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source: code/branches/Waypoints_HS17/data/levels/emptyLevel.oxw @ 11647

Last change on this file since 11647 was 11633, checked in by jostoffe, 7 years ago

Der Pfeil zeigt jetzt in Richtung der Waypoints. Aber er nimmt noch nicht den direktesten Weg. Das Problem koennte an den Quaternions liegen. Des weiteren muss noch die Liste angepasst werden, damit es keinen overflow mit dem currenGPSPoint gibt. Die Cubes sollten ausserdem verschiwnden, sobald man hindurchfliegt

  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1<LevelInfo
2 name = "emptyLevel"
3 description = "A level with absolutely nothing in it."
4 tags = "test"
5 screenshot = "emptylevel.png"
6/>
7
8<?lua
9  include("stats.oxo")
10  include("HUDTemplates3.oxo")
11  include("templates/lodInformation.oxt")
12  include("templates/HeavyCruiser.oxt")
13?>
14
15<?lua
16  include("templates/spaceshipEscort.oxt")
17  include("templates/endurancetest_template.oxt")
18  include("templates/endurancetest_template.oxt")
19  include("templates/spaceshipPirate.oxt")
20  include("templates/spaceshipAssff.oxt")
21
22
23?>
24
25<Level>
26  <templates>
27    <Template link=lodtemplate_default />
28  </templates>
29  <?lua include("includes/notifications.oxi") ?>
30
31  <NotificationQueueCEGUI
32    name="narrative"
33    targets="simpleNotification"
34    size=3
35    displayTime=3.9
36    position="0.2, 0, 0.1, 0"
37    fontSize="23"
38    fontColor="0.3, 1, 0.2, 0.8"
39    alignment="HorzCentred"
40    displaySize="0.6, 0, 0, 0"
41    />
42
43   <Scene
44   ambientlight = "0.5, 0.5, 0.5"
45   skybox       = "Orxonox/Starbox"
46  >
47
48
49    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
50
51
52   
53    <SpawnPoint position="50,0,0" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
54
55
56   
57   
58    <Arrow>
59      <attached>
60       <Model scale="10" mesh="arrow.mesh"/>
61      </attached>
62    </Arrow>
63
64<ArrowController>
65      <gpspoints>
66        <Model mesh="cube.mesh" scale=8 position="500,500,500"  />
67        <Model mesh="cube.mesh" scale=8 position="1000,1000,1000"/>
68        <Model mesh="cube.mesh" scale=8 position="2000,2000,2000"/>
69      </gpspoints>
70        </ArrowController>
71
72  </Scene>
73</Level>
74
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