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source: code/branches/ai/src/orxonox/ChatInputHandler.cc @ 8614

Last change on this file since 8614 was 7284, checked in by landauf, 14 years ago

merged consolecommands3 branch back to trunk.

note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.

  • Property svn:eol-style set to native
File size: 10.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sandro 'smerkli' Merkli
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ChatInputHandler.h"
30#include "util/ScopedSingletonManager.h"
31#include "core/CoreIncludes.h"
32#include "core/GUIManager.h"
33#include "core/CorePrereqs.h"
34#include "core/command/ConsoleCommand.h"
35#include <CEGUIWindow.h>
36#include <elements/CEGUIListbox.h>
37#include <elements/CEGUIListboxItem.h>
38#include <elements/CEGUIListboxTextItem.h>
39#include <CEGUIWindowManager.h>
40#include <string>
41
42namespace orxonox
43{
44  /* singleton */
45  ManageScopedSingleton( ChatInputHandler, ScopeID::Graphics, false );
46
47  /* add commands to console */
48  SetConsoleCommand( "startchat", &ChatInputHandler::activate_static );
49  SetConsoleCommand( "startchat_small", &ChatInputHandler::activate_small_static );
50
51  /* constructor */
52  ChatInputHandler::ChatInputHandler()
53  {
54    /* register the object  */
55    RegisterObject(ChatInputHandler);
56
57    /* create necessary objects */
58    this->inpbuf = new InputBuffer();
59    this->disp_offset = 0;
60    assert( this->inpbuf != NULL );
61
62    /* generate chatbox ui and chatbox-inputonly ui */
63    GUIManager::getInstance().loadGUI( "ChatBox" );
64    GUIManager::getInstance().loadGUI( "ChatBox-inputonly" );
65
66    /* setup colors */
67    setupColors();
68
69    /* configure the input buffer */
70    configureInputBuffer();
71
72    this->inputState = InputManager::getInstance().createInputState( "chatinput", false, false, InputStatePriority::Dynamic );
73    this->inputState->setKeyHandler(this->inpbuf);
74  }
75
76  /* configure input buffer, sub for the constructor */
77  void ChatInputHandler::configureInputBuffer()
78  {
79    /* INSTALL CALLBACKS */
80    /* input has changed */
81    this->inpbuf->registerListener(this, &ChatInputHandler::inputChanged, true);
82
83    /* add a line */
84    this->inpbuf->registerListener(this, &ChatInputHandler::addline,         '\r',   false);
85    this->inpbuf->registerListener(this, &ChatInputHandler::addline,         '\n',   false);
86
87    /* backspace */
88    this->inpbuf->registerListener(this, &ChatInputHandler::backspace,       '\b',   true);
89    //this->inpbuf->registerListener(this, &ChatInputHandler::backspace,       '\177', true);
90
91    /* exit the chatinputhandler thingy (tbd) */
92    this->inpbuf->registerListener(this, &ChatInputHandler::exit,            '\033', true); // escape
93
94    /* delete character */
95    this->inpbuf->registerListener(this, &ChatInputHandler::deleteChar,      KeyCode::Delete);
96
97    /* cursor movement */
98    this->inpbuf->registerListener(this, &ChatInputHandler::cursorRight,     KeyCode::Right);
99    this->inpbuf->registerListener(this, &ChatInputHandler::cursorLeft,      KeyCode::Left);
100    this->inpbuf->registerListener(this, &ChatInputHandler::cursorEnd,       KeyCode::End);
101    this->inpbuf->registerListener(this, &ChatInputHandler::cursorHome,      KeyCode::Home);
102
103    /* GET WINDOW POINTERS */
104    input = CEGUI::WindowManager::getSingleton().getWindow( "orxonox/ChatBox/input" );
105    inputonly = CEGUI::WindowManager::getSingleton().getWindow( "orxonox/ChatBox-inputonly/input" );
106
107    /* get pointer to the history window */
108    CEGUI::Window *history = CEGUI::WindowManager::getSingleton().getWindow( "orxonox/ChatBox/history" );
109
110    /* cast it to a listbox */
111    lb_history = dynamic_cast<CEGUI::Listbox*>(history);
112
113    /* assert wee */
114    assert( lb_history );
115  }
116
117  /* setup the colors, sub for the constructor */
118  void ChatInputHandler::setupColors()
119  {
120    /* auto variables */
121    float red = 1.0, green = 0.5, blue = 0.5;
122    int i = 0;
123
124    // three loops: red tones, blue tones and green tones
125    // reds
126    for( i = 0; i < NumberOfColors/3; ++i )
127    { this->text_colors[ i ] = new CEGUI::colour( red, green, blue );
128      assert( this->text_colors[ i ] );
129      green += 0.2f, blue += 0.2f;
130    }
131
132    // greens
133    red = 0.5, green = 1, blue = 0.5;
134    for( ; i < NumberOfColors*2/3; ++i )
135    { this->text_colors[ i ] = new CEGUI::colour( red, green, blue );
136      assert( this->text_colors[ i ] );
137      red += 0.2f, blue += 0.2f;
138    }
139
140    // blues
141    red = 0.5, green = 0.5, blue = 1;
142    for( ; i < NumberOfColors; ++i )
143    { this->text_colors[ i ] = new CEGUI::colour( red, green, blue );
144      assert( this->text_colors[ i ] );
145      red += 0.2f, green += 0.2f;
146    }
147  }
148
149
150  /* activate, deactivate */
151  void ChatInputHandler::activate_static()
152  { ChatInputHandler::getInstance().activate( true ); }
153
154  void ChatInputHandler::activate_small_static()
155  { ChatInputHandler::getInstance().activate( false ); }
156
157  void ChatInputHandler::activate( bool full )
158  {
159    /* start listening */
160    InputManager::getInstance().enterState("chatinput");
161
162    /* MARK add spawning of chat widget stuff here.*/
163    if( full )
164      GUIManager::getInstance().showGUI( "ChatBox" );
165    else
166      GUIManager::getInstance().showGUI( "ChatBox-inputonly" );
167
168    this->fullchat = full;
169  }
170
171  void ChatInputHandler::deactivate()
172  {
173    /* stop listening */
174    InputManager::getInstance().leaveState("chatinput");
175
176    /* un-spawning of chat widget stuff */
177    GUIManager::getInstance().hideGUI( "ChatBox" );
178    GUIManager::getInstance().hideGUI( "ChatBox-inputonly" );
179  }
180
181
182  /* subs for incomingChat */
183  void ChatInputHandler::sub_setcolor( CEGUI::ListboxTextItem *tocolor,
184    std::string name )
185  {
186    /* sanity checks */
187    if( !tocolor )
188      COUT(2) << "Empty ListBoxTextItem given to "
189        "ChatInputhandler::sub_setcolor().\n";
190
191    /* "hash" the name */
192    int hash = 0;
193    for( int i = name.length(); i > 0; --i )
194      hash += name[i-1];
195    hash = hash % this->NumberOfColors;
196
197    /* set the color according to the hash */
198    tocolor->setTextColours( *(this->text_colors[ hash ]) );
199  }
200
201  /* handle incoming chat */
202  void ChatInputHandler::incomingChat(const std::string& message,
203    unsigned int senderID)
204  {
205    /* look up the actual name of the sender */
206    std::string text, name = "unknown";
207
208    /* setup player name info */
209    if (senderID != CLIENTID_UNKNOWN)
210    {
211       PlayerInfo* player = PlayerManager::getInstance().getClient(senderID);
212       if (player)
213         name = player->getName();
214    }
215
216    /* assemble the text */
217    text = name + ": " + message;
218
219    /* create item */
220    CEGUI::ListboxTextItem *toadd = new CEGUI::ListboxTextItem( text );
221
222    /* setup colors */
223    sub_setcolor( toadd, name );
224
225    /* now add */
226    this->lb_history->addItem( dynamic_cast<CEGUI::ListboxItem*>(toadd) );
227    this->lb_history->ensureItemIsVisible(
228      dynamic_cast<CEGUI::ListboxItem*>(toadd) );
229
230    /* make sure the history handles it */
231    this->lb_history->handleUpdatedItemData();
232  }
233
234
235  /* sub for inputchanged */
236  void ChatInputHandler::sub_adjust_dispoffset( int maxlen,
237    int cursorpos,
238    int inplen )
239  {
240    /* already start offsetting 5 characters before end */
241    if( cursorpos+5 > maxlen )
242    {
243      /* always stay 5 characters ahead of end, looks better */
244      ((disp_offset = cursorpos-maxlen+5) >= 0) ? 1 : disp_offset = 0;
245
246      /* enforce visibility of cursor */
247      (disp_offset > cursorpos ) ? disp_offset = 0 : 1;
248    }
249
250    /* make sure we don't die at substr */
251    if( inplen <= disp_offset ) disp_offset = 0;
252  }
253
254  /* callbacks for InputBuffer */
255  void ChatInputHandler::inputChanged()
256  {
257    /* update the cursor and the window */
258    std::string raw = this->inpbuf->get();
259    int cursorpos = this->inpbuf->getCursorPosition();
260
261    /* get string before cursor */
262    std::string left = raw.substr( 0, cursorpos );
263
264    /* see if there's a string after the cursor */
265    std::string right = "";
266    if( raw.length() >= left.length()+1 )
267      right = raw.substr( cursorpos );
268
269    /* set the text */
270    std::string assembled = "$ " + left + "|" + right;
271
272    if( this->fullchat )
273    {
274      /* adjust curser position - magic number 5 for font width */
275      sub_adjust_dispoffset( (int)(this->input->getUnclippedInnerRect().getWidth()/6),
276        cursorpos, assembled.length() );
277      this->input->setProperty( "Text", assembled.substr( disp_offset ) );
278    }
279    else
280    {
281      /* adjust curser position - magic number 5 for font width */
282      sub_adjust_dispoffset( (int)(this->inputonly->getUnclippedInnerRect().getWidth()/6),
283        cursorpos, assembled.length() );
284      this->inputonly->setProperty( "Text", assembled.substr( disp_offset) );
285    }
286
287    /* reset display offset */
288    disp_offset = 0;
289  }
290
291  void ChatInputHandler::addline()
292  {
293    /* actually do send what was input */
294    /* a) get the string out of the inputbuffer */
295    std::string msgtosend = this->inpbuf->get();
296
297    if( msgtosend.length() == 0 )
298    { this->deactivate();
299      return;
300    }
301
302    /* b) clear the input buffer */
303    if (this->inpbuf->getSize() > 0)
304      this->inpbuf->clear();
305
306    /* c) send the chat via some call */
307    Host::Chat( msgtosend );
308
309    /* d) stop listening to input - only if this is not fullchat */
310    if( !this->fullchat )
311      this->deactivate();
312
313  }
314
315  void ChatInputHandler::backspace()
316  { this->inpbuf->removeBehindCursor(); }
317
318  void ChatInputHandler::deleteChar()
319  { this->inpbuf->removeAtCursor(); }
320
321  void ChatInputHandler::cursorRight()
322  { this->inpbuf->increaseCursor(); }
323
324  void ChatInputHandler::cursorLeft()
325  { this->inpbuf->decreaseCursor(); }
326
327  void ChatInputHandler::cursorEnd()
328  { this->inpbuf->setCursorToEnd(); }
329
330  void ChatInputHandler::cursorHome()
331  { this->inpbuf->setCursorToBegin(); }
332
333  void ChatInputHandler::exit()
334  {
335    /* b) clear the input buffer */
336    if (this->inpbuf->getSize() > 0)
337      this->inpbuf->clear();
338
339    /* d) stop listening to input  */
340    this->deactivate();
341  }
342
343}
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