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1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Joel Lingg |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "SMCoord.h" |
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30 | |
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31 | namespace orxonox { |
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32 | SMCoord::SMCoord() { |
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33 | set(0); |
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34 | } |
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35 | |
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36 | SMCoord::~SMCoord() { |
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37 | |
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38 | } |
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39 | |
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40 | SMCoord::SMCoord(int x) { |
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41 | set(x); |
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42 | } |
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43 | |
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44 | //sets the index. the boundaries neeed to set higher when you want more games. |
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45 | void SMCoord::set(int index) { |
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46 | if (index < 0) { |
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47 | this -> index = 0; |
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48 | } else if (index > 3) { |
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49 | this -> index = 3; |
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50 | } else { |
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51 | this -> index = index; |
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52 | } |
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53 | } |
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54 | //Returns the 3dcoordinate of the symbol which is choosen at the moment |
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55 | Vector3 SMCoord::get3dcoordinate() { |
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56 | Vector3 coord; |
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57 | switch (this -> index) { |
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58 | case 0: |
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59 | coord.x = 550; |
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60 | coord.y = 300; |
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61 | coord.z = 0; |
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62 | break; |
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63 | case 1: |
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64 | coord.x = 600; |
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65 | coord.y = 300; |
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66 | coord.z = 0; |
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67 | break; |
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68 | case 2: |
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69 | coord.x = 650; |
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70 | coord.y = 300; |
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71 | coord.z = 0; |
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72 | break; |
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73 | case 3: |
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74 | coord.x = 700; |
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75 | coord.y = 300; |
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76 | coord.z = 0; |
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77 | break; |
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78 | |
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79 | default: |
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80 | coord.x = 550; |
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81 | coord.y = 300; |
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82 | coord.z = 0; |
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83 | break; |
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84 | } |
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85 | return coord; |
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86 | } |
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87 | |
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88 | int SMCoord::getIndex() { |
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89 | return this -> index; |
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90 | } |
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91 | } |
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