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source: code/branches/WorldMap_HS18/data/levels/NC_StoryModeLevel.oxw @ 12110

Last change on this file since 12110 was 12101, checked in by linggj, 6 years ago

12

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1<LevelInfo
2 name = "NC StoryMode"
3 description = "A level in which the Campaign Menu is defined, which opens other levels."
4 tags = "test"
5 screenshot = "emptylevel.png"
6/>
7
8<?lua
9  include("stats.oxo")
10  include("templates/lodInformation.oxt")
11  include("templates/StoryMode.oxt")
12  include("StoryModeHUD2.oxo")
13  include("templates/spaceshipAssff.oxt")
14  include("templates/StoryModeEscort.oxt")
15  include("templates/endurancetest_template.oxt")
16?>
17
18<Level  gametype = StoryMode>
19
20  <templates>
21    <Template link=lodtemplate_default />
22  </templates>
23  <?lua include("includes/notifications.oxi") ?>
24
25  <Scene
26    ambientlight = "0.8, 0.8, 0.8"
27    skybox       = "Orxonox/Starbox"
28  >
29
30  <SpawnPoint position="000.000, 000.000, 000.000" spawnclass=StoryModePawn orientation="0, 0, 0, 1" pawndesign=StoryModeEscort />
31
32 <NameableStaticEntity levelName="Level 1" position="0,0,-500" direction="0,1,0">
33  <attached>
34    <Model position="0,0,0" mesh="ETH.mesh" scale=80 />
35  </attached>
36 </NameableStaticEntity>
37
38<NameableStaticEntity levelName="Level 2" position="500,0,-1000" direction="0,0,0">
39  <attached>
40    <Model position="0,0,0" mesh="planets/moon.mesh" scale=50 />
41  </attached>
42 </NameableStaticEntity>
43   
44<NameableStaticEntity levelName="Level 3" position="-500,0,-1000" direction="0,1,0">
45  <attached>
46    <Model position="0,0,0" mesh="can.mesh" scale=50 />
47  </attached>
48</NameableStaticEntity>
49
50<NameableStaticEntity levelName="Level 4" position="1000,0,-1500" direction="0,0,0">
51  <attached>
52    <Model position="0,0,0" mesh="cube.mesh" scale=50 />
53  </attached>
54 </NameableStaticEntity>
55
56 <NameableStaticEntity levelName="Level 5" position="-1000,0,-1500" direction="0,0,0">
57  <attached>
58    <Model position="0,0,0" mesh="Pilz.mesh" scale=50 />
59  </attached>
60 </NameableStaticEntity>
61
62 
63  </Scene>
64</Level>
65
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