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source: code/branches/ai/src/orxonox/OrxonoxPrecompiledHeaders.h @ 7747

Last change on this file since 7747 was 7284, checked in by landauf, 14 years ago

merged consolecommands3 branch back to trunk.

note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Compilation of the most often used header files in the orxonox library
33@details
34    Updated: 13. September 2009
35    Total Files: 88
36*/
37
38#include "OrxonoxConfig.h"
39
40///////////////////////////////////////////
41/////          Stable Headers         /////
42///////////////////////////////////////////
43
44#include <cassert>  // 87
45#include <cstring>  // 87
46#include <fstream>  // 87
47#include <iostream> // 87
48#include <map>      // 87
49#include <set>      // 87
50#include <sstream>  // 87
51#include <string>   // 87
52#include <vector>   // 87
53#include <list>     // 86
54#include <ctime>    // 82
55#include <cmath>    // 81
56#include <deque>    // 81
57#include <queue>    // 81
58
59#include <OgreMath.h>        // 81
60#include <OgreVector2.h>     // 81
61#include <OgreVector3.h>     // 81
62#include <OgreVector4.h>     // 81
63#include <OgreQuaternion.h>  // 81
64#include <OgreColourValue.h> // 81
65
66#include "util/OgreForwardRefs.h"     // 67
67#include <LinearMath/btMotionState.h> // 60
68#include "util/SubString.h" // 55
69#include <tinyxml/ticpp.h>  // 41
70
71//#include <OgreRenderable.h> // 14, 5.1MB
72//#include <OgreSceneNode.h>  // 13, 1MB
73//#include <OgreResourceGroupManager.h> // 12, 1.5MB
74//#include <OgreTexture.h>       // 11, 0.6MB
75//#include <OgreMovableObject.h> // 10, 1.6MB
76//#include <OgreSceneManager.h>  // 9, 8.7MB
77
78///////////////////////////////////////////
79/////       All Rebuild Headers       /////
80///////////////////////////////////////////
81
82#include "core/BaseObject.h"   // 82
83#include "core/CoreIncludes.h" // 80
84
85///////////////////////////////////////////
86/////      Not so Stable Headers      /////
87///////////////////////////////////////////
88
89#include "network/synchronisable/Synchronisable.h" // 70
90#include "util/MultiType.h"    // 65
91#include "core/command/Executor.h"     // 55
92//#include "core/XMLPort.h"     // 41
93
94
95// Just in case some header included windows.h
96#undef min
97#undef max
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