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source: code/branches/ai/src/orxonox/controllers/ArtificialController.h @ 6698

Last change on this file since 6698 was 6696, checked in by solex, 15 years ago

Master now limiting its formation size and revokes it with a probability based on its size

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ArtificialController_H__
30#define _ArtificialController_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/Math.h"
35#include "Controller.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport ArtificialController : public Controller
40    {
41        public:
42            ArtificialController(BaseObject* creator);
43            virtual ~ArtificialController();
44
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);//new
46
47            void abandonTarget(Pawn* target);
48
49            inline void setTeam(int team)//new
50                { this->team_ = team; }
51            inline int getTeam() const
52                { return this->team_; }
53
54
55        protected:
56            void targetDied();
57
58            void moveToPosition(const Vector3& target);
59            void moveToTargetPosition();
60
61            enum State {SLAVE, MASTER, FREE};
62            int getState();
63            std::list<ArtificialController*> slaves;
64            void unregisterSlave();
65            void searchNewMaster();
66            void commandSlaves();
67            void freeAllSlaves();
68            void loseMasterState();
69
70            ArtificialController *myMaster_;
71
72            void setTargetPosition(const Vector3& target);
73            void searchRandomTargetPosition();
74
75            void setTarget(Pawn* target);
76            void searchNewTarget();
77            void forgetTarget();
78            void aimAtTarget();
79
80            bool isCloseAtTarget(float distance) const;
81            bool isLookingAtTarget(float angle) const;
82
83            static bool sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype); // hack
84
85            bool bHasTargetPosition_;
86            Vector3 targetPosition_;
87            WeakPtr<Pawn> target_;
88            bool bShooting_;
89
90
91            State state_;//new master: 1 slave: -1  free: 0
92            int team_;//new
93
94        private:
95    };
96}
97
98#endif /* _ArtificialController_H__ */
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