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source: code/branches/ai/src/orxonox/OrxonoxPrereqs.h @ 6998

Last change on this file since 6998 was 6847, checked in by gasserlu, 15 years ago

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[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[5929]30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the orxonox library
[1024]33*/
[612]34
[673]35#ifndef _OrxonoxPrereqs_H__
36#define _OrxonoxPrereqs_H__
[612]37
[2710]38#include "OrxonoxConfig.h"
[5781]39#include "tools/ToolsPrereqs.h"
40
[1024]41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
[5929]44
[5693]45#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
[1024]46#  ifdef ORXONOX_SHARED_BUILD
47#    define _OrxonoxExport __declspec(dllexport)
48#  else
49#    if defined( __MINGW32__ )
50#      define _OrxonoxExport
51#    else
52#      define _OrxonoxExport __declspec(dllimport)
53#    endif
54#  endif
55#elif defined ( ORXONOX_GCC_VISIBILITY )
56#  define _OrxonoxExport  __attribute__ ((visibility("default")))
57#else
58#  define _OrxonoxExport
59#endif
[729]60
61//-----------------------------------------------------------------------
[1024]62// Forward declarations
63//-----------------------------------------------------------------------
[729]64
[1563]65namespace orxonox
66{
[2087]67    class CameraManager;
[5929]68    class Level;
[2087]69    class LevelManager;
[2662]70    class PawnManager;
[2171]71    class PlayerManager;
[5929]72    class Radar;
[5738]73    class Scene;
74
[5929]75    // collisionshapes
76    class CollisionShape;
77    class CompoundCollisionShape;
78    class WorldEntityCollisionShape;
[5693]79
[5929]80    // controllers
81    class AIController;
82    class ArtificialController;
83    class Controller;
[6847]84    class DroneController;
[5929]85    class HumanController;
86    class ScriptController;
87    class WaypointController;
88    class WaypointPatrolController;
[2087]89
[5929]90    // gametypes
91    class Asteroids;
92    class Deathmatch;
93    class Gametype;
94    class TeamBaseMatch;
95    class TeamDeathmatch;
96    class UnderAttack;
97
[5693]98    // graphics
[5929]99    class Backlight;
[2087]100    class Billboard;
101    class BlinkingBillboard;
[5929]102    class Camera;
[2662]103    class FadingBillboard;
104    class GlobalShader;
[2087]105    class Light;
[5929]106    class Model;
[2087]107    class ParticleEmitter;
108    class ParticleSpawner;
109
[5929]110    // infos
111    class Bot;
112    class GametypeInfo;
113    class HumanPlayer;
114    class Info;
115    class PlayerInfo;
[5693]116
[5929]117    // interfaces
118    class GametypeMessageListener;
119    class NotificationListener;
[6524]120    class Pickupable;
121    class PickupCarrier;
[5929]122    class PlayerTrigger;
123    class RadarListener;
124    class RadarViewable;
125    class Rewardable;
126    class TeamColourable;
[5693]127
[5929]128    // items
129    class Engine;
130    class Item;
131    class MultiStateEngine;
[2087]132
[5929]133    // overlays
134    class InGameConsole;
135    class Map;
136    class OrxonoxOverlay;
137    class OverlayGroup;
[6524]138   
[5929]139    // pickup
[6524]140    class PickupIdentifier;
[3079]141
[5929]142    //sound
143    class AmbientSound;
144    class BaseSound;
[6417]145    class SoundBuffer;
[5929]146    class SoundManager;
[6417]147    class SoundStreamer;
[5929]148    class WorldSound;
[2662]149
[5693]150    // weaponsystem
[5929]151    class DefaultWeaponmodeLink;
152    class Munition;
153    class Weapon;
154    class WeaponMode;
155    class WeaponPack;
[2096]156    class WeaponSet;
157    class WeaponSlot;
[5929]158    class WeaponSystem;
[2096]159
[5929]160    // worldentities
161    class BigExplosion;
162    class CameraPosition;
163    class ControllableEntity;
[6847]164    class Drone;
[6417]165    class EffectContainer;
[5929]166    class ExplosionChunk;
167    class MobileEntity;
168    class MovableEntity;
169    class SpawnPoint;
170    class StaticEntity;
171    class TeamSpawnPoint;
172    class WorldEntity;
[6417]173    class Rocket;
[5929]174    // worldentities, pawns
175    class Destroyer;
176    class Pawn;
177    class SpaceShip;
178    class Spectator;
179    class TeamBaseMatchBase;
[1625]180}
[708]181
[2662]182// Bullet Physics Engine
183class btTransform;
184class btVector3;
185
186class btRigidBody;
187class btCollisionObject;
188class btGhostObject;
189class btManifoldPoint;
190
191class btCollisionShape;
192class btSphereShape;
193class btCompoundShape;
194class btStaticPlaneShape;
195
196class btDiscreteDynamicsWorld;
197class bt32BitAxisSweep3;
198class btDefaultCollisionConfiguration;
199class btCollisionDispatcher;
200class btSequentialImpulseConstraintSolver;
201
[3196]202// ALUT
203typedef struct ALCcontext_struct ALCcontext;
204typedef struct ALCdevice_struct ALCdevice;
205typedef unsigned int ALuint;
206typedef int ALint;
[6417]207typedef int ALenum;
[3196]208
[673]209#endif /* _OrxonoxPrereqs_H__ */
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