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source: code/branches/ai/data/levels/waypoints.oxw @ 8501

Last change on this file since 8501 was 7648, checked in by dafrick, 14 years ago

Merged releasetodo, containing a new way to describe and tag levels, back to trunk.

  • Property svn:eol-style set to native
File size: 5.3 KB
Line 
1<LevelInfo
2 name = "Waypoints Testlevel"
3 description = "Testing waypoings for AI controlled spaceships."
4 tags = "test"
5/>
6
7<?lua
8  include("hudtemplates3.oxo")
9  include("stats.oxo")
10  include("templates/spaceship_assff.oxt")
11  include("templates/spaceship_H2.oxt")
12  include("templates/spaceship_pirate.oxt")
13  include("templates/lodinformation.oxt")
14?>
15
16<Level
17 name         = "Waypoints"
18 description  = "Testing waypoings for AI controlled spaceships."
19>
20  <templates>
21    <Template link=lodtemplate_default />
22  </templates>
23
24  <Scene
25   ambientlight = "0.5, 0.5, 0.5"
26   skybox       = "Orxonox/skypanoramagen1"
27  >
28    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
29
30    <SpawnPoint position="0,0,0" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
31
32    <SpaceShip position="0,2000,200" lookat="0,0,0">
33      <templates>
34        <Template link=spaceshipassff />
35      </templates>
36      <controller>
37        <WaypointPatrolController alertnessradius=1000 team=10>
38          <waypoints>
39            <Model mesh="cube.mesh" scale=8 position="  0,2000,-200" />
40            <Model mesh="cube.mesh" scale=8 position="  0,2000,-700" />
41            <Model mesh="cube.mesh" scale=8 position="500,2000,-700" />
42            <Model mesh="cube.mesh" scale=8 position="500,2000,-200" />
43          </waypoints>
44        </WaypointPatrolController>
45      </controller>
46    </SpaceShip>
47    <SpaceShip position="0,2000,400" lookat="0,0,0">
48      <templates>
49        <Template link=spaceshipassff />
50      </templates>
51      <controller>
52        <WaypointPatrolController alertnessradius=1000 team=10>
53          <waypoints>
54            <Model mesh="cube.mesh" scale=8 position="  0,2000,-200" />
55            <Model mesh="cube.mesh" scale=8 position="  0,2000,-700" />
56            <Model mesh="cube.mesh" scale=8 position="500,2000,-700" />
57            <Model mesh="cube.mesh" scale=8 position="500,2000,-200" />
58          </waypoints>
59        </WaypointPatrolController>
60      </controller>
61    </SpaceShip>
62
63    <SpaceShip position="1500,2000,200" lookat="0,0,0">
64      <templates>
65        <Template link=spaceshipassff />
66      </templates>
67      <controller>
68        <WaypointPatrolController alertnessradius=1000 team=11>
69          <waypoints>
70            <Model mesh="cube.mesh" scale=8 position="1500,2000,-200" />
71            <Model mesh="cube.mesh" scale=8 position="1500,2000,-700" />
72            <Model mesh="cube.mesh" scale=8 position="1000,2000,-700" />
73            <Model mesh="cube.mesh" scale=8 position="1000,2000,-200" />
74          </waypoints>
75        </WaypointPatrolController>
76      </controller>
77    </SpaceShip>
78
79    <SpaceShip position="1500,-2000,200" lookat="0,0,0" name=polonaise1>
80      <templates>
81        <Template link=spaceshipassff />
82      </templates>
83      <controller>
84        <WaypointPatrolController alertnessradius=1000 team=12>
85          <waypoints>
86            <Model mesh="cube.mesh" scale=8 position="1500,-2000,-200" />
87<!--
88            <Attacher target=polonaise6 deletewithparent=false />
89            <Model mesh="cube.mesh" scale=8 position="1500,-2000,-700" />
90            <Model mesh="cube.mesh" scale=8 position="1000,-2000,-700" />
91            <Model mesh="cube.mesh" scale=8 position="1000,-2000,-200" />
92-->
93          </waypoints>
94        </WaypointPatrolController>
95      </controller>
96    </SpaceShip>
97
98    <?lua
99      for i = 1, 5, 1 do
100    ?>
101      <SpaceShip position="1500,<?lua print(-2000 + 50*i) ?>,200" lookat="0,0,0" name=polonaise<?lua print(i+1) ?> >
102        <templates>
103          <Template link=spaceshipassff />
104        </templates>
105        <controller>
106          <WaypointPatrolController alertnessradius=1000 team=12>
107            <waypoints>
108              <Attacher target=polonaise<?lua print(i) ?> deletewithparent=false />
109            </waypoints>
110          </WaypointPatrolController>
111        </controller>
112      </SpaceShip>
113    <?lua end ?>
114
115    <SpaceShip position="-1500,-2000,200" lookat="0,0,0" name=attack1>
116      <templates>
117        <Template link=spaceshipassff />
118      </templates>
119      <controller>
120        <WaypointPatrolController alertnessradius=1000 team=13>
121          <waypoints>
122            <Model mesh="cube.mesh" scale=8 position="1500,-2000,-200" />
123          </waypoints>
124        </WaypointPatrolController>
125      </controller>
126    </SpaceShip>
127
128    <?lua
129      for i = 1, 5, 1 do
130    ?>
131      <SpaceShip position="-1500,<?lua print(-2000 + 50*i) ?>,200" lookat="0,0,0" name=attack<?lua print(i+1) ?> >
132        <templates>
133          <Template link=spaceshipassff />
134        </templates>
135        <controller>
136          <WaypointPatrolController alertnessradius=1000 team=13>
137            <waypoints>
138              <Attacher target=attack<?lua print(i) ?> deletewithparent=false />
139            </waypoints>
140          </WaypointPatrolController>
141        </controller>
142      </SpaceShip>
143    <?lua end ?>
144
145<!--
146    <?lua
147      for i = 1, 50, 1 do
148    ?>
149      <SpaceShip position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" >
150        <templates>
151          <Template link=spaceshipassff />
152        </templates>
153        <controller>
154          <AIController />
155        </controller>
156      </SpaceShip>
157    <?lua end ?>
158-->
159
160  </Scene>
161</Level>
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