| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief | 
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| 32 |     Compiles all the interfaces in the tools library with mostly just a constructor. | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #include "Tickable.h" | 
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| 36 | #include "TimeFactorListener.h" | 
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| 37 |  | 
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| 38 | #include "core/CoreIncludes.h" | 
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| 39 | #include "core/GameMode.h" | 
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| 40 | #include "network/NetworkFunction.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 |     //---------------------------- | 
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| 45 |     // TimeFactorListener | 
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| 46 |     //---------------------------- | 
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| 47 |     registerStaticNetworkFunction( &TimeFactorListener::setTimeFactorInternal ); | 
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| 48 |  | 
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| 49 |     float TimeFactorListener::timefactor_s = 1.0f; | 
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| 50 |  | 
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| 51 |     TimeFactorListener::TimeFactorListener() | 
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| 52 |     { | 
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| 53 |         RegisterRootObject(TimeFactorListener); | 
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| 54 |     } | 
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| 55 |  | 
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| 56 |     /*static*/ void TimeFactorListener::setTimeFactor( float factor ) | 
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| 57 |     { | 
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| 58 |         if ( !GameMode::isStandalone() ) | 
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| 59 |             callStaticNetworkFunction( &TimeFactorListener::setTimeFactorInternal, CLIENTID_UNKNOWN, factor ); | 
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| 60 |         TimeFactorListener::setTimeFactorInternal(factor); | 
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| 61 |     } | 
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| 62 |  | 
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| 63 |     /*static*/ void TimeFactorListener::setTimeFactorInternal( float factor ) | 
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| 64 |     { | 
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| 65 |         float oldFactor = TimeFactorListener::timefactor_s; | 
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| 66 |         TimeFactorListener::timefactor_s = factor; | 
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| 67 |         for (ObjectList<TimeFactorListener>::iterator it = ObjectList<TimeFactorListener>::begin(); it != ObjectList<TimeFactorListener>::end(); ++it) | 
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| 68 |             it->changedTimeFactor(factor, oldFactor); | 
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| 69 |     } | 
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| 70 |  | 
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| 71 |     //---------------------------- | 
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| 72 |     // Tickable | 
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| 73 |     //---------------------------- | 
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| 74 |     /** | 
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| 75 |         @brief Constructor: Registers the object in the Tickable-list | 
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| 76 |     */ | 
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| 77 |     Tickable::Tickable() | 
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| 78 |     { | 
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| 79 |         RegisterRootObject(Tickable); | 
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| 80 |     } | 
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| 81 | } | 
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