Last change
on this file since 8700 was
7284,
checked in by landauf, 14 years ago
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merged consolecommands3 branch back to trunk.
note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.
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-
Property svn:eol-style set to
native
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File size:
1.3 KB
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1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Hagen Seifert |
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24 | * Co-authors: |
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25 | * Ich |
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26 | * Dini Mueter |
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27 | * |
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28 | */ |
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29 | |
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30 | #include "MuzzleFlash.h" |
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31 | |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "core/command/Executor.h" |
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34 | |
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35 | namespace orxonox |
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36 | { |
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37 | CreateFactory(MuzzleFlash); |
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38 | |
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39 | MuzzleFlash::MuzzleFlash(BaseObject* creator) : Billboard(creator) |
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40 | { |
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41 | RegisterObject(MuzzleFlash); |
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42 | this->setScale(0.1f); |
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43 | |
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44 | this->delayTimer_.setTimer(0.1f, false, createExecutor(createFunctor(&MuzzleFlash::destroy, this))); |
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45 | } |
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46 | } |
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