1 | <!-- TODO: Update the level's image--> |
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2 | |
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3 | <!-- See TowerDefenseReadme.txt for Information on this file --> |
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4 | |
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5 | <LevelInfo |
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6 | name = "Tower Defense" |
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7 | description = "Defend your Spacestation from incoming waves." |
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8 | tags = "minigame" |
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9 | screenshot = "emptylevel.png" |
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10 | /> |
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11 | |
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12 | <?lua |
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13 | include("stats.oxo") |
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14 | include("HUDTemplates3.oxo") |
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15 | include("towerdefenseHUD.oxo") |
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16 | include("templates/lodInformation.oxt") |
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17 | include("includes/weaponSettingsTurret.oxi") |
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18 | include("templates/spaceshipAssff.oxt") |
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19 | include("templates/standardTurret.oxt") |
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20 | ?> |
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21 | |
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22 | <Template name=selectercameras defaults=0> |
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23 | <TowerDefenseSelecter> |
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24 | <camerapositions> |
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25 | <CameraPosition position="0,0,1400" lookat="0,0,0" absolute=true drag=true mouselook=true/> |
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26 | </camerapositions> |
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27 | </TowerDefenseSelecter> |
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28 | </Template> |
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29 | |
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30 | <Template name=selectertemplate> |
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31 | <TowerDefenseSelecter team=0 camerapositiontemplate=selectercameras> |
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32 | <attached> |
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33 | <Model position="0,0,0" pitch=90 mesh="TD_Selection.mesh" scale=25/> |
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34 | </attached> |
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35 | </TowerDefenseSelecter> |
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36 | </Template> |
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37 | |
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38 | <Template name=tower1template> |
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39 | <TowerDefenseTower |
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40 | explosionchunks=6 |
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41 | shieldrechargerate=10 |
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42 | shieldrechargewaittime=5 |
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43 | collisionType="none" |
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44 | pitch="0" |
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45 | yaw="0" |
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46 | roll="0" |
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47 | maxPitch=360 |
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48 | maxYaw=360 |
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49 | maxAttackRadius=1000 |
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50 | minAttackRadius=0 |
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51 | team=0 |
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52 | > |
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53 | <controller> |
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54 | <TurretController team = 0/> |
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55 | </controller> |
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56 | <weaponslots> |
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57 | <WeaponSlot position="0,0,0" /> |
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58 | </weaponslots> |
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59 | <weaponsets> |
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60 | <WeaponSet firemode=0 /> |
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61 | </weaponsets> |
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62 | <weaponpacks> |
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63 | <WeaponPack> |
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64 | <links> |
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65 | <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> |
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66 | </links> |
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67 | <Weapon> |
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68 | <HsW01 mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2 shielddamage=1 material="Flares/point_lensflare" delay=0/> |
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69 | </Weapon> |
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70 | </WeaponPack> |
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71 | </weaponpacks> |
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72 | <munition> |
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73 | <LaserMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10 replenishamount=1 replenishinterval=0.3/> |
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74 | </munition> |
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75 | </TowerDefenseTower> |
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76 | </Template> |
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77 | |
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78 | <Template name=tower2template> |
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79 | <TowerDefenseTower |
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80 | explosionchunks=6 |
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81 | shieldrechargerate=10 |
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82 | shieldrechargewaittime=5 |
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83 | collisionType="none" |
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84 | pitch="0" |
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85 | yaw="0" |
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86 | roll="0" |
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87 | maxPitch=360 |
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88 | maxYaw=360 |
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89 | maxAttackRadius=1000 |
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90 | minAttackRadius=0 |
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91 | team=0 |
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92 | > |
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93 | <controller> |
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94 | <TurretController team = 0/> |
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95 | </controller> |
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96 | <weaponslots> |
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97 | <WeaponSlot position="0,0,0" /> |
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98 | </weaponslots> |
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99 | <weaponsets> |
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100 | <WeaponSet firemode=0 /> |
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101 | </weaponsets> |
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102 | <weaponpacks> |
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103 | <WeaponPack> |
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104 | <links> |
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105 | <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> |
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106 | </links> |
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107 | <Weapon> |
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108 | <LightningGun mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2 shielddamage=4 /> |
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109 | </Weapon> |
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110 | </WeaponPack> |
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111 | </weaponpacks> |
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112 | <munition> |
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113 | <LightningMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/> |
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114 | </munition> |
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115 | <attached> |
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116 | <Backlight position="0,0,0" scale=2.0 colour="0.4, 0.0, 1.0" width=10 length=10 lifetime=0.3 elements=20 trailmaterial="Trail/backlighttrail" material="Examples/Flare" loop=1 /> |
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117 | </attached> |
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118 | </TowerDefenseTower> |
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119 | </Template> |
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120 | |
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121 | <Template name=tower3template> |
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122 | <TowerDefenseTower |
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123 | explosionchunks=6 |
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124 | shieldrechargerate=10 |
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125 | shieldrechargewaittime=5 |
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126 | collisionType="none" |
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127 | pitch="0" |
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128 | yaw="0" |
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129 | roll="0" |
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130 | maxPitch=360 |
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131 | maxYaw=360 |
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132 | maxAttackRadius=1000 |
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133 | minAttackRadius=0 |
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134 | team=0 |
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135 | > |
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136 | <controller> |
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137 | <TurretController team = 0/> |
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138 | </controller> |
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139 | <weaponslots> |
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140 | <WeaponSlot position="0,0,0" /> |
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141 | </weaponslots> |
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142 | <weaponsets> |
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143 | <WeaponSet firemode=0 /> |
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144 | </weaponsets> |
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145 | <weaponpacks> |
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146 | <WeaponPack> |
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147 | <links> |
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148 | <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> |
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149 | </links> |
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150 | <Weapon> |
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151 | <SplitGun mode=0 munitionpershot=0 damage=9.3 muzzleoffset=" 1.6, 1.3, -2.0" splittime=0.2 numberofsplits=2 numberofchilds=5 spread=0.1 damagereduction=3.0 /> |
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152 | </Weapon> |
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153 | </WeaponPack> |
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154 | </weaponpacks> |
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155 | <munition> |
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156 | <SplitMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/> |
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157 | </munition> |
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158 | </TowerDefenseTower> |
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159 | </Template> |
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160 | |
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161 | <Template name=tower4template> |
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162 | <TowerDefenseTower |
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163 | explosionchunks=6 |
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164 | shieldrechargerate=10 |
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165 | shieldrechargewaittime=5 |
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166 | collisionType="none" |
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167 | pitch="0" |
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168 | yaw="0" |
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169 | roll="0" |
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170 | maxPitch=360 |
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171 | maxYaw=360 |
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172 | maxAttackRadius=1000 |
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173 | minAttackRadius=0 |
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174 | team=0 |
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175 | > |
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176 | <controller> |
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177 | <TurretController team = 0/> |
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178 | </controller> |
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179 | <weaponslots> |
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180 | <WeaponSlot position="0,0,0" /> |
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181 | </weaponslots> |
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182 | <weaponsets> |
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183 | <WeaponSet firemode=0 /> |
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184 | </weaponsets> |
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185 | <weaponpacks> |
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186 | <WeaponPack> |
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187 | <links> |
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188 | <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> |
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189 | </links> |
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190 | <Weapon> |
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191 | <RocketFire mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2 shielddamage=4 fuel=10/> |
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192 | </Weapon> |
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193 | </WeaponPack> |
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194 | </weaponpacks> |
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195 | <munition> |
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196 | <RocketMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/> |
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197 | </munition> |
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198 | <attached> |
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199 | <ParticleSpawner position="0,0,0" source="Orxonox/sparks" lifetime=3.0 autostart=1 loop=1 /> |
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200 | </attached> |
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201 | </TowerDefenseTower> |
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202 | </Template> |
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203 | |
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204 | <Template name=tower5template> |
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205 | <TowerDefenseTower |
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206 | explosionchunks=6 |
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207 | shieldrechargerate=10 |
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208 | shieldrechargewaittime=5 |
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209 | collisionType="none" |
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210 | pitch="0" |
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211 | yaw="0" |
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212 | roll="0" |
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213 | maxPitch=360 |
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214 | maxYaw=360 |
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215 | maxAttackRadius=1000 |
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216 | minAttackRadius=0 |
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217 | team=0 |
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218 | > |
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219 | <controller> |
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220 | <TurretController team = 0/> |
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221 | </controller> |
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222 | <weaponslots> |
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223 | <WeaponSlot position="0,0,0" /> |
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224 | </weaponslots> |
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225 | <weaponsets> |
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226 | <WeaponSet firemode=0 /> |
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227 | </weaponsets> |
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228 | <weaponpacks> |
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229 | <WeaponPack> |
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230 | <links> |
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231 | <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> |
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232 | </links> |
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233 | <Weapon> |
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234 | <IceGun mode=0 munitionpershot=0 delay=0.125 damage=9.3 muzzleoffset=" 0,0,0" freezefactor=0.5 freezetime=2.0 /> |
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235 | </Weapon> |
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236 | </WeaponPack> |
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237 | </weaponpacks> |
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238 | <munition> |
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239 | <IceMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/> |
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240 | </munition> |
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241 | </TowerDefenseTower> |
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242 | </Template> |
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243 | |
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244 | <Template name=enemytowerdefense1> |
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245 | <TowerDefenseEnemy |
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246 | hudtemplate = spaceshiphud |
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247 | camerapositiontemplate = spaceshipassffcameras |
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248 | spawnparticlesource = "Orxonox/fairytwirl" |
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249 | spawnparticleduration = 3 |
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250 | explosionchunks = 6 |
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251 | |
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252 | health = 15 |
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253 | maxhealth = 15 |
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254 | initialhealth = 15 |
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255 | |
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256 | shieldhealth = 15 |
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257 | initialshieldhealth = 15 |
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258 | maxshieldhealth = 15 |
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259 | shieldabsorption = 0.8 |
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260 | shieldrechargerate = 1 |
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261 | shieldrechargewaittime = 1 |
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262 | |
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263 | primaryThrust = 1000 |
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264 | auxilaryThrust = 30 |
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265 | rotationThrust = 80 |
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266 | |
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267 | lift = 1; |
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268 | stallSpeed = 220; |
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269 | |
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270 | boostPower = 15 |
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271 | boostPowerRate = 1 |
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272 | boostRate = 5 |
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273 | boostCooldownDuration = 10 |
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274 | |
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275 | shakeFrequency = 15 |
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276 | shakeAmplitude = 9 |
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277 | |
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278 | collisionType = "dynamic" |
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279 | mass = 10 |
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280 | linearDamping = 0.7 |
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281 | angularDamping = 0.9999999 |
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282 | |
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283 | explosionSound = "sounds/Explosion2.ogg" |
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284 | > |
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285 | |
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286 | <engines> |
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287 | <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine /> |
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288 | <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine /> |
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289 | </engines> |
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290 | <attached> |
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291 | <Model position="0,0,0" yaw=90 pitch=90 roll=0 scale=4 mesh="assff.mesh" /> |
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292 | <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> |
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293 | <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /> |
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294 | </attached> |
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295 | <collisionShapes> |
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296 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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297 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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298 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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299 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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300 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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301 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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302 | </collisionShapes> |
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303 | <!-- Hier wurde der Controller entfernt--> |
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304 | </TowerDefenseEnemy> |
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305 | </Template> |
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306 | |
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307 | <Template name=enemytowerdefense2> |
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308 | <TowerDefenseEnemy |
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309 | hudtemplate = spaceshiphud |
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310 | camerapositiontemplate = spaceshipassffcameras |
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311 | spawnparticlesource = "Orxonox/fairytwirl" |
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312 | spawnparticleduration = 3 |
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313 | explosionchunks = 6 |
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314 | |
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315 | health = 30 |
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316 | maxhealth = 30 |
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317 | initialhealth = 30 |
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318 | |
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319 | shieldhealth = 0 |
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320 | initialshieldhealth = 0 |
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321 | maxshieldhealth = 0 |
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322 | shieldabsorption = 0.8 |
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323 | shieldrechargerate = 1 |
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324 | shieldrechargewaittime = 1 |
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325 | |
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326 | primaryThrust = 100 |
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327 | auxilaryThrust = 30 |
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328 | rotationThrust = 80 |
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329 | |
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330 | lift = 1; |
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331 | stallSpeed = 220; |
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332 | |
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333 | boostPower = 15 |
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334 | boostPowerRate = 1 |
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335 | boostRate = 5 |
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336 | boostCooldownDuration = 10 |
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337 | |
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338 | shakeFrequency = 15 |
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339 | shakeAmplitude = 9 |
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340 | |
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341 | collisionType = "dynamic" |
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342 | mass = 100 |
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343 | linearDamping = 0.7 |
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344 | angularDamping = 0.9999999 |
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345 | |
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346 | explosionSound = "sounds/Explosion2.ogg" |
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347 | > |
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348 | |
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349 | <engines> |
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350 | <Engine position=" 0, 0, 0" |
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351 | boostfactor = 2 |
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352 | speedfront = 100 |
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353 | speedback = 50 |
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354 | speedleftright = 50 |
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355 | speedupdown = 50 |
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356 | accelerationfront = 500 |
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357 | accelerationbrake = 500 |
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358 | accelerationback = 125 |
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359 | accelerationleftright = 125 |
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360 | accelerationupdown = 125 |
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361 | /> |
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362 | </engines> |
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363 | <attached> |
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364 | <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=2.5 mesh="JumpEnemy3.mesh" /> |
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365 | </attached> |
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366 | <collisionShapes> |
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367 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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368 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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369 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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370 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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371 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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372 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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373 | </collisionShapes> |
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374 | </TowerDefenseEnemy> |
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375 | </Template> |
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376 | |
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377 | <Template name=enemytowerdefense3> |
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378 | <TowerDefenseEnemy |
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379 | hudtemplate = spaceshiphud |
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380 | camerapositiontemplate = spaceshipassffcameras |
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381 | spawnparticlesource = "Orxonox/fairytwirl" |
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382 | spawnparticleduration = 3 |
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383 | explosionchunks = 6 |
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384 | |
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385 | health = 15 |
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386 | maxhealth = 15 |
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387 | initialhealth = 15 |
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388 | |
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389 | shieldhealth = 5 |
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390 | initialshieldhealth = 5 |
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391 | maxshieldhealth = 5 |
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392 | shieldabsorption = 0.8 |
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393 | shieldrechargerate = 1 |
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394 | shieldrechargewaittime = 1 |
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395 | |
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396 | primaryThrust = 100 |
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397 | auxilaryThrust = 30 |
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398 | rotationThrust = 80 |
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399 | |
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400 | lift = 1; |
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401 | stallSpeed = 220; |
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402 | |
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403 | boostPower = 15 |
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404 | boostPowerRate = 1 |
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405 | boostRate = 5 |
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406 | boostCooldownDuration = 10 |
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407 | |
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408 | shakeFrequency = 15 |
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409 | shakeAmplitude = 9 |
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410 | |
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411 | collisionType = "dynamic" |
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412 | mass = 100 |
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413 | linearDamping = 0.7 |
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414 | angularDamping = 0.9999999 |
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415 | |
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416 | explosionSound = "sounds/Explosion2.ogg" |
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417 | > |
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418 | |
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419 | <engines> |
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420 | <Engine position=" 0, 0, 0" |
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421 | boostfactor = 2 |
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422 | speedfront = 300 |
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423 | speedback = 300 |
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424 | speedleftright = 300 |
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425 | speedupdown = 300 |
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426 | accelerationfront = 500 |
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427 | accelerationbrake = 500 |
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428 | accelerationback = 500 |
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429 | accelerationleftright = 500 |
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430 | accelerationupdown = 500 |
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431 | /> |
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432 | </engines> |
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433 | <attached> |
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434 | <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=2.5 mesh="JumpEnemy4.mesh" /> |
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435 | </attached> |
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436 | <collisionShapes> |
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437 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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438 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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439 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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440 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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441 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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442 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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443 | </collisionShapes> |
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444 | </TowerDefenseEnemy> |
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445 | </Template> |
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446 | |
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447 | <Level plugins = "towerdefense" gametype = "TowerDefense"> |
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448 | <templates> |
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449 | <Template link=lodtemplate_default /> |
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450 | </templates> |
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451 | |
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452 | <?lua include("includes/notifications.oxi") ?> |
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453 | |
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454 | <Scene |
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455 | ambientlight = "0.8, 0.8, 0.8" |
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456 | skybox = "Orxonox/Starbox" |
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457 | > |
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458 | |
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459 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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460 | |
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461 | <SpawnPoint team=0 position="0,0,0"/> |
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462 | |
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463 | <Model position="0,0,10000" lodLevel=1 mesh="TD_S1.mesh" scale=1/> |
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464 | <Model position="0,0,10000" lodLevel=1 mesh="TD_S2.mesh" scale=1/> |
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465 | <Model position="0,0,10000" lodLevel=1 mesh="TD_S3.mesh" scale=1/> |
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466 | <Model position="0,0,10000" lodLevel=1 mesh="TD_S4.mesh" scale=1/> |
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467 | <Model position="0,0,10000" lodLevel=1 mesh="TD_S5.mesh" scale=1/> |
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468 | <Model position="0,0,10000" lodLevel=1 mesh="TD_T1.mesh" scale=1/> |
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469 | <Model position="0,0,10000" lodLevel=1 mesh="TD_T2.mesh" scale=1/> |
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470 | <Model position="0,0,10000" lodLevel=1 mesh="TD_T3.mesh" scale=1/> |
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471 | <Model position="0,0,10000" lodLevel=1 mesh="TD_T4.mesh" scale=1/> |
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472 | <Model position="0,0,10000" lodLevel=1 mesh="TD_T5.mesh" scale=1/> |
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473 | <Model position="0,0,10000" lodLevel=1 mesh="TD_F1.mesh" scale=1/> |
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474 | |
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475 | <!-- PlayField --> |
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476 | <TowerDefenseCenterpoint |
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477 | name=towerdefensecenter |
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478 | selecterTemplate=selectertemplate |
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479 | tower1Template=tower1template |
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480 | tower2Template=tower2template |
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481 | tower3Template=tower3template |
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482 | tower4Template=tower4template |
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483 | tower5Template=tower5template |
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484 | tower1Cost=100 |
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485 | tower2Cost=100 |
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486 | tower3Cost=100 |
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487 | tower4Cost=100 |
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488 | tower5Cost=100 |
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489 | fields="F1F1F1R1I1I1I1I1O1F1F1F1F1F1F1F1 |
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490 | F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1 |
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491 | F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1 |
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492 | F1F1F1I2F1F1F1F1F1F1F1Y1Y1Y1F1F1 |
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493 | F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1 |
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494 | F1F1F1I2F1F1F1F1F1F1F1Y1Y1Y1F1F1 |
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495 | F1F1F1R2I3I3I3I3I3I3I3L3F1F1F1F1 |
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496 | F1F1F1F1F1F1F1F1F1F1F1I2F1F1F1F1 |
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497 | F1F1F1F1F1F1F1F1F1F1F1I2F1F1F1F1 |
---|
498 | X1I1I1I1R0F1F1F1F1F1F1I2F1F1F1F1 |
---|
499 | F1F1F1F1I0F1F1F1F1F1F1I2F1F1F1F1 |
---|
500 | F1F1F1F1I0F1F1F1F1F1F1I2F1F1F1F1 |
---|
501 | F1F1F1F1L1I1I1I1I1I1I1L2F1F1F1F1 |
---|
502 | F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1 |
---|
503 | F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1 |
---|
504 | F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1" |
---|
505 | width=16 |
---|
506 | height=16 |
---|
507 | tileScale=100 |
---|
508 | position="0,0,0" |
---|
509 | direction="0,0,0" |
---|
510 | collisionType=dynamic |
---|
511 | mass=100000 |
---|
512 | > |
---|
513 | <camerapositions> |
---|
514 | <CameraPosition position="0,0,1400" lookat="0,0,0" absolute=true /> |
---|
515 | </camerapositions> |
---|
516 | </TowerDefenseCenterpoint> |
---|
517 | |
---|
518 | </Scene> |
---|
519 | </Level> |
---|
520 | |
---|