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source: code/branches/ai/data/levels/fps_test.oxw @ 7908

Last change on this file since 7908 was 7648, checked in by dafrick, 14 years ago

Merged releasetodo, containing a new way to describe and tag levels, back to trunk.

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1<LevelInfo
2 name = "FPS testlevel"
3 description = "Level to test First Person Shooter"
4 tags = "test"
5/>
6
7<?lua
8  include("hudtemplates3.oxo")
9  include("stats.oxo")
10  include("templates/spaceship_assff.oxt")
11  include("templates/spaceship_H2.oxt")
12  include("templates/fps.oxt")
13  include("templates/lodinformation.oxt")
14?>
15
16<Level
17 name         = "fps"
18 description  = "tests"
19>
20  <templates>
21    <Template link=lodtemplate_default />
22  </templates>
23
24  <Scene
25   ambientlight = "0.1, 0.1, 0.1"
26   skybox       = "Orxonox/skypanoramagen1"
27   gravity      = "0,-1000,0"
28   negativeWorldRange = "-100000, -100000, -100000"
29   positiveWorldRange = " 100000,  100000,  100000"
30   hasPhysics   = true
31  >
32    <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
33
34  <StaticEntity position="0,-10000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 >
35      <attached>
36        <Model position="0,0,0" mesh="cube.mesh" scale3D="10000,10000,1000" />
37      </attached>
38      <collisionShapes>
39        <BoxCollisionShape position="0,0,0" halfExtents="10000,10000,1000" />
40      </collisionShapes>
41  </StaticEntity>
42
43<?lua
44for i = 1, 10, 1
45do ?>
46    <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,100,<?lua print(math.random() * 1000 - 500) ?>" direction="-1, 0, 0" lookat="0,0,0" spawnclass=FpsPlayer pawndesign=fps />
47<?lua
48end
49?>
50
51
52<?lua
53for i = 1, 200, 1
54do
55j = math.random()
56?>
57  <MovableEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100) ?> scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>" >
58      <attached>
59        <Model position="0,0,0" scale=<?lua print(j * 10) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
60      </attached>
61      <collisionShapes>
62        <SphereCollisionShape radius="<?lua print(j * 100) ?>" />
63      </collisionShapes>
64  </MovableEntity>
65<?lua
66end
67?>
68
69  </Scene>
70</Level>
71
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