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source: code/branches/ai/src/orxonox/OrxonoxPrereqs.h @ 6847

Last change on this file since 6847 was 6847, checked in by gasserlu, 15 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the orxonox library
33*/
34
35#ifndef _OrxonoxPrereqs_H__
36#define _OrxonoxPrereqs_H__
37
38#include "OrxonoxConfig.h"
39#include "tools/ToolsPrereqs.h"
40
41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
44
45#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
46#  ifdef ORXONOX_SHARED_BUILD
47#    define _OrxonoxExport __declspec(dllexport)
48#  else
49#    if defined( __MINGW32__ )
50#      define _OrxonoxExport
51#    else
52#      define _OrxonoxExport __declspec(dllimport)
53#    endif
54#  endif
55#elif defined ( ORXONOX_GCC_VISIBILITY )
56#  define _OrxonoxExport  __attribute__ ((visibility("default")))
57#else
58#  define _OrxonoxExport
59#endif
60
61//-----------------------------------------------------------------------
62// Forward declarations
63//-----------------------------------------------------------------------
64
65namespace orxonox
66{
67    class CameraManager;
68    class Level;
69    class LevelManager;
70    class PawnManager;
71    class PlayerManager;
72    class Radar;
73    class Scene;
74
75    // collisionshapes
76    class CollisionShape;
77    class CompoundCollisionShape;
78    class WorldEntityCollisionShape;
79
80    // controllers
81    class AIController;
82    class ArtificialController;
83    class Controller;
84    class DroneController;
85    class HumanController;
86    class ScriptController;
87    class WaypointController;
88    class WaypointPatrolController;
89
90    // gametypes
91    class Asteroids;
92    class Deathmatch;
93    class Gametype;
94    class TeamBaseMatch;
95    class TeamDeathmatch;
96    class UnderAttack;
97
98    // graphics
99    class Backlight;
100    class Billboard;
101    class BlinkingBillboard;
102    class Camera;
103    class FadingBillboard;
104    class GlobalShader;
105    class Light;
106    class Model;
107    class ParticleEmitter;
108    class ParticleSpawner;
109
110    // infos
111    class Bot;
112    class GametypeInfo;
113    class HumanPlayer;
114    class Info;
115    class PlayerInfo;
116
117    // interfaces
118    class GametypeMessageListener;
119    class NotificationListener;
120    class Pickupable;
121    class PickupCarrier;
122    class PlayerTrigger;
123    class RadarListener;
124    class RadarViewable;
125    class Rewardable;
126    class TeamColourable;
127
128    // items
129    class Engine;
130    class Item;
131    class MultiStateEngine;
132
133    // overlays
134    class InGameConsole;
135    class Map;
136    class OrxonoxOverlay;
137    class OverlayGroup;
138   
139    // pickup
140    class PickupIdentifier;
141
142    //sound
143    class AmbientSound;
144    class BaseSound;
145    class SoundBuffer;
146    class SoundManager;
147    class SoundStreamer;
148    class WorldSound;
149
150    // weaponsystem
151    class DefaultWeaponmodeLink;
152    class Munition;
153    class Weapon;
154    class WeaponMode;
155    class WeaponPack;
156    class WeaponSet;
157    class WeaponSlot;
158    class WeaponSystem;
159
160    // worldentities
161    class BigExplosion;
162    class CameraPosition;
163    class ControllableEntity;
164    class Drone;
165    class EffectContainer;
166    class ExplosionChunk;
167    class MobileEntity;
168    class MovableEntity;
169    class SpawnPoint;
170    class StaticEntity;
171    class TeamSpawnPoint;
172    class WorldEntity;
173    class Rocket;
174    // worldentities, pawns
175    class Destroyer;
176    class Pawn;
177    class SpaceShip;
178    class Spectator;
179    class TeamBaseMatchBase;
180}
181
182// Bullet Physics Engine
183class btTransform;
184class btVector3;
185
186class btRigidBody;
187class btCollisionObject;
188class btGhostObject;
189class btManifoldPoint;
190
191class btCollisionShape;
192class btSphereShape;
193class btCompoundShape;
194class btStaticPlaneShape;
195
196class btDiscreteDynamicsWorld;
197class bt32BitAxisSweep3;
198class btDefaultCollisionConfiguration;
199class btCollisionDispatcher;
200class btSequentialImpulseConstraintSolver;
201
202// ALUT
203typedef struct ALCcontext_struct ALCcontext;
204typedef struct ALCdevice_struct ALCdevice;
205typedef unsigned int ALuint;
206typedef int ALint;
207typedef int ALenum;
208
209#endif /* _OrxonoxPrereqs_H__ */
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