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source: code/branches/ai/data/gui/scripts/GameplayMenu.lua @ 6820

Last change on this file since 6820 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 1.2 KB
Line 
1-- GameplayMenu.lua
2
3BasicGUI = require("BasicGUI")
4local P = BasicGUI:new() --inherit everything from the gui package
5if _REQUIREDNAME == nil then
6    GameplayMenu = P
7else
8    _G[_REQUIREDNAME] = P
9end
10
11P.filename = "GameplayMenu"
12P.layoutString = "GameplayMenu.layout"
13
14function P:init()
15    dropdown = winMgr:getWindow("orxonox/ThemeCombobox")
16    local themeList = {}
17    table.insert(themeList, "Theme 1")
18    table.insert(themeList, "Theme 2")
19    table.insert(themeList, "Theme 3")
20    for k,v in pairs(themeList) do
21        item = CEGUI.createListboxTextItem(v)
22        item:setSelectionBrushImage("TaharezLook", "MultiListSelectionBrush")
23        CEGUI.toCombobox(dropdown):addItem(item)
24    end
25end
26
27function P.GameplayThemeCombobox_changed(e)
28    -- theme
29    debug("event: theme")
30end
31
32function P.GameplayDifficultyEasyButton_clicked(e)
33    -- difficulty easy
34    debug("event: easy")
35end
36
37function P.GameplayDifficultyNormalButton_clicked(e)
38    -- difficulty normal
39    debug("event: normal")
40end
41
42function P.GameplayDifficultyHardButton_clicked(e)
43    -- difficulty hard
44    debug("event: hard")
45end
46
47function P.GameplayBackButton_clicked(e)
48    hideGUI(P.filename)
49end
50
51return P
52
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