/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Patrick Wintermeyer * Co-authors: * ... * */ #ifndef _HUDWaypoints_H__ #define _HUDWaypoints_H__ #include "overlays/OverlaysPrereqs.h" #include #include #include #include #include #include "overlays/OrxonoxOverlay.h" #include "worldentities/pawns/Pawn.h" #include "overlays/OverlayGroup.h" #include "pickup/Pickup.h" #include "pickup/PickupRepresentation.h" #include "HUDPickupItem.h" namespace orxonox { class _OverlaysExport HUDWaypoints : public OrxonoxOverlay { public: HUDWaypoints(Context* context); virtual ~HUDWaypoints(); bool repaint=false; //if we shouldnt repaint, set this to false private: Ogre::PanelOverlayElement* overlayElement_; WeakPtr owner_; std::vector pickupRepresentations_; }; } #endif