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source: code/branches/ai/src/modules/weapons/projectiles/Projectile.cc @ 8703

Last change on this file since 8703 was 7284, checked in by landauf, 14 years ago

merged consolecommands3 branch back to trunk.

note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.

  • Property svn:eol-style set to native
File size: 4.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Projectile.h"
30
31#include "core/CoreIncludes.h"
32#include "core/ConfigValueIncludes.h"
33#include "core/GameMode.h"
34#include "core/command/Executor.h"
35#include "objects/collisionshapes/SphereCollisionShape.h"
36#include "worldentities/pawns/Pawn.h"
37#include "graphics/ParticleSpawner.h"
38
39namespace orxonox
40{
41    CreateFactory(Projectile);
42
43    Projectile::Projectile(BaseObject* creator) : MovableEntity(creator)
44    {
45        RegisterObject(Projectile);
46
47        this->setConfigValues();
48        this->bDestroy_ = false;
49        this->owner_ = 0;
50        this->damage_ = 15;
51
52        // Get notification about collisions
53
54        if (GameMode::isMaster())
55        {
56            this->setMass(1.0);
57            this->enableCollisionCallback();
58            this->setCollisionResponse(false);
59            this->setCollisionType(Kinematic);
60
61            SphereCollisionShape* shape = new SphereCollisionShape(this);
62            shape->setRadius(20);
63            this->attachCollisionShape(shape);
64
65            this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&Projectile::destroyObject, this)));
66        }
67    }
68
69    Projectile::~Projectile()
70    {
71    }
72
73    void Projectile::setConfigValues()
74    {
75        SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive");
76    }
77
78
79    void Projectile::tick(float dt)
80    {
81        SUPER(Projectile, tick, dt);
82
83        if (!this->isActive())
84            return;
85
86        if (this->bDestroy_)
87            this->destroy(); // TODO: use a scheduler instead of deleting the object right here in tick()
88    }
89
90    void Projectile::destroyObject()
91    {
92        if (GameMode::isMaster())
93            this->destroy();
94    }
95
96    bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
97    {
98        if (!this->bDestroy_ && GameMode::isMaster())
99        {
100            if (otherObject == this->owner_)
101                return false;
102
103            this->bDestroy_ = true;
104
105            if (this->owner_)
106            {
107                {
108                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
109                    effect->setPosition(this->getPosition());
110                    effect->setOrientation(this->getOrientation());
111                    effect->setDestroyAfterLife(true);
112                    effect->setSource("Orxonox/explosion3");
113                    effect->setLifetime(2.0f);
114                }
115                {
116                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
117                    effect->setPosition(this->getPosition());
118                    effect->setOrientation(this->getOrientation());
119                    effect->setDestroyAfterLife(true);
120                    effect->setSource("Orxonox/smoke4");
121                    effect->setLifetime(3.0f);
122                }
123            }
124
125            Pawn* victim = orxonox_cast<Pawn*>(otherObject);
126            if (victim)
127                victim->hit(this->owner_, contactPoint, this->damage_);
128        }
129        return false;
130    }
131
132    void Projectile::setOwner(Pawn* owner)
133    {
134        this->owner_ = owner;
135    }
136}
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