1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Joel Lingg |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _StoryModeController_H__ |
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30 | #define _StoryModeController_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | #include "core/EventIncludes.h" |
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34 | #include "core/command/Executor.h" |
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35 | #include "core/config/ConfigValueIncludes.h" |
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36 | #include "core/XMLPort.h" |
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37 | #include <vector> |
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38 | #include "tools/interfaces/Tickable.h" |
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39 | #include "worldentities/ControllableEntity.h" |
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40 | #include "worldentities/pawns/SpaceShip.h" |
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41 | |
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42 | |
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43 | #include "core/CoreIncludes.h" |
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44 | |
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45 | #include "graphics/Camera.h" |
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46 | #include "SMCoord.h" |
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47 | //#include "core/XMLPort.h" |
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48 | //#include "gamestates/GSLevel.h" |
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49 | |
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50 | //#include <gtest/gtest.h> |
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51 | #include "core/class/Identifier.h" |
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52 | #include "core/class/IdentifierManager.h" |
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53 | //#include "core/command/ConsoleCommandIncludes.h" |
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54 | #include "core/command/CommandExecutor.h" |
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55 | #include "core/object/Destroyable.h" |
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56 | #include "core/module/ModuleInstance.h" |
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57 | |
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58 | namespace orxonox |
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59 | { |
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60 | class _OrxonoxExport StoryModeController : public SpaceShip |
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61 | { |
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62 | public: |
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63 | // Implementation of a Controller needs the two following lines |
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64 | StoryModeController(Context* context); |
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65 | virtual ~StoryModeController(); |
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66 | // As we extend SpaceShip but just are interested in the moment of function |
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67 | // calling, we mark all the functions of spaceship to be override |
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68 | virtual void tick(float dt) override; |
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69 | virtual void moveFrontBack(const Vector2& value) override; |
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70 | virtual void moveRightLeft(const Vector2& value) override; |
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71 | virtual void rotateYaw(const Vector2& value) override; |
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72 | virtual void rotatePitch(const Vector2& value) override; |
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73 | virtual void rotateRoll(const Vector2& value) override; |
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74 | void fire(unsigned int firemode); |
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75 | virtual void fired(unsigned int firemode) override; |
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76 | virtual void boost(bool bBoost) override; |
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77 | |
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78 | |
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79 | |
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80 | private: |
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81 | //Add to function to set and update the Position. As setPosition isn't available, we used setLocation |
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82 | virtual void setLocation(int index); |
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83 | virtual void updatePosition(); |
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84 | |
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85 | //According to the position, this function starts the game. |
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86 | virtual void chooseGame(); |
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87 | |
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88 | SMCoord* selectedPos_; |
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89 | |
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90 | //Variables to keep track of time |
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91 | float time_; |
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92 | int dtime_; |
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93 | |
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94 | //Bools which get true as soon as the event they are named after has occured |
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95 | bool moveRight_ ; |
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96 | bool moveLeft_ ; |
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97 | bool moveForward_; |
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98 | bool moveBackward_; |
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99 | bool boostPressed_; |
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100 | bool init_; |
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101 | |
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102 | |
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103 | }; |
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104 | } |
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105 | |
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106 | #endif /* _WaypointController_H__ */ |
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