[2072] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
[7802] | 25 | * Damian 'Mozork' Frick |
---|
[2072] | 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
[7804] | 29 | /** |
---|
| 30 | @file LevelManager.cc |
---|
| 31 | @brief Implementation of the LevelManager singleton. |
---|
| 32 | */ |
---|
| 33 | |
---|
[2072] | 34 | #include "LevelManager.h" |
---|
| 35 | |
---|
[3196] | 36 | #include <map> |
---|
[3280] | 37 | |
---|
[10624] | 38 | #include "core/singleton/ScopedSingletonIncludes.h" |
---|
| 39 | #include "core/commandline/CommandLineIncludes.h" |
---|
[9667] | 40 | #include "core/config/ConfigValueIncludes.h" |
---|
| 41 | #include "core/CoreIncludes.h" |
---|
[7648] | 42 | #include "core/ClassTreeMask.h" |
---|
[3370] | 43 | #include "core/Loader.h" |
---|
[6417] | 44 | #include "core/Resource.h" |
---|
[7648] | 45 | #include "core/XMLFile.h" |
---|
[7802] | 46 | #include "Level.h" |
---|
[2171] | 47 | #include "PlayerManager.h" |
---|
[2072] | 48 | |
---|
| 49 | namespace orxonox |
---|
| 50 | { |
---|
[3280] | 51 | SetCommandLineArgument(level, "").shortcut("l").information("Default level file (overrides LevelManager::defaultLevelName_ configValue)"); |
---|
| 52 | |
---|
[10624] | 53 | ManageScopedSingleton(LevelManager, ScopeID::ROOT, false); |
---|
[2072] | 54 | |
---|
[10624] | 55 | RegisterAbstractClass(LevelManager).inheritsFrom<Configurable>(); |
---|
| 56 | |
---|
[7802] | 57 | /** |
---|
| 58 | @brief |
---|
| 59 | Constructor. Registers the object, sets config values and initializes variables. |
---|
| 60 | */ |
---|
[2072] | 61 | LevelManager::LevelManager() |
---|
| 62 | { |
---|
[9667] | 63 | RegisterObject(LevelManager); |
---|
[3280] | 64 | this->setConfigValues(); |
---|
[12058] | 65 | |
---|
[3280] | 66 | // check override |
---|
[6021] | 67 | if (!CommandLineParser::getArgument("level")->hasDefaultValue()) |
---|
[3280] | 68 | { |
---|
[9550] | 69 | ModifyConfigValue(defaultLevelName_, tset, CommandLineParser::getValue("level").get<std::string>()); |
---|
[3280] | 70 | } |
---|
[7648] | 71 | |
---|
| 72 | this->compileAvailableLevelList(); |
---|
[7802] | 73 | this->nextIndex_ = 0; |
---|
| 74 | this->nextLevel_ = this->availableLevels_.begin(); |
---|
[2072] | 75 | } |
---|
| 76 | |
---|
| 77 | LevelManager::~LevelManager() |
---|
| 78 | { |
---|
[8079] | 79 | // Delete all the LevelInfoItem objects because the LevelManager created them |
---|
[11071] | 80 | for (LevelInfoItem* info : availableLevels_) |
---|
| 81 | info->destroy(); |
---|
[2072] | 82 | } |
---|
| 83 | |
---|
[7802] | 84 | /** |
---|
| 85 | @brief |
---|
| 86 | Set the config values for this object. |
---|
| 87 | */ |
---|
[3280] | 88 | void LevelManager::setConfigValues() |
---|
| 89 | { |
---|
[8891] | 90 | SetConfigValue(defaultLevelName_, "missionOne.oxw") |
---|
[6417] | 91 | .description("Sets the pre selection of the level in the main menu."); |
---|
[10258] | 92 | SetConfigValue(lastFinishedCampaignMission_, "") |
---|
| 93 | .description("The last finished mission of a campaign"); |
---|
| 94 | SetConfigValue(campaignMissions_, std::vector<std::string>()) |
---|
| 95 | .description("The list of missions in the campaign"); |
---|
[3280] | 96 | } |
---|
| 97 | |
---|
[7802] | 98 | /** |
---|
[10258] | 99 | * @brief Stores the argument in the corresponding config value. |
---|
| 100 | */ |
---|
| 101 | void LevelManager::setLastFinishedCampaignMission(const std::string& lastFinishedCampaignMission) |
---|
| 102 | { |
---|
| 103 | ModifyConfigValue(lastFinishedCampaignMission_, set, lastFinishedCampaignMission); |
---|
| 104 | } |
---|
| 105 | |
---|
| 106 | /** |
---|
[7802] | 107 | @brief |
---|
| 108 | Request activity for the input Level. |
---|
| 109 | The Level will be added to the list of Levels whose activity is requested. The list is accessed in a FIFO manner. |
---|
| 110 | If the Level is the only Level in the list it will be immediately activated. If not it will be activated as soon as it reaches the front of the list. |
---|
| 111 | @param level |
---|
| 112 | A pointer to the Level whose activity is requested. |
---|
| 113 | */ |
---|
[2072] | 114 | void LevelManager::requestActivity(Level* level) |
---|
| 115 | { |
---|
[7802] | 116 | assert( std::find(this->levels_.begin(), this->levels_.end(), level)==this->levels_.end() ); |
---|
| 117 | // If the level is already in list. |
---|
| 118 | if( std::find(this->levels_.begin(), this->levels_.end(), level)!=this->levels_.end() ) |
---|
| 119 | return; |
---|
| 120 | // If it isn't insert it at the back. |
---|
| 121 | this->levels_.push_back(level); |
---|
| 122 | // If it is the only level in the list activate it. |
---|
| 123 | if (this->levels_.size() == 1) |
---|
[2072] | 124 | this->activateNextLevel(); |
---|
| 125 | } |
---|
| 126 | |
---|
[7802] | 127 | /** |
---|
| 128 | @brief |
---|
| 129 | Release activity for the input Level. |
---|
| 130 | Removes the Level from the list. If the Level was the one currently active, it is deactivated and the next Level in line is activated. |
---|
| 131 | @param level |
---|
| 132 | A pointer to the Level whose activity is to be released. |
---|
| 133 | */ |
---|
[2072] | 134 | void LevelManager::releaseActivity(Level* level) |
---|
| 135 | { |
---|
[7802] | 136 | if (this->levels_.size() > 0) |
---|
[2072] | 137 | { |
---|
[7802] | 138 | // If the level is the active level in the front of the list. |
---|
| 139 | if (this->levels_.front() == level) |
---|
[2072] | 140 | { |
---|
[7802] | 141 | // Deactivate it, remove it from the list and activate the next level in line. |
---|
[2072] | 142 | level->setActive(false); |
---|
[7802] | 143 | this->levels_.pop_front(); |
---|
[2072] | 144 | this->activateNextLevel(); |
---|
| 145 | } |
---|
[7802] | 146 | else // Else just remove it from the list. |
---|
| 147 | this->levels_.erase(std::find(this->levels_.begin(), this->levels_.end(), level)); |
---|
[2072] | 148 | } |
---|
| 149 | } |
---|
| 150 | |
---|
[7802] | 151 | /** |
---|
| 152 | @brief |
---|
| 153 | Get the currently active Level. |
---|
| 154 | @return |
---|
[11071] | 155 | Returns a pointer to the currently active level or nullptr if there currently are no active Levels. |
---|
[7802] | 156 | */ |
---|
[2072] | 157 | Level* LevelManager::getActiveLevel() |
---|
| 158 | { |
---|
[7802] | 159 | if (this->levels_.size() > 0) |
---|
| 160 | return this->levels_.front(); |
---|
[2072] | 161 | else |
---|
[11071] | 162 | return nullptr; |
---|
[2072] | 163 | } |
---|
| 164 | |
---|
[7802] | 165 | /** |
---|
| 166 | @brief |
---|
| 167 | Activate the next Level. |
---|
| 168 | */ |
---|
[2072] | 169 | void LevelManager::activateNextLevel() |
---|
| 170 | { |
---|
[7802] | 171 | if (this->levels_.size() > 0) |
---|
[2072] | 172 | { |
---|
[8891] | 173 | // Activate the level that is the first in the list of levels whose activity has been requested. |
---|
[7802] | 174 | this->levels_.front()->setActive(true); |
---|
| 175 | // Make every player enter the newly activated level. |
---|
[11071] | 176 | for (const auto& mapEntry : PlayerManager::getInstance().getClients()) |
---|
| 177 | this->levels_.front()->playerEntered(mapEntry.second); |
---|
[2072] | 178 | } |
---|
| 179 | } |
---|
[3280] | 180 | |
---|
[7802] | 181 | /** |
---|
| 182 | @brief |
---|
| 183 | Set the default Level. |
---|
| 184 | @param levelName |
---|
| 185 | The filename of the default Level. |
---|
| 186 | */ |
---|
[3280] | 187 | void LevelManager::setDefaultLevel(const std::string& levelName) |
---|
| 188 | { |
---|
| 189 | ModifyConfigValue(defaultLevelName_, set, levelName); |
---|
| 190 | } |
---|
| 191 | |
---|
[7802] | 192 | /** |
---|
| 193 | @brief |
---|
| 194 | Get the number of available Levels. |
---|
| 195 | Also updates the list of available Levels. |
---|
| 196 | @return |
---|
| 197 | Returns the number of available Levels. |
---|
| 198 | */ |
---|
[7648] | 199 | unsigned int LevelManager::getNumberOfLevels() |
---|
[3370] | 200 | { |
---|
[7648] | 201 | this->updateAvailableLevelList(); |
---|
| 202 | |
---|
| 203 | return this->availableLevels_.size(); |
---|
| 204 | } |
---|
| 205 | |
---|
[7802] | 206 | /** |
---|
| 207 | @brief |
---|
| 208 | Get the LevelInfoItem at the given index in the list of available Levels. |
---|
| 209 | The LevelInfoItems are sorted in alphabetical order accoridng to the name of the Level. |
---|
| 210 | This method is most efficiently called with consecutive indices (or at least ascending indices). |
---|
[7804] | 211 | @param index |
---|
| 212 | The index of the item that should be returned. |
---|
[7802] | 213 | @return |
---|
| 214 | Returns a pointer to the LevelInfoItem at the given index. |
---|
| 215 | */ |
---|
| 216 | LevelInfoItem* LevelManager::getAvailableLevelListItem(unsigned int index) |
---|
[7648] | 217 | { |
---|
[7804] | 218 | if(index >= this->availableLevels_.size()) |
---|
[11071] | 219 | return nullptr; |
---|
[7802] | 220 | |
---|
| 221 | // If this index directly follows the last we can optimize a lot. |
---|
| 222 | if(index == this->nextIndex_) |
---|
| 223 | { |
---|
| 224 | this->nextIndex_++; |
---|
| 225 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = this->nextLevel_; |
---|
| 226 | this->nextLevel_++; |
---|
| 227 | return *it; |
---|
| 228 | } |
---|
[3370] | 229 | else |
---|
[7648] | 230 | { |
---|
[7802] | 231 | // If this index is bigger than the last, we can optimize a little. |
---|
[7839] | 232 | if(index < this->nextIndex_) |
---|
[7802] | 233 | { |
---|
| 234 | this->nextIndex_ = 0; |
---|
| 235 | this->nextLevel_ = this->availableLevels_.begin(); |
---|
| 236 | } |
---|
[8706] | 237 | |
---|
[7802] | 238 | while(this->nextIndex_ != index) |
---|
| 239 | { |
---|
| 240 | this->nextIndex_++; |
---|
| 241 | this->nextLevel_++; |
---|
| 242 | } |
---|
| 243 | this->nextIndex_++; |
---|
| 244 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = this->nextLevel_; |
---|
| 245 | this->nextLevel_++; |
---|
| 246 | return *it; |
---|
[7648] | 247 | } |
---|
[3370] | 248 | } |
---|
| 249 | |
---|
[7802] | 250 | /** |
---|
| 251 | @brief |
---|
| 252 | Compile the list of available Levels. |
---|
| 253 | Iterates over all *.oxw files, loads the LevelInfo objects in them and from that it creates the LevelInfoItems which are inserted in a list. |
---|
| 254 | */ |
---|
[3370] | 255 | void LevelManager::compileAvailableLevelList() |
---|
| 256 | { |
---|
[8079] | 257 | // Get all files matching the level criteria |
---|
[6501] | 258 | Ogre::StringVectorPtr levels = Resource::findResourceNames("*.oxw"); |
---|
[12058] | 259 | |
---|
[8079] | 260 | // We only want to load as little as possible |
---|
| 261 | ClassTreeMask mask; |
---|
| 262 | mask.exclude(Class(BaseObject)); |
---|
| 263 | mask.include(Class(LevelInfo)); |
---|
| 264 | |
---|
| 265 | // Iterate over all the found *.oxw files |
---|
[8858] | 266 | orxout(internal_info) << "Loading LevelInfos..." << endl; |
---|
[8079] | 267 | std::set<std::string> names; |
---|
[6501] | 268 | for (Ogre::StringVector::const_iterator it = levels->begin(); it != levels->end(); ++it) |
---|
| 269 | { |
---|
[8079] | 270 | // TODO: Replace with tag? |
---|
[6501] | 271 | if (it->find("old/") != 0) |
---|
[3370] | 272 | { |
---|
[11071] | 273 | LevelInfoItem* info = nullptr; |
---|
[7648] | 274 | |
---|
[7802] | 275 | // Load the LevelInfo object from the level file. |
---|
[7648] | 276 | XMLFile file = XMLFile(*it); |
---|
[10624] | 277 | Loader::getInstance().load(&file, mask, false, true); |
---|
[8079] | 278 | |
---|
| 279 | // Find the LevelInfo object we've just loaded (if there was one) |
---|
[11071] | 280 | for(LevelInfo* levelInfo : ObjectList<LevelInfo>()) |
---|
| 281 | if(levelInfo->getXMLFilename() == *it) |
---|
| 282 | info = levelInfo->copy(); |
---|
[8079] | 283 | |
---|
| 284 | // We don't need the loaded stuff anymore |
---|
[10624] | 285 | Loader::getInstance().unload(&file); |
---|
[8079] | 286 | |
---|
[11071] | 287 | if(info == nullptr) |
---|
[7648] | 288 | { |
---|
[8079] | 289 | // Create a default LevelInfoItem object that merely contains the name |
---|
| 290 | std::string filenameWOExtension = it->substr(0, it->find(".oxw")); |
---|
| 291 | info = new LevelInfoItem(filenameWOExtension, *it); |
---|
[7648] | 292 | } |
---|
[8079] | 293 | |
---|
| 294 | // Warn about levels with the same name. |
---|
| 295 | if(!names.insert(info->getName()).second) |
---|
[8858] | 296 | orxout(internal_warning) << "Multiple levels (" << info->getXMLFilename() << ") with name '" << info->getName() << "' found!" << endl; |
---|
[8079] | 297 | |
---|
| 298 | // Warn about multiple items so that it gets fixed quickly |
---|
| 299 | if(availableLevels_.find(info) != availableLevels_.end()) |
---|
| 300 | { |
---|
[8858] | 301 | orxout(internal_warning) << "Multiple levels (" << info->getXMLFilename() << ") with same name '" << info->getName() << "' and filename found! Exluding..." << endl; |
---|
[8079] | 302 | // Delete LevelInfoItem to avoid a dangling pointer |
---|
| 303 | delete info; |
---|
| 304 | } |
---|
| 305 | else |
---|
| 306 | this->availableLevels_.insert(info); |
---|
[3370] | 307 | } |
---|
[6501] | 308 | } |
---|
[3370] | 309 | } |
---|
[7648] | 310 | |
---|
[7802] | 311 | /** |
---|
| 312 | @brief |
---|
| 313 | Update the list of available Levels. |
---|
| 314 | */ |
---|
[7648] | 315 | void LevelManager::updateAvailableLevelList(void) |
---|
| 316 | { |
---|
| 317 | //TODO: Implement some kind of update? |
---|
| 318 | } |
---|
[2072] | 319 | } |
---|