* coord){ return fields_[coord->GetX()][coord->GetY()]; } |
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71 | void setCenterpoint(TixyTaxyTorxyCenterpoint* centerpoint); |
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72 | void addTower(int x, int y); |
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73 | void upgradeTower(int x, int y); |
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74 | int checkRow(int x, int y); |
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75 | int checkColumn(int x, int y); |
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76 | int checkMinigame(int x, int y); |
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77 | int checkDiagLtR(int x, int y); |
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78 | int checkDiagRtL(int x, int y); |
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79 | bool getPlayer2Value(); |
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80 | bool getPlayer1Value(); |
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81 | |
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82 | TixyTaxyTorxySelecter* selecter; |
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83 | |
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84 | private: |
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85 | void createFields(); |
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86 | |
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87 | orxonox::WeakPtr<TixyTaxyTorxyCenterpoint> center_; |
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88 | PlayerInfo* player_; |
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89 | float timeSinceLastSpawn_; |
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90 | float timeUntilNextWave_; |
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91 | int waveSize_; |
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92 | int credit_; |
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93 | int waveNumber_; |
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94 | int lifes_; |
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95 | bool player1; |
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96 | bool player2; |
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97 | TixyTaxyTorxyField* fields_[11][11]; |
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98 | std::vector<orxonox::WeakPtr<TixyTaxyTorxyField>> waypoints_; |
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99 | Vector3 endpoint_; |
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100 | Vector3 offset_; |
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101 | }; |
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102 | } |
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103 | |
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104 | #endif /* _TixyTaxyTorxy |
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105 | TixyTaxyTorxy_H__ */ |
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