[11687] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oli Scheuss |
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| 24 | * Co-authors: |
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| 25 | * Damian 'Mozork' Frick |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ArrowController.h" |
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| 30 | #include "HumanController.h" |
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| 31 | #include "worldentities/WorldEntity.h" |
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| 32 | |
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| 33 | #include "worldentities/Arrow.h" |
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| 34 | #include "util/Math.h" |
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| 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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| 38 | |
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| 39 | RegisterClass(ArrowController); |
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| 40 | |
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| 41 | |
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| 42 | |
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| 43 | /** |
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| 44 | @brief |
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| 45 | Constructor. |
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| 46 | */ |
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| 47 | ArrowController::ArrowController(Context* context) : Controller(context) |
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| 48 | { |
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| 49 | |
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| 50 | RegisterObject(ArrowController); |
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| 51 | |
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| 52 | this->currentGPSPoint_ = 0; |
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| 53 | this->accuracy_ = 1000.0f; |
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| 54 | |
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| 55 | arrow = nullptr; |
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| 56 | |
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| 57 | for(Arrow* a: ObjectList<Arrow>()) |
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| 58 | arrow = a; |
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| 59 | |
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| 60 | assert(arrow != nullptr); |
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| 61 | this->setControllableEntity(arrow); |
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| 62 | |
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| 63 | orxout() << "constructor aufgerufen" << endl; |
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| 64 | } |
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| 65 | |
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| 66 | //Set the distance you need to reach before the next waypoint will be selected |
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| 67 | void ArrowController::setAccuracy(float accuracy){ |
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| 68 | this->accuracy_ = accuracy; |
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| 69 | } |
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| 70 | |
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| 71 | float ArrowController::getAccuracy(){ |
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| 72 | return this->accuracy_; |
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| 73 | }; |
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| 74 | |
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| 75 | void ArrowController::addGPSPoint(WorldEntity* gpspoint) |
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| 76 | { |
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| 77 | this->gpspoints_.push_back(gpspoint); |
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| 78 | } |
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| 79 | |
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| 80 | WorldEntity* ArrowController::getGPSPoint(unsigned int index) const |
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| 81 | { |
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| 82 | if (index < this->gpspoints_.size()) |
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| 83 | return this->gpspoints_[index]; |
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| 84 | else |
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| 85 | return nullptr; |
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| 86 | } |
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| 87 | /** |
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| 88 | @brief |
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| 89 | Destructor. |
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| 90 | */ |
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| 91 | |
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| 92 | ArrowController::~ArrowController() |
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| 93 | { |
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| 94 | for (WorldEntity* gpspoint : this->gpspoints_) |
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| 95 | { |
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| 96 | if(gpspoint) |
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| 97 | gpspoint->destroy(); |
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| 98 | } |
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| 99 | |
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| 100 | } |
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| 101 | |
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| 102 | |
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| 103 | void ArrowController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 104 | { |
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| 105 | SUPER(ArrowController, XMLPort, xmlelement, mode); |
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| 106 | |
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| 107 | XMLPortObject(ArrowController, WorldEntity, "gpspoints", addGPSPoint, getGPSPoint, xmlelement, mode); |
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| 108 | XMLPortParam(ArrowController, "accuracy", setAccuracy, getAccuracy, xmlelement, mode); |
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| 109 | } |
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| 110 | |
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| 111 | void ArrowController::tick(float dt) |
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| 112 | { |
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| 113 | if (!this->isActive()) |
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| 114 | return; |
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| 115 | |
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| 116 | if (this->gpspoints_.size() == 0 || !this->getControllableEntity()) |
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| 117 | return; |
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| 118 | //Set all waypoint to invisible at the beginning |
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| 119 | if (this->currentGPSPoint_ == 0){ |
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| 120 | for(unsigned int i = 0; i < this->gpspoints_.size(); i++ ) |
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| 121 | this->gpspoints_[i]->setVisible(false); |
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| 122 | } |
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| 123 | //Make the arrow inivisible as soon as you reached the last Waypoint, otherwise make the next waypoint visible |
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| 124 | if(currentGPSPoint_ >= gpspoints_.size()){ |
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| 125 | this->getControllableEntity()->setVisible(false); |
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| 126 | return; |
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| 127 | } |
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| 128 | else this->gpspoints_[this->currentGPSPoint_]->setVisible(true); |
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| 129 | |
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| 130 | //Set the next waypoint as target as soon as you reached the previous one |
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| 131 | if (this->gpspoints_[this->currentGPSPoint_]->getWorldPosition().squaredDistance(this->getControllableEntity()->getPosition()) <= this->accuracy_){ |
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| 132 | this->gpspoints_[this->currentGPSPoint_]->setVisible(false); |
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| 133 | this->currentGPSPoint_ = (this->currentGPSPoint_ + 1); |
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| 134 | return; |
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| 135 | } |
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| 136 | |
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| 137 | Vector3 target = gpspoints_[currentGPSPoint_]->getWorldPosition(); |
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| 138 | WorldEntity::TransformSpace trans = WorldEntity::TransformSpace::World; |
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| 139 | |
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| 140 | //Get the position and orientation of the Spaceship |
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| 141 | Vector3 spaceShipPosition = HumanController::getLocalControllerSingleton()->getControllableEntity()->getWorldPosition(); |
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| 142 | Quaternion spaceShipOrientation = HumanController::getLocalControllerSingleton()->getControllableEntity()->getOrientation(); |
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| 143 | |
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| 144 | //Calculate the new arrow position |
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| 145 | Vector3 ss_y = spaceShipOrientation.yAxis(); |
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| 146 | spaceShipPosition.x += 20 * ss_y.x; |
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| 147 | spaceShipPosition.y += 20 * ss_y.y; |
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| 148 | spaceShipPosition.z += 20 * ss_y.z; |
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| 149 | |
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| 150 | //Update Arrow position and orientation |
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| 151 | this->getControllableEntity()->setPosition(spaceShipPosition); |
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| 152 | this->getControllableEntity()->lookAt(target, trans, Vector3(0,0,1)); |
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| 153 | |
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| 154 | |
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| 155 | } |
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| 156 | } |
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