[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[6417] | 28 | |
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[2261] | 29 | /** |
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[7456] | 30 | @file Quest.cc |
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[2662] | 31 | @brief Implementation of the Quest class. |
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[2261] | 32 | */ |
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[1992] | 33 | |
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[2105] | 34 | #include "Quest.h" |
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| 35 | |
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[1992] | 36 | #include "core/CoreIncludes.h" |
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[3196] | 37 | #include "core/XMLPort.h" |
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[7456] | 38 | |
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[2095] | 39 | #include "QuestDescription.h" |
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[7456] | 40 | #include "QuestEffect.h" |
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[2095] | 41 | #include "QuestHint.h" |
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[2662] | 42 | #include "QuestListener.h" |
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[7456] | 43 | #include "QuestManager.h" |
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[1992] | 44 | |
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[2662] | 45 | namespace orxonox |
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| 46 | { |
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[10624] | 47 | RegisterAbstractClass(Quest).inheritsFrom<QuestItem>(); |
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[9667] | 48 | |
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[2261] | 49 | /** |
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| 50 | @brief |
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| 51 | Constructor. Registers and initializes object. |
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| 52 | */ |
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[9667] | 53 | Quest::Quest(Context* context) : QuestItem(context) |
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[2021] | 54 | { |
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[2092] | 55 | RegisterObject(Quest); |
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| 56 | |
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[11071] | 57 | this->parentQuest_ = nullptr; |
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[2021] | 58 | } |
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[2092] | 59 | |
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[1992] | 60 | /** |
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| 61 | @brief |
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| 62 | Destructor. |
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| 63 | */ |
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| 64 | Quest::~Quest() |
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| 65 | { |
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[7163] | 66 | if(this->isRegistered()) |
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| 67 | QuestManager::getInstance().unregisterQuest(this); |
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[1992] | 68 | } |
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[2092] | 69 | |
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[2261] | 70 | /** |
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| 71 | @brief |
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| 72 | Method for creating a Quest object through XML. |
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| 73 | */ |
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[2076] | 74 | void Quest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 75 | { |
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| 76 | SUPER(Quest, XMLPort, xmlelement, mode); |
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[2092] | 77 | |
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[2261] | 78 | XMLPortObject(Quest, Quest, "subquests", addSubQuest, getSubQuest, xmlelement, mode); |
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| 79 | XMLPortObject(Quest, QuestHint, "hints", addHint, getHint, xmlelement, mode); |
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| 80 | XMLPortObject(Quest, QuestEffect, "fail-effects", addFailEffect, getFailEffect, xmlelement, mode); |
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| 81 | XMLPortObject(Quest, QuestEffect, "complete-effects", addCompleteEffect, getCompleteEffect, xmlelement, mode); |
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[11559] | 82 | //XMLPortObject(Quest, Worldentity, "arrowtarget", addArrowTarget, getArrowTarget, xmlelement, mode); |
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[2092] | 83 | |
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[7456] | 84 | QuestManager::getInstance().registerQuest(this); // Registers the Quest with the QuestManager. |
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[2076] | 85 | } |
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[2092] | 86 | |
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[11539] | 87 | |
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[11559] | 88 | /*bool Quest::addArrowTarget(Quest* quest){ |
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[11539] | 89 | |
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| 90 | assert(quest); |
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| 91 | |
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| 92 | |
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[11559] | 93 | }*/ |
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[11539] | 94 | |
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| 95 | |
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| 96 | |
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[1992] | 97 | /** |
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| 98 | @brief |
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[7456] | 99 | Sets the parent-quest of the Quest. |
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[1996] | 100 | @param quest |
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[7456] | 101 | A pointer to the Quest to be set as parent-quest. |
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[2068] | 102 | @return |
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[7456] | 103 | Returns true if the parent-quest could be set. |
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[1996] | 104 | */ |
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[2021] | 105 | bool Quest::setParentQuest(Quest* quest) |
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[1996] | 106 | { |
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[7552] | 107 | assert(quest); |
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[2092] | 108 | |
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[1996] | 109 | this->parentQuest_ = quest; |
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[2092] | 110 | |
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[8858] | 111 | orxout(verbose, context::quests) << "Parent Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << endl; |
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[1996] | 112 | return true; |
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| 113 | } |
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[2092] | 114 | |
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[1996] | 115 | /** |
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| 116 | @brief |
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[7456] | 117 | Adds a sub-quest to the Quest. |
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[1996] | 118 | @param quest |
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[7456] | 119 | A pointer to the Quest to be set as sub-quest. |
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[2068] | 120 | @return |
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[7456] | 121 | Returns true if the sub-quest could be set. |
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[1996] | 122 | */ |
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[2021] | 123 | bool Quest::addSubQuest(Quest* quest) |
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[1996] | 124 | { |
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[7552] | 125 | assert(quest); |
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[2092] | 126 | |
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[7456] | 127 | quest->setParentQuest(this); // Sets the currentQuest (this) as parent-quest for the added sub-quest. |
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| 128 | this->subQuests_.push_back(quest); // Adds the Quest to the end of the list of sub-quests. |
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[2092] | 129 | |
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[8858] | 130 | orxout(verbose, context::quests) << "Sub Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << endl; |
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[1996] | 131 | return true; |
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| 132 | } |
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[2092] | 133 | |
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| 134 | |
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[2068] | 135 | /** |
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| 136 | @brief |
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[2261] | 137 | Adds a QuestHint to the list of QuestHints |
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[2076] | 138 | @param hint |
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[2261] | 139 | The QuestHint that should be added to the list of QuestHints. |
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[2076] | 140 | @return |
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| 141 | Returns true if the hint was successfully added. |
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| 142 | */ |
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| 143 | bool Quest::addHint(QuestHint* hint) |
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| 144 | { |
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[7552] | 145 | assert(hint); |
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[2092] | 146 | |
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[7456] | 147 | hint->setQuest(this); // Sets the current Quest (this) as Quest for the added QuestHint. |
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| 148 | this->hints_.push_back(hint); // Adds the QuestHint to the end of the list of QuestHints. |
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[2092] | 149 | |
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[8858] | 150 | orxout(verbose, context::quests) << "QuestHint {" << hint->getId() << "} was added to Quest {" << this->getId() << "}." << endl; |
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[2093] | 151 | return true; |
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[2076] | 152 | } |
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[2092] | 153 | |
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[2076] | 154 | /** |
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| 155 | @brief |
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[2261] | 156 | Adds an QuestEffect to the list of fail QuestEffects. |
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| 157 | @param effect |
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| 158 | The QuestEffect to be added. |
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| 159 | @return |
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| 160 | Returns true if successful. |
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[2076] | 161 | */ |
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| 162 | bool Quest::addFailEffect(QuestEffect* effect) |
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| 163 | { |
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[7552] | 164 | assert(effect); |
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[2092] | 165 | |
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[7456] | 166 | this->failEffects_.push_back(effect); // Adds the QuestEffect to the end of the list of fail QuestEffects. |
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[2092] | 167 | |
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[8858] | 168 | orxout(verbose, context::quests) << "A FailEffect was added to Quest {" << this->getId() << "}." << endl; |
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[2076] | 169 | return true; |
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| 170 | } |
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[2092] | 171 | |
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[2076] | 172 | /** |
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| 173 | @brief |
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[2261] | 174 | Adds an QuestEffect to the list of complete QuestEffects. |
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| 175 | @param effect |
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| 176 | The QuestEffect to be added. |
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| 177 | @return |
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| 178 | Returns true if successful. |
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[2076] | 179 | */ |
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| 180 | bool Quest::addCompleteEffect(QuestEffect* effect) |
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| 181 | { |
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[7552] | 182 | assert(effect); |
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[2092] | 183 | |
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[7456] | 184 | this->completeEffects_.push_back(effect); // Adds the QuestEffect to the end of the list of complete QuestEffects. |
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[2092] | 185 | |
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[8858] | 186 | orxout(verbose, context::quests) << "A CompleteEffect was added to Quest {" << this->getId() << "}." << endl; |
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[2076] | 187 | return true; |
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| 188 | } |
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[2092] | 189 | |
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[2076] | 190 | /** |
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| 191 | @brief |
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[7456] | 192 | Returns the sub-quest at the given index. |
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[7401] | 193 | @param index |
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[2261] | 194 | The index. |
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| 195 | @return |
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[11071] | 196 | Returns a pointer to the sub-quest at the given index. nullptr if there is no element at the given index. |
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[2076] | 197 | */ |
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[2261] | 198 | const Quest* Quest::getSubQuest(unsigned int index) const |
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[2076] | 199 | { |
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| 200 | int i = index; |
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[6417] | 201 | |
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[7456] | 202 | // Iterate through all subquests. |
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[11071] | 203 | for (Quest* quest : this->subQuests_) |
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[2093] | 204 | { |
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[7456] | 205 | if(i == 0) // We're counting down... |
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[11071] | 206 | return quest; |
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[7456] | 207 | |
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[2093] | 208 | i--; |
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| 209 | } |
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[6417] | 210 | |
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[11071] | 211 | return nullptr; // If the index is greater than the number of elements in the list. |
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[2076] | 212 | } |
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[2092] | 213 | |
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[2076] | 214 | /** |
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| 215 | @brief |
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[2261] | 216 | Returns the QuestHint at the given index. |
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[7401] | 217 | @param index |
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[2261] | 218 | The index. |
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| 219 | @return |
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[11071] | 220 | Returns a pointer to the QuestHint at the given index. nullptr if there is no element at the given index. |
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[2076] | 221 | */ |
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[2261] | 222 | const QuestHint* Quest::getHint(unsigned int index) const |
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[2076] | 223 | { |
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| 224 | int i = index; |
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[6417] | 225 | |
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[7456] | 226 | // Iterate through all QuestHints. |
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[11071] | 227 | for (QuestHint* hint : this->hints_) |
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[2093] | 228 | { |
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[7456] | 229 | if(i == 0) // We're counting down... |
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[11071] | 230 | return hint; |
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[7456] | 231 | |
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[2093] | 232 | i--; |
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| 233 | } |
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[11071] | 234 | return nullptr; // If the index is greater than the number of elements in the list. |
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[2076] | 235 | } |
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[2092] | 236 | |
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[2076] | 237 | /** |
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| 238 | @brief |
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[2261] | 239 | Returns the fail QuestEffect at the given index. |
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[7401] | 240 | @param index |
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[2261] | 241 | The index. |
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| 242 | @return |
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[11071] | 243 | Returns a pointer to the fail QuestEffect at the given index. nullptr if there is no element at the given index. |
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[2076] | 244 | */ |
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[2261] | 245 | const QuestEffect* Quest::getFailEffect(unsigned int index) const |
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[2076] | 246 | { |
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| 247 | int i = index; |
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[6417] | 248 | |
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[7456] | 249 | // Iterate through all fail QuestEffects. |
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[11071] | 250 | for (QuestEffect* effect : this->failEffects_) |
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[2093] | 251 | { |
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[7456] | 252 | if(i == 0) // We're counting down... |
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[11071] | 253 | return effect; |
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[7456] | 254 | |
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[2093] | 255 | i--; |
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| 256 | } |
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[11071] | 257 | return nullptr; // If the index is greater than the number of elements in the list. |
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[2076] | 258 | } |
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[2092] | 259 | |
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[2076] | 260 | /** |
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| 261 | @brief |
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[2261] | 262 | Returns the complete QuestEffect at the given index. |
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[7401] | 263 | @param index |
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[2261] | 264 | The index. |
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| 265 | @return |
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[11071] | 266 | Returns a pointer to the complete QuestEffect at the given index. nullptr if there is no element at the given index. |
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[2076] | 267 | */ |
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[2261] | 268 | const QuestEffect* Quest::getCompleteEffect(unsigned int index) const |
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[2076] | 269 | { |
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| 270 | int i = index; |
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[6417] | 271 | |
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[7456] | 272 | // Iterate through all complete QuestEffects. |
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[11071] | 273 | for (QuestEffect* effect : this->completeEffects_) |
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[2093] | 274 | { |
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[7456] | 275 | if(i == 0) // We're counting down... |
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[11071] | 276 | return effect; |
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[7456] | 277 | |
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[2093] | 278 | i--; |
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| 279 | } |
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[11071] | 280 | return nullptr; // If the index is greater than the number of elements in the list. |
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[2076] | 281 | } |
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[2092] | 282 | |
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[2076] | 283 | /** |
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| 284 | @brief |
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[2068] | 285 | Returns true if the quest status for the specific player is 'inactive'. |
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| 286 | @param player |
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| 287 | The player. |
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| 288 | @return |
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| 289 | Returns true if the quest status for the specific player is 'inactive'. |
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| 290 | */ |
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[2261] | 291 | bool Quest::isInactive(const PlayerInfo* player) const |
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[2068] | 292 | { |
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[11071] | 293 | if(player == nullptr) |
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[7552] | 294 | return true; |
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[3280] | 295 | return this->getStatus(player) == QuestStatus::Inactive; |
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[2068] | 296 | } |
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[2092] | 297 | |
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[2068] | 298 | /** |
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| 299 | @brief |
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| 300 | Returns true if the quest status for the specific player is 'active'. |
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| 301 | @param player |
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| 302 | The player. |
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| 303 | @return |
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| 304 | Returns true if the quest status for the specific player is 'active'. |
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| 305 | */ |
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[2261] | 306 | bool Quest::isActive(const PlayerInfo* player) const |
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[2068] | 307 | { |
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[11071] | 308 | if(player == nullptr) |
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[7552] | 309 | return false; |
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[3280] | 310 | return this->getStatus(player) == QuestStatus::Active; |
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[2068] | 311 | } |
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[2092] | 312 | |
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[1996] | 313 | /** |
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| 314 | @brief |
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[2068] | 315 | Returns true if the quest status for the specific player is 'failed'. |
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| 316 | @param player |
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| 317 | The player. |
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| 318 | @return |
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| 319 | Returns true if the quest status for the specific player is 'failed'. |
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| 320 | */ |
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[2261] | 321 | bool Quest::isFailed(const PlayerInfo* player) const |
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[2068] | 322 | { |
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[11071] | 323 | if(player == nullptr) |
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[7552] | 324 | return false; |
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[3280] | 325 | return this->getStatus(player) == QuestStatus::Failed; |
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[2068] | 326 | } |
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[2092] | 327 | |
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[2068] | 328 | /** |
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| 329 | @brief |
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| 330 | Returns true if the quest status for the specific player is 'completed'. |
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| 331 | @param player |
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| 332 | The player. |
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| 333 | @return |
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| 334 | Returns true if the quest status for the specific player is 'completed'. |
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| 335 | */ |
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[2261] | 336 | bool Quest::isCompleted(const PlayerInfo* player) const |
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[2068] | 337 | { |
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[11071] | 338 | if(player == nullptr) |
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[7552] | 339 | return false; |
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[3280] | 340 | return this->getStatus(player) == QuestStatus::Completed; |
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[2068] | 341 | } |
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[6417] | 342 | |
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[2662] | 343 | /** |
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| 344 | @brief |
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| 345 | Fails the Quest for an input player. |
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| 346 | @param player |
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| 347 | The player. |
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| 348 | @return |
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| 349 | Returns true if the Quest could be failed, false if not. |
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| 350 | */ |
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| 351 | bool Quest::fail(PlayerInfo* player) |
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| 352 | { |
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[7456] | 353 | QuestListener::advertiseStatusChange(this->listeners_, "fail"); // Tells the QuestListeners, that the status has changed to failed. |
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[3280] | 354 | this->setStatus(player, QuestStatus::Failed); |
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[6417] | 355 | |
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[8858] | 356 | orxout(verbose, context::quests) << "Quest {" << this->getId() << "} is failed for player: " << player << " ." << endl; |
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[6417] | 357 | |
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[7403] | 358 | this->getDescription()->sendFailQuestNotification(player); |
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[2662] | 359 | return true; |
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| 360 | } |
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[6417] | 361 | |
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[2662] | 362 | /** |
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| 363 | @brief |
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| 364 | Completes the Quest for an input player. |
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| 365 | @param player |
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| 366 | The player. |
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| 367 | @return |
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| 368 | Returns true if the Quest could be completed, false if not. |
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| 369 | */ |
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| 370 | bool Quest::complete(PlayerInfo* player) |
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| 371 | { |
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[7456] | 372 | QuestListener::advertiseStatusChange(this->listeners_, "complete"); // Tells the QuestListeners, that the status has changed to completed. |
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[3280] | 373 | this->setStatus(player, QuestStatus::Completed); |
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[6417] | 374 | |
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[8858] | 375 | orxout(verbose, context::quests) << "Quest {" << this->getId() << "} is completed for player: " << player << " ." << endl; |
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[6417] | 376 | |
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[7403] | 377 | this->getDescription()->sendCompleteQuestNotification(player); |
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[2662] | 378 | return true; |
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| 379 | } |
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[2092] | 380 | |
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[1992] | 381 | /** |
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| 382 | @brief |
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[2261] | 383 | Starts the Quest for an input player. |
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[1992] | 384 | @param player |
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| 385 | The player. |
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[1996] | 386 | @return |
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[2261] | 387 | Returns true if the Quest could be started, false if not. |
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[1992] | 388 | */ |
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[2261] | 389 | bool Quest::start(PlayerInfo* player) |
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[1992] | 390 | { |
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[7456] | 391 | if(!this->isStartable(player)) // Checks whether the quest can be started. |
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[1992] | 392 | { |
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[8858] | 393 | orxout(verbose, context::quests) << "A non-startable quest was trying to be started." << endl; |
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[2662] | 394 | return false; |
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[1992] | 395 | } |
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[6417] | 396 | |
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[8858] | 397 | orxout(verbose, context::quests) << "Quest {" << this->getId() << "} is started for player: " << player << " ." << endl; |
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[6417] | 398 | |
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[7456] | 399 | QuestListener::advertiseStatusChange(this->listeners_, "start"); // Tells the QuestListeners, that the status has changed to active. |
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[6417] | 400 | |
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[3280] | 401 | this->setStatus(player, QuestStatus::Active); |
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[6417] | 402 | |
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[7403] | 403 | this->getDescription()->sendAddQuestNotification(player); |
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[2662] | 404 | return true; |
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[1992] | 405 | } |
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[6417] | 406 | |
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[2662] | 407 | /** |
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| 408 | @brief |
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| 409 | Adds a QuestListener to the list of QuestListeners listening to this Quest. |
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| 410 | @param listener |
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| 411 | The QuestListener to be added. |
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| 412 | @return |
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| 413 | Returns true if successful, false if not. |
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| 414 | */ |
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| 415 | bool Quest::addListener(QuestListener* listener) |
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| 416 | { |
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[7552] | 417 | assert(listener); |
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[6417] | 418 | |
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[2662] | 419 | this->listeners_.push_back(listener); |
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| 420 | return true; |
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| 421 | } |
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[2092] | 422 | |
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[1992] | 423 | } |
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