[12152] | 1 | |
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| 2 | |
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| 3 | <LevelInfo |
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| 4 | name = "MapExample" |
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| 5 | description = "Shows a little map that should be understandable. Choose your level with right/left/space" |
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| 6 | screenshot = "emptylevel.png" |
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| 7 | /> |
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| 8 | <!-- Some stuff which is needed to work --> |
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| 9 | <?lua |
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| 10 | |
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| 11 | include("templates/lodInformation.oxt") |
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| 12 | include("templates/spaceshipAssff.oxt") |
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| 13 | include("MapExampleHUD.oxo") |
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| 14 | include("stats.oxo") |
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| 15 | include("templates/MapExample.oxt") |
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| 16 | |
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| 17 | ?> |
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| 18 | <Level |
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| 19 | gametype = StoryMode |
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| 20 | > |
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| 21 | <templates> |
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| 22 | <Template link=lodtemplate_default /> |
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| 23 | </templates> |
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| 24 | <?lua include("includes/notifications.oxi") ?> |
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| 25 | <Scene |
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| 26 | ambientlight = "0.2, 0.2, 0.2" |
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| 27 | skybox = "Orxonox/Starbox" |
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| 28 | > |
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| 29 | <!-- Here we initiate the Storymodecontroller which basically keeps track at which game we want to look at at the moment. |
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| 30 | The Controller has a model attached which is set to invisible, but it's needed as an anchor. We set the cameraposition inhere too. --> |
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| 31 | <StoryModeController position="0,0,0" collisionType="dynamic" mass=42000000 > |
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| 32 | <attached> |
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| 33 | <Model position="0,0,0" mesh="assff.mesh" scale=20 visible="false" /> |
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| 34 | </attached> |
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| 35 | <CameraPosition position="0,0,0" direction="0, -1, 0" drag=false /> |
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| 36 | <collisionShapes> |
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| 37 | <BoxCollisionShape position="0,0,0" halfExtents="3,1,10" /> |
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| 38 | </collisionShapes> |
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| 39 | </StoryModeController> |
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| 40 | <!-- Creates a few static entitys. Theire position will be important. Maybe you want to note them when you plan your own map. --> |
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| 41 | <StaticEntity position="550,300,0" direction="0,0,-1" > |
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| 42 | <attached> |
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| 43 | <!-- Model 1: Will be linked to the model Map --> |
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| 44 | <Billboard colour="1,0,0.05" position="0,0,0" material="Flares/lensflare" scale=0.5 /> |
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| 45 | <Model position="0,0,20" mesh="ETH.mesh" scale=10 visible="true" lookat="550,300,21"/> |
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| 46 | <!-- Model 2: linked to pong --> |
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| 47 | <Billboard colour="1,1,0.05" position="50,0,0" material="Flares/lensflare" scale=0.5 /> |
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| 48 | <Model position="50,0,20" mesh="PacmanGelb.mesh" scale=10 visible="true" lookat="100,0,20" /> |
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| 49 | <!-- Model 3: linked to Towerdefense --> |
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| 50 | <Billboard colour="0,1,0.05" position="100,0,0" material="Flares/lensflare" scale=0.5 /> |
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| 51 | <Model position="100,0,20" lookat = "100,50,20" mesh="Tower.mesh" scale=10 visible="true" /> |
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| 52 | <!-- Model 4: linked to Orxobrows --> |
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| 53 | <Billboard colour="1,1,1" position="150,0,0" material="Flares/lensflare" scale=0.5 /> |
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| 54 | <Model position="150,0,20" mesh="orxo.mesh" scale=5 lookat="150,0,-120" visible="true" /> |
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| 55 | </attached> |
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| 56 | </StaticEntity> |
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| 57 | <!-- some Stuff which is needed to work --> |
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| 58 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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| 59 | <SpawnPoint position="000.000, 000.000, 1000.000" orientation="0, 0, 0, 1" spawnclass=StoryModeController pawndesign=MapExample /> |
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| 60 | </Scene> |
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| 61 | </Level> |
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| 62 | |
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