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source: code/branches/ai/src/orxonox/LevelManager.h @ 8748

Last change on this file since 8748 was 7648, checked in by dafrick, 14 years ago

Merged releasetodo, containing a new way to describe and tag levels, back to trunk.

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _LevelManager_H__
30#define _LevelManager_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <cassert>
35#include <list>
36#include <map>
37#include <string>
38
39#include "util/Singleton.h"
40#include "core/OrxonoxClass.h"
41
42// tolua_begin
43namespace orxonox
44{
45    class _OrxonoxExport LevelManager
46    // tolua_end
47        : public Singleton<LevelManager>, public OrxonoxClass
48    { // tolua_export
49            friend class Singleton<LevelManager>;
50        public:
51            LevelManager();
52            virtual ~LevelManager();
53
54            void setConfigValues();
55
56            void requestActivity(Level* level);
57            void releaseActivity(Level* level);
58            Level* getActiveLevel();
59
60            void setDefaultLevel(const std::string& levelName); //tolua_export
61            const std::string& getDefaultLevel() const; //tolua_export
62            unsigned int getNumberOfLevels(void); //tolua_export
63            LevelInfoItem* getAvailableLevelListItem(unsigned int index) const; //tolua_export
64
65            static LevelManager& getInstance()    { return Singleton<LevelManager>::getInstance(); } // tolua_export
66
67        private:
68            LevelManager(const LevelManager&);
69
70            void activateNextLevel();
71
72            void compileAvailableLevelList(void);
73            void updateAvailableLevelList(void);
74
75            std::list<Level*> levels_s;
76            std::vector<std::string> availableLevels_;
77            std::map<std::string, LevelInfoItem*> infos_;
78
79            // config values
80            std::string defaultLevelName_;
81
82            static LevelManager* singletonPtr_s;
83    }; // tolua_export
84} // tolua_export
85
86#endif /* _LevelManager_H__ */
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