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source: code/branches/ai/src/modules/weapons/weaponmodes/FusionFire.cc @ 8567

Last change on this file since 8567 was 6732, checked in by scheusso, 15 years ago

correcting initial speed of projectiles

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "FusionFire.h"
30
31#include "util/Math.h"
32#include "core/CoreIncludes.h"
33#include "weapons/projectiles/BillboardProjectile.h"
34
35#include "weaponsystem/Weapon.h"
36#include "weaponsystem/WeaponPack.h"
37#include "weaponsystem/WeaponSystem.h"
38#include "worldentities/pawns/Pawn.h"
39
40namespace orxonox
41{
42    CreateFactory(FusionFire);
43
44    FusionFire::FusionFire(BaseObject* creator) : WeaponMode(creator)
45    {
46        RegisterObject(FusionFire);
47
48        this->reloadTime_ = 1.0;
49        this->bParallelReload_ = false;
50        this->damage_ = 40;
51        this->speed_ = 1250;
52
53        this->setMunitionName("FusionMunition");
54    }
55
56    void FusionFire::fire()
57    {
58        BillboardProjectile* projectile = new BillboardProjectile(this);
59
60        projectile->setOrientation(this->getMuzzleOrientation());
61        projectile->setPosition(this->getMuzzlePosition());
62        projectile->setVelocity(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getVelocity() + this->getMuzzleDirection() * this->speed_);
63        projectile->scale(5);
64
65        projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
66        projectile->setDamage(this->getDamage());
67        projectile->setColour(ColourValue(1.0f, 0.7f, 0.3f, 1.0f));
68    }
69}
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