source:
code/branches/ai/src/modules/objects/Script.h
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1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
3 | * > www.orxonox.net < |
4 | * |
5 | * |
6 | * License notice: |
7 | * |
8 | * This program is free software; you can redistribute it and/or |
9 | * modify it under the terms of the GNU General Public License |
10 | * as published by the Free Software Foundation; either version 2 |
11 | * of the License, or (at your option) any later version. |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
21 | * |
22 | * Author: |
23 | * Benjamin Knecht |
24 | * Co-authors: |
25 | * ... |
26 | * |
27 | */ |
28 | |
29 | #ifndef _Script_H__ |
30 | #define _Script_H__ |
31 | |
32 | #include "objects/ObjectsPrereqs.h" |
33 | |
34 | #include <string> |
35 | #include "core/BaseObject.h" |
36 | |
37 | namespace orxonox |
38 | { |
39 | class _ObjectsExport Script : public BaseObject |
40 | { |
41 | public: |
42 | Script(BaseObject* creator); |
43 | ~Script(); |
44 | void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
45 | void execute(); |
46 | |
47 | void setCode(const std::string& code) { code_ = code; } |
48 | const std::string& getCode() const { return code_; } |
49 | |
50 | private: |
51 | std::string code_; |
52 | LuaState* luaState_; |
53 | }; |
54 | } |
55 | |
56 | #endif /* _Script_H__ */ |
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