1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oli Scheuss |
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24 | * Co-authors: |
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25 | * Damian 'Mozork' Frick |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _Arrow_H__ |
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30 | #define _Arrow_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include "core/XMLPort.h" |
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35 | //#include "controllers/ArrowController.h" |
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36 | |
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37 | #include "ControllableEntity.h" |
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38 | #include "WorldEntity.h" |
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39 | |
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40 | namespace orxonox { |
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41 | |
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42 | /** |
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43 | @brief |
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44 | Drone, that is made to move upon a specified pattern. |
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45 | This class was constructed for the PPS tutorial. |
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46 | @author |
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47 | Oli Scheuss |
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48 | */ |
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49 | class _OrxonoxExport Arrow : public ControllableEntity |
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50 | { |
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51 | public: |
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52 | Arrow(Context* context); |
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53 | virtual ~Arrow(); |
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54 | |
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55 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating an Arrow through XML. |
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56 | virtual void tick(float dt); //!< Defines which actions the Arrow has to take in each tick. |
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57 | |
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58 | virtual void moveFrontBack(const Vector2& value); |
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59 | virtual void moveRightLeft(const Vector2& value); |
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60 | virtual void moveUpDown(const Vector2& value); |
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61 | |
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62 | virtual void rotateYaw(const Vector2& value); |
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63 | virtual void rotatePitch(const Vector2& value); |
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64 | virtual void rotateRoll(const Vector2& value); |
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65 | |
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66 | /** |
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67 | @brief Moves the Drone in the Front/Back-direction by the specifed amount. |
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68 | @param value The amount by which the drone is to be moved. |
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69 | */ |
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70 | inline void moveFrontBack(float value) |
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71 | { this->moveFrontBack(Vector2(value, 0)); } |
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72 | /** |
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73 | @brief Moves the Drone in the Right/Left-direction by the specifed amount. |
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74 | @param value The amount by which the drone is to be moved. |
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75 | */ |
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76 | inline void moveRightLeft(float value) |
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77 | { this->moveRightLeft(Vector2(value, 0)); } |
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78 | /** |
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79 | @brief Moves the Drone in the Up/Down-direction by the specifed amount. |
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80 | @param value The amount by which the drone is to be moved. |
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81 | */ |
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82 | inline void moveUpDown(float value) |
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83 | { this->moveUpDown(Vector2(value, 0)); } |
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84 | |
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85 | /** |
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86 | @brief Rotates the Drone around the y-axis by the specifed amount. |
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87 | @param value The amount by which the drone is to be rotated. |
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88 | */ |
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89 | inline void rotateYaw(float value) |
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90 | { this->rotateYaw(Vector2(value, 0)); } |
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91 | /** |
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92 | @brief Rotates the Drone around the x-axis by the specifed amount. |
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93 | @param value The amount by which the drone is to be rotated. |
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94 | */ |
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95 | inline void rotatePitch(float value) |
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96 | { this->rotatePitch(Vector2(value, 0)); } |
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97 | /** |
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98 | @brief Rotates the Drone around the z-axis by the specifed amount. |
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99 | @param value The amount by which the drone is to be rotated. |
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100 | */ |
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101 | inline void rotateRoll(float value) |
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102 | { this->rotateRoll(Vector2(value, 0)); } |
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103 | |
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104 | /** |
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105 | @brief Sets the primary thrust to the input amount. |
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106 | @param thrust The amount of thrust. |
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107 | */ |
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108 | inline void setPrimaryThrust( float thrust ) |
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109 | { this->primaryThrust_ = thrust; } |
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110 | //TODO: Place your set-functions here. |
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111 | |
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112 | inline void setAuxiliaryThrust ( float thrust ) |
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113 | { this -> auxiliaryThrust_ = thrust; } |
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114 | |
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115 | inline void setRotationThrust (float thrust) |
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116 | { this -> rotationThrust_ = thrust;} |
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117 | // Hint: auxiliary thrust, rotation thrust. |
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118 | |
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119 | /** |
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120 | @brief Gets the primary thrust to the input amount. |
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121 | @return The amount of thrust. |
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122 | */ |
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123 | inline float getPrimaryThrust() |
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124 | { return this->primaryThrust_; } |
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125 | |
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126 | inline float getAuxiliaryThrust() |
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127 | { return this->auxiliaryThrust_;} |
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128 | |
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129 | inline float getRotationThrust() |
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130 | { return this->rotationThrust_;} |
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131 | |
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132 | //TODO: Place your get-functions here. |
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133 | |
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134 | private: |
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135 | //ArrowController *myController_; //!< The controller of the Arrow. |
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136 | |
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137 | btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the Arrow the next tick. |
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138 | btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the Arrow the next tick. |
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139 | float primaryThrust_; //!< The amount of primary thrust. This is just used, when moving forward. |
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140 | float auxiliaryThrust_; //!< The amount of auxiliary thrust. Used for all other movements (except for rotations). |
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141 | float rotationThrust_; //!< The amount of rotation thrust. Used for rotations only.s |
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142 | |
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143 | }; |
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144 | |
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145 | } |
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146 | |
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147 | #endif // _Arrow_H__ |
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