1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * Dominik Solenicki |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "ArtificialController.h" |
---|
30 | |
---|
31 | #include <vector> |
---|
32 | #include "core/CoreIncludes.h" |
---|
33 | #include "core/XMLPort.h" |
---|
34 | #include "worldentities/ControllableEntity.h" |
---|
35 | #include "worldentities/pawns/Pawn.h" |
---|
36 | #include "worldentities/pawns/TeamBaseMatchBase.h" |
---|
37 | #include "gametypes/TeamDeathmatch.h" |
---|
38 | #include "controllers/WaypointPatrolController.h" |
---|
39 | #include "controllers/NewHumanController.h" |
---|
40 | #include "controllers/DroneController.h" |
---|
41 | #include "util/Math.h" |
---|
42 | #include "core/ConsoleCommand.h" |
---|
43 | |
---|
44 | namespace orxonox |
---|
45 | { |
---|
46 | SetConsoleCommand(ArtificialController, formationflight, true); |
---|
47 | SetConsoleCommand(ArtificialController, masteraction, true); |
---|
48 | SetConsoleCommand(ArtificialController, followme, true); |
---|
49 | SetConsoleCommand(ArtificialController, passivbehaviour, true); |
---|
50 | |
---|
51 | static const unsigned int MAX_FORMATION_SIZE = 7; |
---|
52 | static const int FORMATION_LENGTH = 10; |
---|
53 | static const int FORMATION_WIDTH = 110; |
---|
54 | static const int FREEDOM_COUNT = 4; //seconds the slaves in a formation will be set free when master attacks an enemy |
---|
55 | static const float SPEED_MASTER = 0.6f; |
---|
56 | static const float ROTATEFACTOR_MASTER = 0.2f; |
---|
57 | static const float SPEED_FREE = 0.8f; |
---|
58 | static const float ROTATEFACTOR_FREE = 0.8f; |
---|
59 | static const int SECONDS_TO_FOLLOW_HUMAN = 10; |
---|
60 | |
---|
61 | ArtificialController::ArtificialController(BaseObject* creator) : Controller(creator) |
---|
62 | { |
---|
63 | RegisterObject(ArtificialController); |
---|
64 | |
---|
65 | this->target_ = 0; |
---|
66 | this->formationFlight_ = true; |
---|
67 | this->passive_ = false; |
---|
68 | this->myMaster_ = 0; |
---|
69 | this->freedomCount_ = 0; |
---|
70 | this->team_ = -1; |
---|
71 | this->state_ = FREE; |
---|
72 | this->specificMasterAction_ = NONE; |
---|
73 | this->specificMasterActionHoldCount_ = 0; |
---|
74 | this->bShooting_ = false; |
---|
75 | this->bHasTargetPosition_ = false; |
---|
76 | this->targetPosition_ = Vector3::ZERO; |
---|
77 | this->humanToFollow_ = NULL; |
---|
78 | |
---|
79 | this->target_.setCallback(createFunctor(&ArtificialController::targetDied, this)); |
---|
80 | } |
---|
81 | |
---|
82 | ArtificialController::~ArtificialController() |
---|
83 | { |
---|
84 | } |
---|
85 | |
---|
86 | void ArtificialController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
87 | { |
---|
88 | SUPER(ArtificialController, XMLPort, xmlelement, mode); |
---|
89 | |
---|
90 | XMLPortParam(ArtificialController, "team", setTeam, getTeam, xmlelement, mode).defaultValues(-1); |
---|
91 | XMLPortParam(ArtificialController, "formation", setFormationFlight, getFormationFlight, xmlelement, mode).defaultValues(true); |
---|
92 | } |
---|
93 | |
---|
94 | // Documentation only here to get a faster overview for creating a useful documentation, what you're reading here not intended for an actual documentation... |
---|
95 | |
---|
96 | /** |
---|
97 | @brief Activates / deactivates formationflight behaviour |
---|
98 | @param form activate formflight if form is true |
---|
99 | */ |
---|
100 | void ArtificialController::formationflight(bool form) |
---|
101 | { |
---|
102 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
---|
103 | { |
---|
104 | if (!it->getController()) |
---|
105 | continue; |
---|
106 | |
---|
107 | ArtificialController *aiController = static_cast<ArtificialController*>(it->getController()); |
---|
108 | |
---|
109 | if(aiController) |
---|
110 | { |
---|
111 | aiController->formationFlight_ = form; |
---|
112 | } |
---|
113 | } |
---|
114 | } |
---|
115 | |
---|
116 | /** |
---|
117 | @brief Get all masters to do a specific action |
---|
118 | @param action which action to perform (integer, so it can be called with a console command (tmp solution)) |
---|
119 | */ |
---|
120 | void ArtificialController::masteraction(int action) |
---|
121 | { |
---|
122 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
---|
123 | { |
---|
124 | if (!it->getController()) |
---|
125 | continue; |
---|
126 | |
---|
127 | ArtificialController *aiController = static_cast<ArtificialController*>(it->getController()); |
---|
128 | |
---|
129 | if(aiController || aiController->state_ == MASTER) |
---|
130 | { |
---|
131 | aiController->specificMasterAction_ = TURN180; |
---|
132 | } |
---|
133 | } |
---|
134 | } |
---|
135 | |
---|
136 | /** |
---|
137 | @brief A human player gets followed by its nearest master. Initiated by console command, only for demonstration puproses. Does not work at the moment. |
---|
138 | */ |
---|
139 | void ArtificialController::followme() |
---|
140 | { |
---|
141 | |
---|
142 | Pawn *humanPawn = NULL; |
---|
143 | NewHumanController *currentHumanController = NULL; |
---|
144 | std::vector<ArtificialController*> allMasters; |
---|
145 | |
---|
146 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
---|
147 | { |
---|
148 | if (!it->getController()) |
---|
149 | continue; |
---|
150 | |
---|
151 | currentHumanController = static_cast<NewHumanController*>(it->getController()); |
---|
152 | |
---|
153 | if(currentHumanController) humanPawn = *it; |
---|
154 | |
---|
155 | ArtificialController *aiController = static_cast<ArtificialController*>(it->getController()); |
---|
156 | |
---|
157 | if(aiController || aiController->state_ == MASTER) |
---|
158 | allMasters.push_back(aiController); |
---|
159 | |
---|
160 | } |
---|
161 | /*if((humanPawn != NULL) && (allMasters.size != 0)) |
---|
162 | { |
---|
163 | |
---|
164 | float posHuman = humanPawn->getPosition().length(); |
---|
165 | float distance = 0.0f; |
---|
166 | float minDistance = posHuman - allMasters.back()->getControllableEntity()->getPosition().length(); |
---|
167 | int index = 0; |
---|
168 | int i = 0; |
---|
169 | |
---|
170 | for(std::vector<ArtificialController*>::iterator it = allMasters.begin(); it != allMasters.end(); it++) |
---|
171 | { |
---|
172 | distance = posHuman - (*it)->getControllableEntity()->getPosition().length(); |
---|
173 | if(distance < minDistance) index = i; |
---|
174 | } |
---|
175 | allMasters[index].humanToFollow_ = humanPawn; |
---|
176 | allMasters[index].followHuman(humanPawn, false); |
---|
177 | }*/ |
---|
178 | |
---|
179 | } |
---|
180 | |
---|
181 | /** |
---|
182 | @brief Sets shootingbehaviour of pawns. |
---|
183 | @param passive if true, pawns won't shoot. |
---|
184 | */ |
---|
185 | void ArtificialController::passivebehaviour(bool passive) |
---|
186 | { |
---|
187 | this->passive_ = passive; |
---|
188 | } |
---|
189 | |
---|
190 | /** |
---|
191 | @brief Gets called if ControllableEntity is changed. Resets the bot when it dies. |
---|
192 | */ |
---|
193 | void ArtificialController::changedControllableEntity() |
---|
194 | { |
---|
195 | if(!getControllableEntity()) |
---|
196 | { |
---|
197 | if (this->state_ == SLAVE) unregisterSlave(); |
---|
198 | if (this->state_ == MASTER) setNewMasterWithinFormation(); |
---|
199 | this->slaves_.clear(); |
---|
200 | this->state_ = FREE; |
---|
201 | |
---|
202 | } |
---|
203 | } |
---|
204 | |
---|
205 | |
---|
206 | void ArtificialController::moveToPosition(const Vector3& target) |
---|
207 | { |
---|
208 | if (!this->getControllableEntity()) |
---|
209 | return; |
---|
210 | |
---|
211 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); |
---|
212 | float distance = (target - this->getControllableEntity()->getPosition()).length(); |
---|
213 | |
---|
214 | |
---|
215 | if(this->state_ == FREE) |
---|
216 | { |
---|
217 | if (this->target_ || distance > 10) |
---|
218 | { |
---|
219 | // Multiply with 0.8 to make them a bit slower |
---|
220 | this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_FREE * sgn(coord.x) * coord.x*coord.x); |
---|
221 | this->getControllableEntity()->rotatePitch(ROTATEFACTOR_FREE * sgn(coord.y) * coord.y*coord.y); |
---|
222 | } |
---|
223 | |
---|
224 | if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) |
---|
225 | { |
---|
226 | this->getControllableEntity()->moveFrontBack(-0.05f); // They don't brake with full power to give the player a chance |
---|
227 | } else this->getControllableEntity()->moveFrontBack(SPEED_FREE); |
---|
228 | } |
---|
229 | |
---|
230 | |
---|
231 | |
---|
232 | if(this->state_ == MASTER) |
---|
233 | { |
---|
234 | if (this->target_ || distance > 10) |
---|
235 | { |
---|
236 | if (this->specificMasterAction_ == NONE) |
---|
237 | { |
---|
238 | this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_MASTER * sgn(coord.x) * coord.x*coord.x); |
---|
239 | this->getControllableEntity()->rotatePitch(ROTATEFACTOR_MASTER * sgn(coord.y) * coord.y*coord.y); |
---|
240 | } else if (this->specificMasterAction_ == TURN180) |
---|
241 | { |
---|
242 | this->getControllableEntity()->rotateYaw(-1.0f * sgn(coord.x) * coord.x*coord.x); |
---|
243 | this->getControllableEntity()->rotatePitch(sgn(coord.y) * coord.y*coord.y); |
---|
244 | } |
---|
245 | |
---|
246 | } |
---|
247 | |
---|
248 | if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) |
---|
249 | { |
---|
250 | this->getControllableEntity()->moveFrontBack(-0.05f); |
---|
251 | } else this->getControllableEntity()->moveFrontBack(SPEED_MASTER); |
---|
252 | } |
---|
253 | |
---|
254 | |
---|
255 | |
---|
256 | if(this->state_ == SLAVE) |
---|
257 | { |
---|
258 | |
---|
259 | this->getControllableEntity()->rotateYaw(-2.0f * ROTATEFACTOR_MASTER * sgn(coord.x) * coord.x*coord.x); |
---|
260 | this->getControllableEntity()->rotatePitch(2.0f * ROTATEFACTOR_MASTER * sgn(coord.y) * coord.y*coord.y); |
---|
261 | |
---|
262 | if (distance < 300) |
---|
263 | { |
---|
264 | if (distance < 40) |
---|
265 | { |
---|
266 | this->getControllableEntity()->moveFrontBack(0.8f*SPEED_MASTER); |
---|
267 | } else this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER); |
---|
268 | |
---|
269 | } else { |
---|
270 | this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER + distance/300.0f); |
---|
271 | } |
---|
272 | } |
---|
273 | } |
---|
274 | |
---|
275 | void ArtificialController::moveToTargetPosition() |
---|
276 | { |
---|
277 | this->moveToPosition(this->targetPosition_); |
---|
278 | } |
---|
279 | |
---|
280 | int ArtificialController::getState() |
---|
281 | { |
---|
282 | return this->state_; |
---|
283 | } |
---|
284 | |
---|
285 | /** |
---|
286 | @brief Unregisters a slave from its master. Called by a slave. |
---|
287 | */ |
---|
288 | void ArtificialController::unregisterSlave() { |
---|
289 | if(myMaster_) |
---|
290 | { |
---|
291 | std::vector<ArtificialController*>::iterator it = std::find(myMaster_->slaves_.begin(), myMaster_->slaves_.end(), this); |
---|
292 | if( it != myMaster_->slaves_.end() ) |
---|
293 | myMaster_->slaves_.erase(it); |
---|
294 | } |
---|
295 | } |
---|
296 | |
---|
297 | void ArtificialController::searchNewMaster() |
---|
298 | { |
---|
299 | |
---|
300 | if (!this->getControllableEntity()) |
---|
301 | return; |
---|
302 | |
---|
303 | this->targetPosition_ = this->getControllableEntity()->getPosition(); |
---|
304 | this->forgetTarget(); |
---|
305 | int teamSize = 0; |
---|
306 | //go through all pawns |
---|
307 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
---|
308 | { |
---|
309 | |
---|
310 | //same team? |
---|
311 | if (!ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) |
---|
312 | continue; |
---|
313 | |
---|
314 | //has it an ArtificialController? |
---|
315 | if (!it->getController()) |
---|
316 | continue; |
---|
317 | |
---|
318 | //is pawn oneself? |
---|
319 | if (static_cast<ControllableEntity*>(*it) == this->getControllableEntity()) |
---|
320 | continue; |
---|
321 | |
---|
322 | teamSize++; |
---|
323 | |
---|
324 | ArtificialController *newMaster = static_cast<ArtificialController*>(it->getController()); |
---|
325 | |
---|
326 | //is it a master? |
---|
327 | if (!newMaster || newMaster->getState() != MASTER) |
---|
328 | continue; |
---|
329 | |
---|
330 | float distance = (it->getPosition() - this->getControllableEntity()->getPosition()).length(); |
---|
331 | |
---|
332 | // is pawn in range? |
---|
333 | if (distance < 5000) |
---|
334 | { |
---|
335 | if(newMaster->slaves_.size() > MAX_FORMATION_SIZE) continue; |
---|
336 | |
---|
337 | for(std::vector<ArtificialController*>::iterator itSlave = this->slaves_.begin(); itSlave != this->slaves_.end(); itSlave++) |
---|
338 | { |
---|
339 | (*itSlave)->myMaster_ = newMaster; |
---|
340 | newMaster->slaves_.push_back(*itSlave); |
---|
341 | } |
---|
342 | this->slaves_.clear(); |
---|
343 | this->state_ = SLAVE; |
---|
344 | |
---|
345 | this->myMaster_ = newMaster; |
---|
346 | newMaster->slaves_.push_back(this); |
---|
347 | |
---|
348 | break; |
---|
349 | } |
---|
350 | } |
---|
351 | |
---|
352 | if (state_ != SLAVE && teamSize != 0) state_ = MASTER; |
---|
353 | |
---|
354 | } |
---|
355 | |
---|
356 | /** |
---|
357 | @brief Commands the slaves of a master into a formation. Called by a master. |
---|
358 | */ |
---|
359 | void ArtificialController::commandSlaves() |
---|
360 | { |
---|
361 | if(this->state_ != MASTER) return; |
---|
362 | |
---|
363 | Quaternion orient = this->getControllableEntity()->getOrientation(); |
---|
364 | Vector3 dest = this->getControllableEntity()->getPosition(); |
---|
365 | |
---|
366 | // 1 slave: follow |
---|
367 | if (this->slaves_.size() == 1) |
---|
368 | { |
---|
369 | dest += 4*orient*WorldEntity::BACK; |
---|
370 | this->slaves_.front()->setTargetPosition(dest); |
---|
371 | } |
---|
372 | else |
---|
373 | { |
---|
374 | dest += 1.0f*orient*WorldEntity::BACK; |
---|
375 | Vector3 pos = Vector3::ZERO; |
---|
376 | int i = 1; |
---|
377 | |
---|
378 | for(std::vector<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
---|
379 | { |
---|
380 | pos = Vector3::ZERO; |
---|
381 | if (i <= 1) pos += dest + FORMATION_WIDTH*WorldEntity::LEFT; |
---|
382 | if (i == 2) pos += dest + FORMATION_WIDTH*WorldEntity::RIGHT; |
---|
383 | if (i == 3) pos += dest + FORMATION_WIDTH*WorldEntity::UP; |
---|
384 | if (i >= 4) |
---|
385 | { |
---|
386 | pos += dest + FORMATION_WIDTH*WorldEntity::DOWN; |
---|
387 | i = 1; |
---|
388 | dest += FORMATION_LENGTH*orient*WorldEntity::BACK; |
---|
389 | (*it)->setTargetPosition(pos); |
---|
390 | continue; |
---|
391 | } |
---|
392 | i++; |
---|
393 | (*it)->setTargetPosition(pos); |
---|
394 | } |
---|
395 | } |
---|
396 | } |
---|
397 | |
---|
398 | /** |
---|
399 | @brief Sets a new master within the formation. Called by a master. |
---|
400 | */ |
---|
401 | void ArtificialController::setNewMasterWithinFormation() |
---|
402 | { |
---|
403 | if(this->state_ != MASTER) return; |
---|
404 | |
---|
405 | if (this->slaves_.empty()) |
---|
406 | return; |
---|
407 | |
---|
408 | ArtificialController *newMaster = this->slaves_.back(); |
---|
409 | this->slaves_.pop_back(); |
---|
410 | |
---|
411 | if(!newMaster) return; |
---|
412 | newMaster->state_ = MASTER; |
---|
413 | newMaster->slaves_ = this->slaves_; |
---|
414 | |
---|
415 | this->slaves_.clear(); |
---|
416 | this->state_ = SLAVE; |
---|
417 | this->myMaster_ = newMaster; |
---|
418 | |
---|
419 | for(std::vector<ArtificialController*>::iterator it = newMaster->slaves_.begin(); it != newMaster->slaves_.end(); it++) |
---|
420 | { |
---|
421 | (*it)->myMaster_ = newMaster; |
---|
422 | } |
---|
423 | |
---|
424 | } |
---|
425 | |
---|
426 | /** |
---|
427 | @brief Frees all slaves form a master. Called by a master. |
---|
428 | */ |
---|
429 | void ArtificialController::freeSlaves() |
---|
430 | { |
---|
431 | if(this->state_ != MASTER) return; |
---|
432 | |
---|
433 | for(std::vector<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
---|
434 | { |
---|
435 | (*it)->state_ = FREE; |
---|
436 | } |
---|
437 | this->slaves_.clear(); |
---|
438 | } |
---|
439 | |
---|
440 | /** |
---|
441 | @brief Master sets its slaves free for \var FREEDOM_COUNT seconds. |
---|
442 | */ |
---|
443 | void ArtificialController::forceFreeSlaves() |
---|
444 | { |
---|
445 | if(this->state_ != MASTER) return; |
---|
446 | |
---|
447 | for(std::vector<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
---|
448 | { |
---|
449 | (*it)->state_ = FREE; |
---|
450 | (*it)->forceFreedom(); |
---|
451 | (*it)->targetPosition_ = this->targetPosition_; |
---|
452 | (*it)->bShooting_ = true; |
---|
453 | (*it)->getControllableEntity()->fire(0);// fire once for fun |
---|
454 | } |
---|
455 | } |
---|
456 | |
---|
457 | void ArtificialController::loseMasterState() |
---|
458 | { |
---|
459 | this->freeSlaves(); |
---|
460 | this->state_ = FREE; |
---|
461 | } |
---|
462 | |
---|
463 | |
---|
464 | void ArtificialController::forceFreedom() |
---|
465 | { |
---|
466 | this->freedomCount_ = FREEDOM_COUNT; |
---|
467 | } |
---|
468 | |
---|
469 | /** |
---|
470 | @brief Checks wether caller has been forced free, decrements time to stay forced free. |
---|
471 | @return true if forced free. |
---|
472 | */ |
---|
473 | bool ArtificialController::forcedFree() |
---|
474 | { |
---|
475 | if(this->freedomCount_ > 0) |
---|
476 | { |
---|
477 | this->freedomCount_--; |
---|
478 | return true; |
---|
479 | } else return false; |
---|
480 | } |
---|
481 | |
---|
482 | /** |
---|
483 | @brief Used to continue a "specific master action" for a certain time. |
---|
484 | */ |
---|
485 | void ArtificialController::specificMasterActionHold() |
---|
486 | { |
---|
487 | if(this->state_ != MASTER) return; |
---|
488 | |
---|
489 | if (specificMasterActionHoldCount_ == 0) |
---|
490 | { |
---|
491 | this->specificMasterAction_ = NONE; |
---|
492 | this->searchNewTarget(); |
---|
493 | } |
---|
494 | else specificMasterActionHoldCount_--; |
---|
495 | } |
---|
496 | |
---|
497 | /** |
---|
498 | @brief Master engages a 180 degree turn. Is a "specific master action". |
---|
499 | */ |
---|
500 | void ArtificialController::turn180() |
---|
501 | { |
---|
502 | if(this->state_ != MASTER) return; |
---|
503 | |
---|
504 | COUT(0) << "~turn" << std::endl; |
---|
505 | |
---|
506 | Quaternion orient = this->getControllableEntity()->getOrientation(); |
---|
507 | |
---|
508 | this->setTargetPosition(this->getControllableEntity()->getPosition() + 500.0f*orient*WorldEntity::BACK); |
---|
509 | this->specificMasterActionHoldCount_ = 2; |
---|
510 | this->specificMasterAction_ = HOLD; |
---|
511 | } |
---|
512 | |
---|
513 | /** |
---|
514 | @brief Master spins around looking directions axis. Is a "specific master action". |
---|
515 | */ |
---|
516 | void ArtificialController::spin() |
---|
517 | { |
---|
518 | if(this->state_ != MASTER) return; |
---|
519 | |
---|
520 | this->specificMasterAction_ = NONE; |
---|
521 | } |
---|
522 | |
---|
523 | /** |
---|
524 | @brief Master begins to follow a human player. Is a "specific master action". |
---|
525 | @param humanController human to follow. |
---|
526 | @param alaways follows human forever if true - yet only inplemented for false. |
---|
527 | */ |
---|
528 | void ArtificialController::followHuman(Pawn* human, bool always) |
---|
529 | { |
---|
530 | if (human == NULL) |
---|
531 | { |
---|
532 | this->specificMasterAction_ = NONE; |
---|
533 | return; |
---|
534 | } |
---|
535 | if (!always) |
---|
536 | { |
---|
537 | this->setTarget(human); |
---|
538 | this->specificMasterActionHoldCount_ = SECONDS_TO_FOLLOW_HUMAN; |
---|
539 | this->specificMasterAction_ = HOLD; |
---|
540 | } |
---|
541 | |
---|
542 | } |
---|
543 | |
---|
544 | |
---|
545 | void ArtificialController::setTargetPosition(const Vector3& target) |
---|
546 | { |
---|
547 | this->targetPosition_ = target; |
---|
548 | this->bHasTargetPosition_ = true; |
---|
549 | } |
---|
550 | |
---|
551 | void ArtificialController::searchRandomTargetPosition() |
---|
552 | { |
---|
553 | this->targetPosition_ = Vector3(rnd(-2000,2000), rnd(-2000,2000), rnd(-2000,2000)); |
---|
554 | this->bHasTargetPosition_ = true; |
---|
555 | } |
---|
556 | |
---|
557 | void ArtificialController::setTarget(Pawn* target) |
---|
558 | { |
---|
559 | this->target_ = target; |
---|
560 | |
---|
561 | if (target) |
---|
562 | this->targetPosition_ = target->getPosition(); |
---|
563 | } |
---|
564 | |
---|
565 | void ArtificialController::searchNewTarget() |
---|
566 | { |
---|
567 | if (!this->getControllableEntity()) |
---|
568 | return; |
---|
569 | |
---|
570 | this->targetPosition_ = this->getControllableEntity()->getPosition(); |
---|
571 | this->forgetTarget(); |
---|
572 | |
---|
573 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
---|
574 | { |
---|
575 | if (ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) |
---|
576 | continue; |
---|
577 | |
---|
578 | if (static_cast<ControllableEntity*>(*it) != this->getControllableEntity()) |
---|
579 | { |
---|
580 | float speed = this->getControllableEntity()->getVelocity().length(); |
---|
581 | Vector3 distanceCurrent = this->targetPosition_ - this->getControllableEntity()->getPosition(); |
---|
582 | Vector3 distanceNew = it->getPosition() - this->getControllableEntity()->getPosition(); |
---|
583 | if (!this->target_ || it->getPosition().squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceNew) / speed / distanceNew.length()) / (2 * Ogre::Math::PI)) |
---|
584 | < this->targetPosition_.squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceCurrent) / speed / distanceCurrent.length()) / (2 * Ogre::Math::PI)) + rnd(-250, 250)) |
---|
585 | { |
---|
586 | this->target_ = (*it); |
---|
587 | this->targetPosition_ = it->getPosition(); |
---|
588 | } |
---|
589 | } |
---|
590 | } |
---|
591 | } |
---|
592 | |
---|
593 | void ArtificialController::forgetTarget() |
---|
594 | { |
---|
595 | this->target_ = 0; |
---|
596 | this->bShooting_ = false; |
---|
597 | } |
---|
598 | |
---|
599 | void ArtificialController::aimAtTarget() |
---|
600 | { |
---|
601 | if (!this->target_ || !this->getControllableEntity()) |
---|
602 | return; |
---|
603 | |
---|
604 | static const float hardcoded_projectile_speed = 1250; |
---|
605 | |
---|
606 | this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getPosition(), hardcoded_projectile_speed, this->target_->getPosition(), this->target_->getVelocity()); |
---|
607 | this->bHasTargetPosition_ = (this->targetPosition_ != Vector3::ZERO); |
---|
608 | |
---|
609 | Pawn* pawn = dynamic_cast<Pawn*>(this->getControllableEntity()); |
---|
610 | if (pawn) |
---|
611 | pawn->setAimPosition(this->targetPosition_); |
---|
612 | } |
---|
613 | |
---|
614 | bool ArtificialController::isCloseAtTarget(float distance) const |
---|
615 | { |
---|
616 | if (!this->getControllableEntity()) |
---|
617 | return false; |
---|
618 | |
---|
619 | if (!this->target_) |
---|
620 | return (this->getControllableEntity()->getPosition().squaredDistance(this->targetPosition_) < distance*distance); |
---|
621 | else |
---|
622 | return (this->getControllableEntity()->getPosition().squaredDistance(this->target_->getPosition()) < distance*distance); |
---|
623 | } |
---|
624 | |
---|
625 | bool ArtificialController::isLookingAtTarget(float angle) const |
---|
626 | { |
---|
627 | if (!this->getControllableEntity()) |
---|
628 | return false; |
---|
629 | |
---|
630 | return (getAngle(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->targetPosition_) < angle); |
---|
631 | } |
---|
632 | |
---|
633 | void ArtificialController::abandonTarget(Pawn* target) |
---|
634 | { |
---|
635 | if (target == this->target_) |
---|
636 | this->targetDied(); |
---|
637 | } |
---|
638 | |
---|
639 | void ArtificialController::targetDied() |
---|
640 | { |
---|
641 | this->forgetTarget(); |
---|
642 | this->searchRandomTargetPosition(); |
---|
643 | } |
---|
644 | |
---|
645 | bool ArtificialController::sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype) |
---|
646 | { |
---|
647 | if (entity1 == entity2) |
---|
648 | return true; |
---|
649 | |
---|
650 | int team1 = -1; |
---|
651 | int team2 = -1; |
---|
652 | |
---|
653 | Controller* controller = 0; |
---|
654 | if (entity1->getController()) |
---|
655 | controller = entity1->getController(); |
---|
656 | else |
---|
657 | controller = entity1->getXMLController(); |
---|
658 | if (controller) |
---|
659 | { |
---|
660 | ArtificialController* ac = orxonox_cast<ArtificialController*>(controller); |
---|
661 | if (ac) |
---|
662 | team1 = ac->getTeam(); |
---|
663 | } |
---|
664 | |
---|
665 | if (entity1->getController()) |
---|
666 | controller = entity1->getController(); |
---|
667 | else |
---|
668 | controller = entity1->getXMLController(); |
---|
669 | if (controller) |
---|
670 | { |
---|
671 | ArtificialController* ac = orxonox_cast<ArtificialController*>(controller); |
---|
672 | if (ac) |
---|
673 | team2 = ac->getTeam(); |
---|
674 | } |
---|
675 | |
---|
676 | TeamDeathmatch* tdm = orxonox_cast<TeamDeathmatch*>(gametype); |
---|
677 | if (tdm) |
---|
678 | { |
---|
679 | if (entity1->getPlayer()) |
---|
680 | team1 = tdm->getTeam(entity1->getPlayer()); |
---|
681 | |
---|
682 | if (entity2->getPlayer()) |
---|
683 | team2 = tdm->getTeam(entity2->getPlayer()); |
---|
684 | } |
---|
685 | |
---|
686 | TeamBaseMatchBase* base = 0; |
---|
687 | base = orxonox_cast<TeamBaseMatchBase*>(entity1); |
---|
688 | if (base) |
---|
689 | { |
---|
690 | switch (base->getState()) |
---|
691 | { |
---|
692 | case BaseState::ControlTeam1: |
---|
693 | team1 = 0; |
---|
694 | break; |
---|
695 | case BaseState::ControlTeam2: |
---|
696 | team1 = 1; |
---|
697 | break; |
---|
698 | case BaseState::Uncontrolled: |
---|
699 | default: |
---|
700 | team1 = -1; |
---|
701 | } |
---|
702 | } |
---|
703 | base = orxonox_cast<TeamBaseMatchBase*>(entity2); |
---|
704 | if (base) |
---|
705 | { |
---|
706 | switch (base->getState()) |
---|
707 | { |
---|
708 | case BaseState::ControlTeam1: |
---|
709 | team2 = 0; |
---|
710 | break; |
---|
711 | case BaseState::ControlTeam2: |
---|
712 | team2 = 1; |
---|
713 | break; |
---|
714 | case BaseState::Uncontrolled: |
---|
715 | default: |
---|
716 | team2 = -1; |
---|
717 | } |
---|
718 | } |
---|
719 | |
---|
720 | DroneController* droneController = 0; |
---|
721 | droneController = orxonox_cast<DroneController*>(entity1->getController()); |
---|
722 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity2) |
---|
723 | return true; |
---|
724 | droneController = orxonox_cast<DroneController*>(entity2->getController()); |
---|
725 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity1) |
---|
726 | return true; |
---|
727 | |
---|
728 | return (team1 == team2 && team1 != -1); |
---|
729 | } |
---|
730 | } |
---|