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source: code/branches/TowerDefense_FS18/src/orxonox/interfaces/RadarViewable.cc @ 11985

Last change on this file since 11985 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RadarViewable.h"
30
31#include "util/StringUtils.h"
32#include "core/CoreIncludes.h"
33#include "core/GameMode.h"
34#include "worldentities/WorldEntity.h"
35#include "Radar.h"
36#include "Scene.h"
37
38namespace orxonox
39{
40    RegisterAbstractClass(RadarViewable).inheritsFrom<OrxonoxInterface>();
41
42    /**
43        @brief Constructor.
44    */
45    RadarViewable::RadarViewable(BaseObject* creator, const WorldEntity* wePtr)
46        : isHumanShip_(false)
47        , bVisibility_(true)
48        , bInitialized_(false)
49        , wePtr_(wePtr)
50        , radarObjectCamouflage_(0.0f)
51        , radarObjectShape_(Shape::Dot)
52        , radarObjectDescription_("staticObject")
53        , scale_(1.0f)
54    {
55        RegisterObject(RadarViewable);
56
57        this->uniqueId_=getUniqueNumberString();
58        if( GameMode::showsGraphics() )
59        {
60            this->radar_ = creator->getScene()->getRadar();
61            this->radar_->addRadarObject(this);
62        }
63        this->bInitialized_ = true;
64    }
65
66
67    RadarViewable::~RadarViewable()
68    {
69
70        if( this->bInitialized_ )
71        {
72            if( GameMode::showsGraphics() )
73            {
74                this->radar_->removeRadarObject(this);
75            }
76        }
77    }
78
79//     void RadarViewable::setRadarObjectDescription(const std::string& str)
80//     {
81//         Radar* radar = this->getWorldEntity()->getScene()->getRadar();
82//         if (radar)
83//             this->radarObjectShape_ = radar->addObjectDescription(str);
84//         else
85//         {
86//             orxout(internal_warning) << "Attempting to access the radar, but the radar is non existent." << endl;
87//         }
88//         this->radarObjectDescription_ = str;
89//     }
90
91    const Vector3& RadarViewable::getRVWorldPosition() const
92    {
93        const WorldEntity* object = this->getWorldEntity();
94        validate(object);
95        return object->getWorldPosition();
96    }
97
98    Vector3 RadarViewable::getRVOrientedVelocity() const
99    {
100        const WorldEntity* object = this->getWorldEntity();
101        validate(object);
102        return object->getWorldOrientation() * object->getVelocity();
103    }
104
105    Vector3 RadarViewable::getRVVelocity() const
106    {
107        const WorldEntity* object = this->getWorldEntity();
108        validate(object);
109        return object->getVelocity();
110    }
111
112    void RadarViewable::validate(const WorldEntity* object) const
113    {
114        if (!object)
115        {
116            orxout(user_error) << "Assertion: Every RadarViewable has to be assigned a WorldEntity pointer!" << endl;
117            assert(0);
118        }
119    }
120
121    void RadarViewable::settingsChanged()
122    {
123        if( GameMode::showsGraphics() )
124        {
125            this->radar_->radarObjectChanged(this);
126        }
127    }
128}
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