Last change
on this file since 12147 was
12125,
checked in by michbaum, 6 years ago
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Neuer Gegnercontroller und alle noetigen Aenderungen
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-
Property svn:eol-style set to
native
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File size:
1.3 KB
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1 | // |
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2 | // TowerDefenseEnemy.cc |
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3 | // Orxonox |
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4 | // |
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5 | // Created by Jonas Erb on 22.10.14. |
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6 | |
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7 | #include "TowerDefenseEnemy.h" |
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8 | #include "core/CoreIncludes.h" |
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9 | //#include "core/XMLPort.h" |
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10 | |
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11 | namespace orxonox |
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12 | { |
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13 | RegisterClass(TowerDefenseEnemy); |
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14 | |
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15 | /** |
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16 | @brief |
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17 | Constructor. Registers and initializes the object. |
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18 | */ |
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19 | TowerDefenseEnemy::TowerDefenseEnemy(Context* context) : SpaceShip(context) |
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20 | { |
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21 | RegisterObject(TowerDefenseEnemy); |
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22 | |
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23 | this->setCollisionType(WorldEntity::CollisionType::Dynamic); |
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24 | //needed to keep track of the PlayerStats coded in TowerDefense.h |
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25 | this->td = orxonox_cast<TowerDefense*>(this->getGametype()); |
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26 | once_ = false; |
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27 | } |
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28 | |
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29 | TowerDefenseEnemy::~TowerDefenseEnemy() |
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30 | { |
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31 | } |
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32 | |
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33 | WeakPtr<TowerDefense> TowerDefenseEnemy::getGame() |
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34 | { |
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35 | if (game == nullptr) |
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36 | { |
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37 | for (TowerDefense* towerDefense : ObjectList<TowerDefense>()) |
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38 | game = towerDefense; |
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39 | } |
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40 | return game; |
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41 | } |
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42 | |
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43 | void TowerDefenseEnemy::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) |
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44 | { |
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45 | Pawn::damage(damage, healthdamage, shielddamage, originator); |
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46 | |
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47 | if (getGame() && once_ == false && getHealth() <= 0) |
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48 | { |
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49 | getGame()->addCredit(1); |
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50 | once_ = true; |
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51 | } |
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52 | } |
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53 | } |
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